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Everything posted by Cultist
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Oh, look, you just invented Dragon Age 2.Anyway, let's, once again, hear a bit of... You've stated in the past that you don't like romances in games—at least to the extent that they've been done in games thus far. Were you to implement a romance subplot in Project Eternity, what would it involve? Not a big fan of romances. I did four in Alpha Protocol because Chris Parker, our project director, demanded it because he thinks romance apparently is easy, or MAYBE it’s because he wanted to be an **** and give me tons of them to do because I LOVE them so much (although to be honest, I think he felt it was more in keeping with the spy genre to have so many romances, even if I did ask to downscope them). At least I got to do the “hatemance” version of most of them, which makes it a little more palatable. So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance... ...I generally despise writing companion romances (I think unrequited and/or doomed ones are ultimately more dramatic)... **** You have numbers, we have Chris.
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DA2 is no different from ME3 in terms of autodialogues
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Haha, "we are aware about autodialogues". Gaider already said the amount of autodialogues will be similar to DA2.
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You could stop after "japanese RPGs" actually. Welp, let's see what we have in western corner: Skyrim, Fable, Witcher - action RPGs with "romances" I can only welcome, because after experiencing them the number of people with anti-romance sentiment grows exponentially. And then we stride right into a jolly weeaboo section of jRPGs, with fanbois hugging their virtual waifus and abominations like cullen fangirls from BSN. It's not a Bioware making games with romance, it's the overall down the drain quality of any romantic relationship in RPGs, with all beauties of babies born mid fighting and "he put his wee-wee into my no-no" writing and other outlandish weirdness that somehow made it into the game. Many of the people refuse to experience godawful implementation of romantic relationships in cRPGs. The tallest trees catch the most wind. That’s an expression I frequently use when asked to defend romances' place in the gaming industry. In the past year, we have received thousands of emails and postcards protesting against romances for allowing players to create LGBT characters in the games. This week, we’re seeing posts on conservative web sites urging people to protest our LGBT policy by voting romances the Worst Part in RPGs.So here’s my response to this topic: We can do better. We will do better. But I am damn proud of this thread, the people around the globe who create dating simulators, the games we create and the people that play them You seem to be mistaken Obsidian forums for BSN. ObsForums moderating policies are the reason we are spared from BSN pandemic retardation.And guess what topic is the main breeding grounds for freaks? Surprise! "Me want romance a darkspawn" "I be liek to romance a horse", "Allow us to romance our sister\brother\mother\father" I bet you willI have no doubts PE statsistics are quite different
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Master of Spaceships, World of Spaceships. I have to grab domens liek this as soon as possible.
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RPG Codex Josh Sawyer Q&A
Cultist replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, even now I can recall good memories about variety of attribute builds in BG and IWD, fighters with wisdom and charisma, wizards with str...oh, wait.- 138 replies
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Are you implying that healthy, strong-willed and independant woman is inferior to chauvinistic male pigs just because of pregnancy? It is horrible how Obsidian forums of today reek with patriarchal misogyny.
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SimCity simulation architect Andrew Willmott and gameplay engineer Dan Moskowitz will be joining game director Ocean Quigley, who will be departing EA to form a new independent studio. The three have worked on SimCity, SimCity 4, Spore, and The Sims 2 at their time with EA.
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That boy is a person of high morals, honour and of noble heritage. Another example of how romance apologists tend to judge people based on a single moment of jest.
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That only proves how horrilbe romances are. Innocent 14 year old boy suffered a trauma that caused him to set female avatars and identify himself as a girl...of a race known for matriarchial society with severe discrimination of male population. That only proves how romances in RPGs could lead to serious consequences and cause self-loathing, misandry and dissociative identity disorder.
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Oh, and to add some cherry to the pie:
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Tiberium Alliances was horrible. Beyond horrible. I almost see a pattern here. First EA forces bitch companies to make retarded F2P games with insane Pay2Win mechanics. Just like Tib. All and Wrath of Heroes, which was canned and Mythic enjoyed massive layoffs. I tried TA on evenings for a week maybe and that time was enough to see how huge Pay2Win was there. It was shoveled into your eyes, throats and ears non-stop.
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EA Phenomic closed 60-strong German RTS studio is shuttered EA Phenomic Electronic Arts has closed EA Phenomic, the 60-person strategy developer behind Spellforce and Command & Conquer: Tiberium Alliances. Aaaaaand, another one joins the list.
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Let me guess - you expected DVD copies to be hand-crafted by IXIle staff personally?
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I can actually remember some asian film where a guy fought vs a dozen ninjas holding his newborn toddler, tossing and throwing him left and right when he cut another ninja in two and then cathing son in acrobatic jumps. Before that he put toddler near his mother's corpse and put a sword nearby. The idea was that if toddler would reach for his mother then father will kill him to reunite their spirits, and if his son would reach for sword then he'll raise and train him to get revenge. It turned out his son was a typical misogynist.
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Update #59: Developer Q&A with Polina Hristova
Cultist replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yes oh yes! Spiders are in! Take that, arachnophobes!- 119 replies
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Update #58: Crafting with Tim Cain!
Cultist replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
You mean just like Baldur's Gate? Where every character had additional slot for alternative weapon and fighters had four of them?- 633 replies
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Update #58: Crafting with Tim Cain!
Cultist replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery- 633 replies
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Update #58: Crafting with Tim Cain!
Cultist replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I am voicing my opinion on the matter. it happens that enough people voiced their opinion on the matter of durability and crafting to make developers change their mind. And yes, that is according to me. I am speaking for myself. If something anoy me then, what a surprise, I speak against it! You learn new thing evey day! When I will consider leveling annoying, I will talk about it. I suppose I'll have a chance in one of the upcoming Updates. And by the way, funny thing, I already created atopic about stat allocation in cRPG forum, and got some of Josh' clarification about it. My "victory" is simply removal of system that anoyed me. Nothing more.- 633 replies
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