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Helm

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Everything posted by Helm

  1. Source for (4) or GTFO. You keep whining about this worse than a Burgundy château, despite explicit statements from the devs that they do not intend to make stealth the easy way out. It must be cold in Finland today.... Sawyer said a player should not be punished for his gameplay style of choice. It was his "legendary" statement about degenerate gameplay. I will look for the link (be patient) and post it here so that everyone can see it. Thanks for the great idea btw.
  2. You'll have to look for the info. I think it's in 1 or 2 of the updates and Sawyer mentioned it in an interview or a post on the forum. But they didn't advertise it with some big old red text like this for obvious reasons: Project Eternity now features no XP for combat! WOOHOOO!
  3. The xp system should be balanced towards giving the most xp for the hardest and most demanding options. Even if it is of diplomatic nature. Avoiding combat by sneaking past every encounter is not demanding, but it yields the same amount of xp. Avoiding combat in PE (a game that is supposed to be combat based) yields the best results.
  4. You mean a classic IE style RPG. Which were combat based as we know. And yes, Mr. Sawyer hates Baldur's Gate 2. The most popular PnP systems (D&D + Pathfinder) reward combat with xp. In GURPS it is completly up to the GM how he distributes the xp. so you're wrong about GURPS not giving the player xp for combat.
  5. Ok, i'm a nerd, you are not a nerd. Whoever critcizes Sawyer is on a nerdrage. You must have forgotten your intelligence +18 helmet. 1) remove combat xp. No more xp for any combat whatsoever 2) implement a substantial stealth system for all classes 3) avoiding combat is not punished in any way, you still get excellent loot and the same amount of xp 4) combat can (almost) always be avoided 5) the tactical combat based game called project eternity is complete. The first tactical combat based game ever created where avoiding combat yields the best results. Yup, they have really improved the combat alright. 100% pure incline.
  6. Yes, I edited my post later to directly address this point of yours. Sorry. Again. it's erroneous to claim that there will be no xp rewards for killing things when the system you're describing *literally* rewards you exp for murdering your way through quests. If the game has endless "kill all enemies for 500xp" quests, then yes, the game would always be rewarding me for combat. But that will not be the case in PE. Why? Read my last posts. There is no need for me to repeat myself.
  7. This doesn't make any sense (unsurprisingly). They've clearly stated that you get XP per quest resolve, either solved through fighting or diplomacy/w/e. Basically you are technically being rewarded for choosing to fight and solving quests that way. I thought you were whining because you don't get XP per kill so you can't grind **** or something, but now you're saying you don't mind this. You, sir, seriously need to check your reading comprehension skills. And you really need to use a dictionary and look up what encounter means.
  8. Hehe. Well, I see this isn't going anywhere, you are just trying to pick a fight. Well, I am not interested in your cat fight. later PJ.
  9. Really? Not after finishing a quest? So let me get this straight. You are claiming that the system in PE dictates that if you engaged in combat to complete a quest, then you will not receive EXP? BS. Prove it. Of course you would get xp for combat if you had to kill everything to complete a quest. But the game will not force you to kill everything to get quest xp. Actually, you will not need to kill anything to complete a quest. I am just repeating myself now though.
  10. You don't get any xp for combat. Not after you kill every enemy, not after you finish a quest, never ever ever. NEVER. No xp for killing anything. NOTHING. No kill xp. No combat xp. Zilch. Nada. Noooooothing. You get a fix amount of xp for finishing a quest by either 1) sneaking and avoiding combat, 2) fighting and killing or everything or 3)something in between. And that's it. Nope wrong. You do not need to kill for loot, Sawyer does not want to punish a player for his prefered playstyle as he said many times. That is what he considers to be "degenerate gameplay". The best loot is found in chests, as quests rewards or on the occasional elite mob. So, It doesn't matter if you avoid or engage in combat, you will always have enough cash and good loot. Yes, combat will be pointless in PE.
  11. ^ It wouldn't really matter to me, xp per monster or encounter, I wouldn't really care. But sadly, as you know, you will not get any combat xp in PE at all.
  12. And? Where are the bounty hunter quests that make up 75% of BG2 that you promised me? i.e. "go kill 20 orcs for 500 xp" I still don't get your point though. Yeah, you got xp for clearing some areas in BG2. And? What is your point?
  13. Out of the kindness of your heart? O rly? You just said I "can't into internets", because I did not know that urban term. But I'll let it slide. Again... No need to dig deeper.
  14. That's....not the example I gave. The example I gave was "clear this cave" Ok, so I clear the cave. I just kill everything in the way. I am rewarded for doing so. In total 1% of the game is made up of "clearing your path" quests. So, what is your point then? Forcing the player to clear out every cave so he can get xp for killing is a solution to not having combat xp?
  15. What are you trying to say? That only settings like Greyhawk and Forgotten Realms allowed the player to roleplay? That is not true, you were always supposed/allowed to roleplay. You were supposed to use your imagination, that was the whole point of D&D. TSR suplied the mechanics, the player and DM did the rest. That is why it is called a role-playing game.
  16. Yes it is. Kill all, kill some or kill none. You always get the same amount of xp. Not to turn this into a semantics argument, but a quest that rewards you for killing mobs is.... rewarding you for killing mobs. The fact that you can also get the same exp for handing the quest differently is beside the point. Yes. Obviously. Even though bounty hunter quests are shunned upon. So do you think Josh should reward you for killing all the mobs so that you can always get this xp? Or what is your argumentation? Hilarious that you'd say this in light of your multi-page condemnation of J. E. Sawyer's opinions on BG2. BG2 was ~75% "bounty-hunter" quests.... What? lol "Go kill 20 orcs for 500 xp" was 75% of the game? lol. More like 0.1%.
  17. lol, that has to be the stupidest entry in the urban dictionary.<br /><br />What is even more ridiculous is that you expect everyone to know this entry.
  18. You mean....no point in murder-grinding.... which is a staple of modern RPGs and MMOs, and IMO needs to be toned down about 20 notches. its a stupid, mindless concept. There's a bajillion other ways to gain exp in a role-playing game, but most have been completely forgotten over the years, and the result? We've now got people like you who don't know what role-playing even is - that actually equate killing exclusively with EXP, to the point where they cannot conceive of other ways to gain levels. Play Planescape Torment sometime and you'll see how wonderful it is to get your exp from talking (for example) instead of just racking up kills. Oh, and there's a whole lot more to exploration than just going out and making things die. Not sure why you even brought up exploration, as the concept itself is virtually unrelated to combat. Lol, that's rich, son. I've been playing rpgs longer than you've been alive. Played in a place I doubt you've even heard of called Lake Geneva in the 70s. I know a thing or two about role playing. EXP for kills has been around since the beginning. Without it you have stupid story games, not rpgs. You mean you've been hanging around with Gygax, Arneson and the other first-generation RPG gamers? That would be cool. The (surprising to me) fact is indeed that D&D originally seems to have completely lacked what we nowadays believe to be good old-fashioned role-playing. The game was apparently all about fighting your way through huge dungeons and collecting tons of loot. No complex storylines, no elaborately developed characters, no deep in-character interactions with PCs and NPCs - just dungeon crawling and killing monsters and looting their treasure. Not the kind of game I'd like to play really, but knowing this helps not to take role-playing too serious now. Roleplaying RPG = Role Playing Game
  19. PrimeJunta cannot into writing.
  20. This isn't true. All we've been told on the matter is that you simply won't get experience per kill. But completing a combat based quest will, in fact, yield exp, since that constitutes an accomplishment. Yes it is. Kill all, kill some or kill none. You always get the same amount of xp. Not to mention that people hate generic bounty hunter quests like the one you just mentioned. And the game will not have any bounty hunter quests (or hardly any) anyway, because that would force the player to do something he doesn't like just for xp. According to Sawyer forcing a player to do something he doesn't like is degenerate gameplay. You know, the obligatory combat in Baldur's Gate and Icewind Dale was, um, degenerate gameplay according to Sawyer. No wonder he hates BG. So, you can basically ignore every combat situation. Unless it is an elite mob with good loot perhaps. Other than that? don't waste your time. You can start reading here. It's all there.
  21. ^ There is no xp for combat. Not on the fly or after you have finished a quest. None. Nada. Zero. Zilch. This decision must have been made well into the Kickstarter or afterwards. I didn't even know about it until recently.
  22. ZIEEEEEEEEETS! On of my favorite developers has finally written an update. Fantastic! Thank you so much for the excellent update. You are a beacon of light through the fog of Project Eternity.
  23. We haven't all left, there are still quite a few here. But I am the most vocal of them all. I am the harbinger of the vexation. Also known as the forum troll by those who love the dumbing down and drastic modernization of PE.
  24. You are telling somebody who doesn't like the dumbing down and drastic modernization of PE to move on to Dragon Age 3? Lol, how contradictory. But somehow it might actually be a good idea, I bet Dragon Age 3 is going to have more in common (mechanics) with the IE games than PE will. But don't worry, practically all of the backers who have realized that we are not getting what Obsidian promised have already moved on to greener pastures. Can't change it now, Obsidian has our money. Let the few stragglers declare their disappointment before they leave.
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