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marelooke

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Everything posted by marelooke

  1. It's crazy, to me, how many people have them disabled. I don't understand how people get along without them - desktop, at the very least, would be unusable for normal file downloading and such - would have to view everything in Windows Explorer where it actually displays it. You can enable file extensions in Windows 7 by opening any folder, clicking "Organize" in the top left, "Folder and search options", "View" tab, then unchecking "Hide extensions for known file types" in about the middle of the list. Vista is probably the same - don't know for 8. It's even more crazy that Microsoft after all these years still thinks it's a good idea to turn them off *by default*. Btw, do note that bugs in image libraries have been found a few times already meaning that malicious content could be installed into images without having to mess with the extension (see here for example). Also, if you're not already use NoScript (in Firefox) I'd highly recommend it (though it makes certain websites tedious to visit, whether they are worth the effort if they're this badly built is imho, debatable), especially after the news of hacked (Flash) advertisements being served from Yahoo, resulting in infection of every single computer that ran those (see this comment). Also do not open anything you consider suspicious without confirming with the person that seemingly sent it that they actually did send it to you.
  2. Last Light I had to switch to easy difficulty eventually. 2033 I don't remember needing a gas mask in the library, I think I mostly ran from the Librarians. May be restart that level with a guide? Also I don't remember any Librarians in Last Light, or is that in an expansion? Yes, it's one of the DLC, the exploration one named Kshatriya in the Factions Pack (which was really fun, wish they made a game around the concept though). I'd say getting the Factions Pack just for Kshatriya is worth it.
  3. Two that I backed that were released and generally well received (to my shame, I haven't gotten to playing them yet, I know, I know ), both are RPGs Consortium Unrest
  4. So Beamdog has access to a D&D license, I mean, to make *new* stuff? Now I'd lie if I said the prospect of a BG(2)-style game weren't exciting, but I'd appreciate it if they left the actual Baldur's Gate name alone, the saga was pretty much finished (there were some interesting concepts in other threads/forums for post ascendance gameplay, but I don't have much faith in anyone but inXile/Bioware pulling those off properly), time for them to prove on their own they can create an experience that is as memorable as the BG-series was for many of us.
  5. I just killed them in 2033 but afaik you don't have to kill the Librarians at all (and, as a matter of fact, they are nigh unkillable in Lats Light, on purpose, where they also respawn rather quickly to boot...). Pretty sure it's mentioned somewhere that you have to stare them in the face and they will bugger off (at least for a little while), though I seem to remember people saying that this was slightly dodge in 2033. Then again, maybe the Librarians in 2033 Redux *are* the ones from Last Light, in which case staring them in the eyes *will* make them bugger off and actually trying to fight them is just a massive waste of time and resources. Personally finished up the new Shadow Warrior game, it was good fun, though the controls were dodgy and sprinting down a flight of stairs is very likely to get you killed (*facepalm*). I tried starting Dark Souls but, wow, is this a terrible *terrible* port (even with the fixes). Even the tooltips in the tutorial aren't adjusted for KB/Mouse, that combined with the outright sluggish movement means that I'm glad I bought this in a sale because I doubt I'll be playing much of this.
  6. I thought Tomb Raider 2013 was an enjoyable game (too much annoying QTEs for any rating higher than "enjoyable"), but a terrible Tomb Raider game. It felt more like what I'd expect from an Indiana Jones game than a Tomb Raider.
  7. I sure hope Clear Sky wasn't the first Stalker game you tried, because really, that one was a horribly buggy pile of...well, bugs. I wouldn't recommend it to anyone who isn't already a fan of the series, and even then I'd add a warning label. Personally I greatly prefer the first one (SoC) for its atmosphere and the sense of mystery, though the third (CoP) one had vastly better mechanics (well, they basically fixed the rather broken "gun upgrades" stuff from Clear Sky). Unfortunately the mod packs I used to use on SoC (OLmod fwiw) no longer works on the latest patch (yeah, it really is that old), it did stuff like add repair to shops and allow silencer to be used on a lot of guns that they didn't work on in SoC (like the Russian ARs). Though I think Stalker Complete added some of the same stuff, I should probably look up which mods I used last time through). I still remember how me and two friends were playing SoC not too long after its release and we all got slaughtered trying to take out the bandits with just a pistol, over and over again... Of the three I was the only one that actually made it past that part and continued to play the game, I don't think the others ever believed me when I told them I easily took out those bandits nowadays on hardest difficulty. Man, that first fight used to be so intense... Or getting past the Cordon, the hard way, with just a pistol and a sewn off dual barrel shotgun. Hehe, so many memorable moments in that game...
  8. Pretty sure they always said that was the plan. I'm not sure how tightly the graphical style is tied into the engine though as I personally too wouldn't mind a more "realistic" art style (that said, D:OS graphics worker perfectly fine for the game, even though I had my reservations at first). I always appreciate how Swen just throws his ideas out there, few game developers are as open as Larian about what's going on on the inside and I really appreciate that. The one element I don't like about the D:OS engine is how it limits your panning ability. It felt awkward to be constantly fiddling with the direction trying to get a decent look at the scene. It's not the engine limiting it and iirc you can turn that limitation off in the settings. However D:OS was made with that limitation in mind, so turning it off and looking at a scene from the "other side" will show you a lot of empty space since no assets were placed for those angles.
  9. Pretty sure they always said that was the plan. I'm not sure how tightly the graphical style is tied into the engine though as I personally too wouldn't mind a more "realistic" art style (that said, D:OS graphics worker perfectly fine for the game, even though I had my reservations at first). I always appreciate how Swen just throws his ideas out there, few game developers are as open as Larian about what's going on on the inside and I really appreciate that.
  10. Happy holidays from Warframe.
  11. I thought most of the DLC for DA:O were pretty meagre, content-wise. Especially when compared to the ones for Fallout 3 (which was released around the same time iirc) I would strongly recommend playing them in order if it's your first play through of the series, though if you dislike the Mako in the first game I'd also recommend skipping the optional missions that use it (you know, the mineral fetch missions on random planets, though a very few of them do have somewhat interesting content )
  12. Ah, bugger, thanks for pointing out that I'll be thirty by then as well...
  13. Plodding along in Shadow Warrior, still regularly struggling with the combo system, but since I'm playing on "normal" difficulty it's not such a big deal, though they are starting to really throw big numbers of enemies at me now. I also finished the new Warframe "Tactical Alert" (basically events where you have to gimp your gear to be allowed to participate). It was the easiest yet (to the point of being trivial) and I solo'd 3 of the 5 mission runs I needed to complete it. For any Warframers here who might be interested: I used a maxed out Saryn with a Latron Wraith without elemental mods, which resulting in a Conclave Rating of 498. Note that my Latron Wraith is a 4 Forma'd crit built one, so loosing the elemental mods wasn't a big deal.
  14. I don't really get what the big deal is, to be honest. If I lost sleep everytime some game that looked like i'd enjoy came to some system I didn't have I'd never have slept through the 90s. Because a lot of people enjoyed ME3, as hard as that is for some to fathom, and suddenly placing a series they enjoyed out of their reach is a pretty dickish move ("just buy a console" is not a reasonable argument). This is entirely different from a franchise that is console exclusive, in which case I'd agree with your point. If that isn't EVE Online's character creator it's at least a very good copy (I feel like I've mentioned this before, is this the same game? Or is the tech going around in the East?).
  15. I am rather annoyed that the Linux version is still not there. The only reason I can think of that it is taking this long is because they didn't think their choice of libraries through when they started out. Which also highlights why it is a terrible idea to develop on one platform and *then* port your game instead of taking some extra time up front and building for all platforms at once... Personally I've been playing me some Shadow Warrior (the new one), made it to chapter 9 I think, which puts me past halfway done. Also made it through the new event in Warframe, was even topping my clan's leaderbords when I did it (most of them are Mastery 16-18 veterans, so yay for me ), haven't checked back since then though but I'm sure someone beat me by now (but ignorance is bliss, so I'm going to revel in my awesomeness until at least this evening )
  16. The only Far Cry I've managd to finish was the first one (twice). I doubt No 4 will be any different of the previous two (I already noticed "outposts", so..."meh") On another note, Gog has been awfully quiet about Galaxy, I guess that ain't happening this year after all. They probably bit off more than they could chew by attempting to go head to head with Steam. They are not quiet, they were testing the beta client last few weeks or even longer. You had to be participating in Witcher Adventure Game Beta or Alien vs. Predator Classic Beta. Ah, maybe I should use that invite I should have for the Witcher Adventure Game, or are they just testing the multiplayer component and are only those two games available right now? Or does access to the Adventure Game beta not automatically mean access to Galaxy beta? Either way I wish they'd give some more public info on their progress.
  17. Yeah...I've noticed it on others before too. I often wonder what Steam uses as a sale barometer. Time? Popularity? Sales figures? Who knows. The game seems to use wolves instead of zombies. Which is fine, as long as they're not as numerous as zombies. *insert rant about misrepresentation of wolves in games (and other popular media) here* Anyway, added it to my wishlislt, not sure if I'll pick it up in this sale (backlog already much too long) but it does seem interesting. I'm mostly keeping an eye on my wishlist games, many of which I'm not expecting "acceptable" sales prices for yet, so far I've only picked up Dust: An Elysian Tail (at -80%)
  18. The only Far Cry I've managd to finish was the first one (twice). I doubt No 4 will be any different of the previous two (I already noticed "outposts", so..."meh") On another note, Gog has been awfully quiet about Galaxy, I guess that ain't happening this year after all. They probably bit off more than they could chew by attempting to go head to head with Steam.
  19. So I am *not* playing DA:I I'm still going through Wasteland 2 at my truly glacial pace. I've just settled the Rail Nomads dispute (and took care of the Rail Thieves, of course). My first character hit level 10 (Rose, I'm not counting Angela Deth) so it looks like I'll have to start thinking on where to spend those extra stat points as the rest of my characters isn't all that far behind... I think I'll have to go looking for a pause option though as quite often I inadvertently trigger encounters while I'm still trying to place my squad. It's kind of annoying at times. EDIT: typos...
  20. I personally wouldn't call that first review "very negative". It seems a lot of the "issues" he brings up are things that are to be expected when trying to make a game with some sort of complex political system. I was personally more worried about the gamey quests some other people in this thread brought up than about the factions being too complex (I was more worried about them being DA2 style simplistic: here's two bad choices, now pick one!) The slow starting narrative might be a bummer for a lot of people, but if the gameplay is engaging then biting through that shouldn't be too bad, at least for me. All in all, judging by the reviews and the feedback I've seen DA:I is a decent game, not groundbreaking (but who realistically expected that?) but well enough executed. Sounds like somewhere in the B-range (which I interpret as being somewhere in the 80% range) is about right score-wise. That said, it's not on my to-buy list simply because my backlog is already filled with quality RPGs (WL, D:OS soon The Witcher 3), but I'll definitely be picking this up either when my backlog gets reduced to a reasonable size or whenever there's a reasonable sale (whichever occurs first), as a bonus it'll have the most pressing issues resolved by then.
  21. Snailing my way through WL2, cleared out the other infections after AG Center, went to Highpool and killed everyone at the Wreckers base and now I've just arrived at the Rail Nomads camp and saved a drowning kid. I also found out that it helps to actually equip radiation protection after you buy it (nobody died though). Who'd have though!? I also picked up my Shadow Warrior (the reboot) campaign that I started shortly after that game got released (did I mention I have *a lot* of unfinished playthrough in various games?) I have such a huge backlog right now that I'm really having trouble deciding on what to play...(on top of actually finishing anything I start)
  22. Toyota selling new cars at Ford dealerships so Ford gets 30% of Toyota's sales is the analogy I've always found illustrates why they don't want to do it. Except that the Ford dealerships have much more exposure than the Toyota ones. Unless it's a game I'm actually following (of which there are very few, if any, Ubisoft ones) I'm bound to miss it (unless someone posts about it here). By ditching Steam I'm pretty sure they have seriously cut into the exposure of their lesser known games. But hey, I guess they did the math and decided it was worth it.
  23. I thought the concept they'd shown in their KS looked promising. Either way it appears that this is another company than the one that tried get the game funded through Kickstarter last year, Precursor Games seems to have "disappeared": http://www.polygon.com/2013/9/29/4782924/shadow-of-the-eternals-put-on-hold
  24. Needed some light hearted entertainment and found it in Saints Row: The Third. Last time I tried the game it didn't click but now I'm having great fun. Also new update for Warframe, aside from a lot of new bugs in typical DE style they also finally made lockers colourblind friendly. Which is always awesome.
  25. But DA2 didn't let you use it, IIRC. Then again why do you need a whorehouse when you have Isabella, same number of VDs. You can hire bunch of male and female prostitutes to entertain you in the brothel (The Blooming Rose), so I am not sure what you mean with "DA2 didn't let you use it"? "IIRC"Anyways I never used it. Prostitution in games is stupid, paying for something that doesn't improve your stats. I suppose it's one of those "Choice & Consequences" things, though I don't think there's that many people out there who want to roleplay as someone that has to pay for companionship. Cupper Coronet + Jaheira, that was hilarious.
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