
dirigible
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Realistic dates for PoE 2
dirigible replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's only 2 years, dude. -
Thanks..... Another ?!
dirigible replied to darkseer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You mean... Unity?- 14 replies
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What would godlike look like...
dirigible replied to Grimo88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
~WELCOME TO THE PoE PANTHEON~ :D -
I laughed. Have you actually tried both? Because I can't believe you actually believe this. It feels like 100% pure armchair theorycrafting and no testing at all; essentially, just a rationalization. Durance starts with quite low (for a caster) Intelligence. With equipment and resting bonuses, I can give him quite high intelligence. The difference is pretty underwhelming. Interdiction doesn't really need a larger area. His heals don't really benefit from the larger area, since it still isn't enough to cover my entire party unless we're all bunched up. Any significant buffing he's gonna be doing is going to be while the entire party is grouped up, which means the extra int is pointless since he can cover them all with or without it. The duration on buffs is pretty unnoticeable to me. A lot of them last 20+ seconds (base), meaning the fight's gonna be over before the buff ends anyway.
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So I wont be playing act 3 yet
dirigible replied to Mungri's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Grats, dude, you're gonna have SO MANY fine weapons. -
What would godlike look like...
dirigible replied to Grimo88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Woedeca would have a bloody crown Skaen would have no ears or nose, and flint for eyes Wael would have constantly changing features - never looking the same from one second to the next. -
Multiclass
dirigible replied to sunshinex3's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Imo if you really want "multiclassing" then you should just go with a classless system. Like Elder Scrolls, or Divinity Original Sin, or The Dark Eye, or SPECIAL. -
Only two of my party members (my chanter and my wizard) have exceptionally high Intelligence. The rest are mediocre. I don't feel gimped. My ranger wouldn't really benefit from more intelligence. Nor would my monk. Literally the only thing Eder is getting out of his 14 intelligence (4 over base) is an extra 1 second on his knockdown (from 6 seconds to 7 seconds). That's nice, I guess, but it doesn't make me want to pump his intelligence up to 25 at the expense of all his other stats. Priests don't really benefit that much from Intelligence. All of their AOEs are either huge (making int scaling unnecessary) or very very small (making int scaling worthless). The durations on their spells are already very long - longer than most fights will last anyway.
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Idk, probably the type of individual who would attack an armored foe who has a two handed sword with a dagger. Or a hunting bow. Or a flail. Or any other weapon which in the real world would be completely pointless against such an enemy. This is ignoring the fact that a monk's fists are generally accepted to be extra-lethal. I mean you don't criticize wands by saying "lol who would use a little stick as a weapon, that's dumb". The wand is more than a stick. The fist is more than a fist.
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Multiclass
dirigible replied to sunshinex3's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The casters are kind of limited in builds because of the rest system. Perhaps. I want to try building a wizard as a full on spellsword, putting him right in the middle of the enemies and exploding all over them. Or turning a priest into a berserker mode holy warrior -
Most of the time, they're implemented in a really crappy way. The vast majority of games make unarmed attacking completely unviable, which makes you wonder why its even an option. Others give monks a sort of half-hearted nod which ultimately feels boring and pointless (I'm looking at you, elder scrolls series). So far my only problem with them in PoE is that they don't feel very integrated with the setting. There's no monk companion, no monk enemies, and there's only one very short quest which involves monks at all (that I've found, so far).
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Multiclass
dirigible replied to sunshinex3's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is one of those games where I can't really see multiclassing working very well. Not to mention the absolutely mind-boggling task of implementing it in a way that makes sense and isn't broken as all hell. Personally I think it's enough that you can already build your class in almost any way you want. Heavy armor? Ranged? Sneaking around? Throwing scrolls around like candy? You've got tons of options already. -
I think you can say the same of chanters. How does having a chanter change your strategy? It doesn't for me, Kana just fulfills a sort of jack of all trades roll. My monk is a good offtank and a great source of dps. He can provide an endless supply of cc, he can jump to any target on the battlefield instantly, and he can do great single-target damage. How do Paladins fit? Or Clerics? Or Druids? Or Bards? Or Psionics?
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So I wont be playing act 3 yet
dirigible replied to Mungri's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just keep playing the game, dude. There's seriously no reason to worry so much about enchantment ingredients. There's enough unique items in the game that you never have to enchant anything ever.