Jump to content

Helm

Members
  • Posts

    708
  • Joined

  • Last visited

Everything posted by Helm

  1. That's an idiotic statement, but since most of your post are idiotic then we have to deal with it. Nowhere it says they don't want to make a classic RPG, also nowhere it says that they don't want to make an RTS, FPP, racing game, H&S, TPP, point and click or an orgy sim. *chuckles* I see you couldn't find any proof to back up your statement. This is because it isn't there you know. Well, thank you for proving me right.
  2. Specialized merchants are a good thing. We even had specialized merchants in Skyrim... and many people don't even consider that game to be an RPG.
  3. PE is not advertised as retro game it's advertised as spiritual successor. Spiritual successor does not mean carbon copy. Like new Torment game which is set in different setting and will have different mechanics. I would wish some people to wrap this idea around their head. Yes it is. Miss classic cRPGs like Baldur's Gate, Icewind Dale, and Planescape: Torment? So do we! Well, where in this sentence do you see - we will make a carbon copy of those games we miss? They always wrote about spiritual successor, there is no: "we will make a classic game" statement. Just like in the movies there are sequels, remakes, spiritual successors etc. and they are all different things. Grindhouse movies are spiritual successors of old movies but they were made using modern filming techniques. Could have fooled me, it says so right there that they want to make a classic IE style game. With their own ruleset of course. Modernized graphics is also a no brainer. But seeing that you know better would you be so kind and point out to me where on the Kickstarter page it says that they are not actually planning on making a classic IE style CRPG?....?
  4. Right, but I'd argue the poor implementation of combat made the xp reward a terrible motivation to engage in combat if it could be avoided (in this case, combat was unattractive so the xp reward didn't outweigh the tedium for me). This is the reason why Planescape was a commercial failure. Too much text, too little combat. And then to PE. The motivation for combat will be non-existant in many cases. Unless the game forces me to fight or a I see a mob with good loot.
  5. I wonder why.... I'm crazy? They're already doing it? You can't leave me hanging like that...! No, you're just a crazy fan like me. TRX850 already answered it though. This is still an RPG and you need xp points to level up. Sure, some quests could reward you with something other than xp (for whatever reason), but that is besides the point.
  6. Are you now arguing that instead of the problem being the possibility that sneaking and being diplomatic could become superior pathways to fighting that the problem is that fighting is no longer the superior pathway? Planescape: Torment was heavily based on combat? Combat was the worst thing about it and usually just tedium between the good bits. That said I'd love another Icewind Dale game. Unfortunately I'd imagine the BG and PST fans would be up in arms about that... I have not changed my argumentation. Not at all. And since when has fighting always been the superior path in the IE games? And where did I ever say that I always want the combat path to be the wisest choice? Don't put words in my mouth. And in Planescape you were rewarded for combat (regardless of how good you thought it was). You were rewarded for overcoming challenges in Planescape, and that is the way it should be. Half of the rewarding for overcoming challenges is being thrown straight out the window with PE though. They already said that the game will have elements of all of the IE games. And if you don't like companions, then you can create a full party of PCs, just like in Icewind Dale.
  7. The Josh bashing is getting a little tiresome. How about you try to be a little more constructive, and keep in mind that you are not owed total obedience from the developers. They're making their game, you decided to back that. (I assume) Listening and communicating with their fans is not something the Devs HAVE to do, that they choose to makes us lucky. You're whining about me naming the person/people who comes up with these unorthodox ideas is getting tiresome. Yes it was Josh (and Tim too I beleive) and? Am I not allowed to write that it was his idea? Ohhh, get a mod to ban me because I mentioned Josh in my post. Uhhhhh. lol Anyway, if you want constructive criticisim about the mechanic then read the second paragraph of my post. You don't seem to be blind, so you must have seen it, even though you pretend to ignore it.
  8. You should be rewarded for overcoming challenges. Gaining xp for overcoming challenges plays a pivitol role in any RPG. In a tactical combat based RPG combat is a challenge and you should be rewarded for it. This is the way it was done in the IE games and it should stay this way! But sadly being rewarded for overcoming challnges is being thrown straight out the window in PE and has been replaced with a "cross the imaginary line for xp" system. Every PnP system rewards you for overcoming challenges, D&D, Pathfinder and even GURPS. But not PE, nope. Quest only xp is utter BS in an IE style RPG. It works great for stealth games, but not for combat based games. I can only hope that Josh and Tim finally realise that their streamlining of the xp system is the wrong way to go. They will only succeed in alienating the fans of the IE games and nothing else. I can't blame them for trying though, but it just won't work as they plan. I can only hope that they realise this during development.
  9. ^ That Orlan and Sagani were definitely not painted by Justin Sweet. The style is completely different.
  10. I seriously don't get why the inventory system has to be changed so substantially. I have not even seen one complaint about the inventory system used in the IE games, but for some reason Josh still thinks that he MUST fix what isn't broken. With an unlimted inventory you are really just removing the ability for you to build your character/party by finding items to improve your inventory. And you are also removing the need to make wise strategic choices about gear selection.
  11. Guys, only awarding XP when certain things die would mean that XP never gets awarded when things die. That would mean people who don't prefer combat in all possible scenarios might get gipped! In the quest for equality amongst playstyles, the solution is obvious: Make sure killing always gets more rewards, always. u_u Yeah, that would make you make the hard decisions. Like "Play my preferred playstyle, even though it doesn't always involve killing, and therefore I'll always lose out." That IS a tough choice. Too bad the combat-lovers won't ever get to make it. That seems a little unfair. Shouldn't they get tough choices, too? Who said that we only want combat xp and no quest xp? For the 100th time, we want BOTH.
  12. Well, maybe we should remove quest xp for all sidequests too. Or will you only do quests if they reward you with xp? Of course you would do all of the sidequests just for "phun", because only the content matters and not the numbers that go up (as you wrote in another thread). Yes, I would do all of the sidequests just for fun. That's why I do sidequests. And play games. For fun. Would I be fine with the removal of all XP? Sure, if there was a better progression system. I've never heard of one that would work as well as XP, but I'd try it. [ loads of BS ] Alright, have at me. Really tear this one apart, okay? I want to see just how tortured your logic can get. LOL No XP for sidequests? Are you kidding me? You seem to have completly missed the point of what an RPG is. The pivotal point of an RPG is building your character - how are you going to do that if you don't get xp for sidequesting? My god. What you say is how the publishers think, and that is why RPGs are dead. Go and play Skyrim or some kind of action RPG and don't ever come back, seriously. And there is no reason for you to insult me just because you have no idea what an RPG actually is, or because you don't like what distuinguishes an RPG.
  13. This. Pretty much this. Posted again because it is good.
  14. PE is not advertised as retro game it's advertised as spiritual successor. Spiritual successor does not mean carbon copy. Like new Torment game which is set in different setting and will have different mechanics. I would wish some people to wrap this idea around their head. Yes it is. Miss classic cRPGs like Baldur's Gate, Icewind Dale, and Planescape: Torment? So do we! Yeah, it's ridiculous. There is no more choice, all you have to do now is cross that imaginary line however you feel like it. You get the same amount of xp for and fighting, sneaking or being diplomatic. Ridiculous. Not to mention that the IE games were based heavily upon combat which is not the case for PE anymore. Yeah, I bet that is what all of the backers were expecting.... (no, not really).
  15. I don't know about that. D&D mechanics were clunky as hell when adopted for a crpg. Those 6 second rounds drove me nuts as I had to constantly guess when I could chug another potion or use another item and at the difficulty I always play at 6 seconds is your death if you aren't careful. I could also do without the AC mechanics of D&D and i'm not particularly attached to D20 rolls, etc. These mechanics are certainly things i'm familiar with but it's not like it's the only system i've ever seen used in rpgs. In fact, this is probably the area rpgs should always be "evolving." Anyways, let me tag you out as you could probably use some rest. My wording was somewhat unfortunate. I meant the fundamental mechanics of a IE style tactical combat based RPG (party based, 6 characters, combat xp, quest xp, lots of magic and weapons, etc.) and not the D&D ruleset itself.
  16. Right, to be replaced with the "Oh ****, I don't know what's more valuable, so I best spend 5 trips picking everything up, going to the merchant, checking it for value, selling some things which will turn out to be useful later, oh **** maybe I should keep it then. (and then it turns out you never need it) much better I personally have no problem going back to a dungeon to pick up the missing loot if I require cash. But they could just make the stash bag/wormhole/pixies/demons/mules/whatever jinx all the items you put inside. You can put stuff in and even sell it, but you can never take stuff out or use those items again, so that there is at least a tradeoff when you use the magical stash. And if you mess up and decide that you really did need a certain item that you stuffed into the stash, then you can have it unjinxed for a certain fee. It wouldn't be too abstract and would solve the problem with runnning back and forth 3 times to get all the loot.... the only problem is that my beloved gem bags would become worthless.....
  17. This is what I say to myself every time I visit this forum. And trying to fix what isn't broken has never went wrong.... right?
  18. Well, Josh seems to be copying a lot from D&D 4E.... But nobody ever expected PE to use D&D rules anyway, only the fundamental mechanics.
  19. He just said the content is what made the IE games great and the system to a much, much lesser extent (obvious, for a combat hater). And too many numberz r bad, bad bad. Which is utter BS by the way. The System and the content made the games great, not one or the other. I would tell you to go and learn how to read and comprehend whole sentences... But as I have seen from your gazillion posts you want the great content minus the "complicated" RPG system.
  20. Quest only xp does not reward you for your prefered playstyle or for making the hardest and most demading decisions, it only rewards you for crossing an imaginary line and nothing else. It makes combat in a combat based game a pointless chore which is avoided as much as possible. Stealth games use quest only xp and what do you do? You avoid combat as much as possible. Wow, that was real hard to figure out. But now Project Eternity is a stealth game with a substantial stealth ability. If you choose to sneak and are caught, then you engage in pointless combat. If you choose to fight, then you uh, just engage in the pointless combat. Wow, who would have ever figured that out when he saw the Kickstarter. Well, maybe we should remove quest xp for all sidequests too. Or will you only do quests if they reward you with xp? Of course you would do all of the sidequests just for "phun", because only the content matters and not the numbers that go up (as you wrote in another thread).
  21. lol what a bunch of BS. So what are you suggesting, completly removing xp so that no more numbers go up at all? You know, this is how publishers think, and that is why RPGs are practically dead... and now you are saying this is a good thing? And I am not surprised that PrimeJunta and Lephys liked your post. Really, I am not surprised at all.
  22. Why only Hoover when you can have the whole gang? Hoover, John D. Rockefeller, Bill Gates, Steve Jobs, Warren Buffet, and King Solomon. "Hoover" as in the vacuum cleaner. Im going to suck up every last trinket for resale. ahh, ok
  23. Why only Hoover when you can have the whole gang? Hoover, John D. Rockefeller, Bill Gates, Steve Jobs, Warren Buffet, and King Solomon.
×
×
  • Create New...