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Everything posted by marelooke
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What Are You Playing Now: The meaning of life
marelooke replied to Gorth's topic in Computer and Console
Should just get the story people from Rise, which I felt was the best of the three in that respect, by a long shot. Both Reboot and Shadow had a lot of seriously eye-roll moments. Rise far less so. Shouldn't be too surprising as Reboot and Shadow were made by the same team, while Rise supposedly were other people. -
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Well, it's paywalled, so guess I'll never know...
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What Are You Playing Now: The meaning of life
marelooke replied to Gorth's topic in Computer and Console
Yeah, ok, but is it any good? -
Hah, got that one in the sales as well. Should be interesting to read some opinions while I play through Sense.
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What Are You Playing Now: The meaning of life
marelooke replied to Gorth's topic in Computer and Console
NG+ in Sense: A Cyberpunk Ghost Story. So this is where they disable the quicksaves. So far it's been retreading the same path as on the original playthrough. So the lack of quicksaves is mostly annoying when you want to quit and do something else, but hasn't, so far anyway, been much of a hindrance otherwise. -
Cyberpunk doesn't sound like it's anywhere near as bad as either of those though? Cyberpunk might have technical issues, but FF XIV was broken on every front (bad engine, bad controls, bad UI, bad mechanics,...). I mean, FF XIV's beta was such a terrible experience it took my entire guild moving to that game before I could even be coerced into playing it, and that was not even a year ago now, so almost 10 years after the beta... Talk about scars (to inject some positivity: FF XIV is pretty good now) And FO76, well, FO4 online, what did people honestly expect when you take the worst FO game to date, take out every redeeming quality, and add some more of one of the most iconic features that is left: bugs...
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What Are You Playing Now: The meaning of life
marelooke replied to Gorth's topic in Computer and Console
Finished my first playthrough of Sense: A Cyberpunk Ghost Story, which took me about 5.6 hours, according to Steam. The game has been quite enjoyable so far. Despite the store page claiming no autosave etc. there was autosave and even quicksave, at least on default settings. Presumably added after release. And thankfully so, as I feel the Resident Evil (1) inspired save system would have been mostly annoying given the relatively slow pace. The story ramp up pretty slowly during the first playthrough, but the game is designed to need three playthroughs to get to the "real" ending, so should be interesting where things go. -
FF XIV must be the MMO with the best music...
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Not really, my VDSL2 line wasn't impressed for some reason. There's been other mega-screenshots in the past (the Witcher 3 ones come to mind), that did take a while to load. These...not so much, for some reason. Wonder if the fact that they're basically upscaled means they're just much more compressible, and as such easier to handle for bandwidth challenged folks on older hardware (my PC is 10 years old now).
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*Sad GTX970 owner noises* But my PC is ancient by now and I rather expected needing to upgrade for Cyberpunk (CDPR appears to have taken ID Software's spot in : "new game means buying new hardware"-land) Heh, I thought that was fixed after that got out? I mean, I'd expect they'd get in trouble for stuff like that, legally...at least in some parts of the world... Ah yes, after they didn't give out console review copies and forced reviewers to review on PC... Sorry CDPR, I like you guys, better than most, anyway, but you done goofed up. Not anywhere near as bad as nVidia going after Hardware Unboxed/Techspot, but well, nVidia hit rock bottom so hard the bottom fell out...
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Well, since I'd need a new PC for Cyberpunk I guess I'm part of the PNP alliance So I've been building, of course. Gotta love having merged my different savegames into one, it's kind of cool to run into my own buildings from other characters in the wild. My first base: My old Khitan base, built against a large stone pillar Also been working on a base for my Darfari using (mostly) the new Stormglass set. The set has actual windows instead of just holes in the wall for a change! They look a bit like early class, so they allow light and a distorted view of outside through. Top-down view, hopefully giving a slightly better idea of the layout... Same, but at night. I like the light behind the windows, at least in as far as the draw distance actually draws it... Building a little village around the castle Map Room at the top of the left tower, took some doing to make this work with the stability...
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What Are You Playing Now: The meaning of life
marelooke replied to Gorth's topic in Computer and Console
Prey is fantastic. One thing I would recommend though it not going for a powerhouse/jack-of-all-trades build. I'd strongly recommend sticking to one "side" (you'll know what I mean when you get there, and yes, there is a third option, would not recommend, certainly not for a first playthrough). Having to make compromises to get around makes replaying the game quite a bit more interesting and really shines a light on how nice some of the level design is. Combat is perfectly viable, though you're not exactly a powerhouse. Each enemy does have specific weaknesses, not exploiting those is going to make combat hard, or a slog, or a hard slog, and ammo most likely a problem. First time through I did "remove" most obstacles in my way where it made sense. The DLC are not at all like the base game though, so I'd recommend doing some reading before getting either of those. Probably *after* playing the base game though, as researching either is likely to lead to spoilers of some sort. Neither of them adds to the base game (in fact, they both launch as standalone games), so there's nothing you'll miss out on. But an attempt at a quick, spoiler-free summary: Mooncrash is a rogue lite-ish dungeon crawl thing where you just keep on going through the same map with semi-randomized item placements, and obstacles, with different characters (with different abilities), and everything resets when your last available character dies, or the timer runs out. There's some exposition here (but nothing you can't infer from the base game, from what I understand), but I didn't care for the gameplay at all, which is nothing like the base game, so I never finished it. Typhon Hunter is a multiplayer only PvP thing that I imagine is pretty much dead, and, well, "Mostly negative" reviews on Steam probably sums that up. I don't think either of them is worth it, but that's just my opinion, of course. -
Looks like Gog might happen after all. Not sure why they couldn't be more direct about it though, since they just gave standard non-answers when asked about it. Either way, no confirmed date yet, so likely later than Steam. But few more weeks after a year delay barely matter.
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Using "family" as a substitute to actually trying to get the player to form a bond with a character. Both Fallout 3 and Fallout 4 did this, but I'd be surprised if they were the only ones.
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Wonder if backers will get their promised Steam keys, no mention about that anywhere that I could find. Sounds like Gog backers are getting shafted though. Par for the course for Snapshot Games, at this point.
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It worked with Fallout, and seems like Larian is also cashing in on the Baldur's Gate reputation rather successfully... Sales of the original games hardly matter when you have a cult classic and all you need is to be able to cash in on the name. 90% of the people buying the new game won't have played, and won't ever play, the originals anyway, so the fact that they resemble their predecessors about as well as Star Trek resembles Star Wars is entirely lost on them.
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Aside from people constantly talking about the "human malware" nothing much has changed for me. So...where can I pick up my hermit certification? On the gaming front, been dabbling a bit in the Outer Worlds which I picked up now that it was available on Gog. Having a bit of the same problem LadyCrimson has: I just hike around looking and poking at things but don't really have any real drive to push the plot forward. Though the realisation that no matter what choices I make it's probably going to end badly might have something to do with it as well...
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Reminds me of Agony, but these seem to be different devs? Any relationship between the two?
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Well, it only took 9 years of occasionally firing up the game, but I've unlocked the last achievement I had left in TES V: Skyrim. Namely, killing a legendary dragon, which, as a prerequisite for them to spawn, means your character need to be at least lvl78. I could, of course, just have cheated and gotten this aeons ago, but I just had to do it the hard way, because that's how I roll. (oh, and I ended up being lvl79 when I got it. Ironically it attacked me just when I left the Dark Brotherhood sanctuary upon finishing that entire questchain)
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Hmm, was searching for reviews and inevitably ended up on Metacritic and couldn't help but notice early access games cannot be reviewed by users (or scored by critics). Given how the game appears to basically be a full release (going by the fact that many reviews praise how polished it is), at full price, I can't help but feel they're trying to dodge the backlash they expected to get for calling D&D: Original Sin "Baldur's Gate 3". Hell, a whole bunch of reviews don't even bother comparing the game to the Baldur's Gate games at all, they just straight up compare it to D:OS2. Which, while not unexpected, and certainly not after reading the impressions of people in this thread, just goes to show that using the name was just a "because we can capitalise on it" type of deal. Most of the people I grew up with that played the IE-games appear to be taking a "Meh, will get after reviews, or when on sale" stance because they didn't enjoy D:OS all that much. So going to assume the name dropping would only really work on those that know the IE games solely by reputation but never played them themselves. Not sure why they bothered at all, honestly.
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Arguably "Fallout" was already pretty damaged after Fallout 4, which was a mess in all respects. The fact that Fallout 76 was so much worse that it made people mostly forget about Fallout 4 is, well, impressive. Fallout 4 had the whole paid DLC controversy (combined with other mod-unfriendly behaviour, like disabling achievements in modded games. Bit nasty since the unofficial patch is almost mandatory) which severely damaged the modding community for Bethesda games (effects of that entire fiasco could, and still can, be felt even in Skyrim modding). Technically the game is just barely holding together (it's bad, even for a Bethesda game). And what passes for a story, well, let's not even go there. Still, having Obsidian make a Fallout might result in people being much more likely to give that franchise a second chance given how well received New Vegas was (once it got patched into a state that people could actually play it). Not to mention the generally positive reception of The Outer Worlds. At this point having another studio with Fallout cred handle the franchise might be the "reset" that's needed. BioWare is going to have a much harder time with Mass Effect in my estimation at least, because not just the Mass Effect "brand" has been tarnished (don't forget the ME3 ending controversy either, it's not just Andromeda), but BioWare has also driven its own brand into the ground on almost every occasion it's had to do so. The fact that the studio is owned by EA doesn't do it any favours either (strange are the days when MS is viewed in such a positive light, comparatively, heh)
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Ahh, hugely ambitious, my kinda build! On that note, been plugging away at my pyramid: Pretty at night, still need to do the Jhebbal Sag dungeon on this character for the fourth beam: Started working on a map room (finally): Noticed that, now that I've merged my save games, I'm living pretty close to one of the initial large builds I did with my first character. Some of you might remember this one
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Game now always connects to "Funcom Live Services", not sure if it'll launch when that check fails but given the negative reviews resulting from it I'm going to assume not. No idea why they decided to do that, they already had their (optional) anti-cheat stuff so that can't be the excuse. It really is just user-hostile without any benefit to them that I can think of.
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It's entirely separate. Need to run a separate server instance for it as well (so I have two Conan servers running now...) The good news being that multi-map is now supported, so stuff like Age of Calamitous should be easier to support for modders.