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Cultist

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Everything posted by Cultist

  1. Well , we already got an existing solution of Fallen paladins from D&D
  2. Thank you for quick answer. Then another question about reputation - in BG2, after you hit the bottom, people start to leave you, even neutral ones, and you basically were left with Viconia, krogan and Edwin. Also, you got headhunter on your head. In fact, you got only disadvantages, which overwhelmed advantage of high rep. Developers stated something regarding the matter? Like low rep have it's own perks and bonuses?
  3. Good times with baldur's gate 2. Master thievery potion+couple of reloards =Ring of the Ram and about 10k in gold in several minutes. That's why such actions should be skill-related to make reload impossible. Or pickpocket should be removed at all. People will reload. i can't seriously remember guys who played after following unsuccessful pickpocket attempt entire town attacked them. Skyrim tried to make resting attractive by Well rested bonus, but everyone ignored it.
  4. Just curious, will PE have alignment system, similar to AD&D? And if yes, will this alignment affect some in-game processes? In my opinion, that was extremely restrictive and limiting players in options. The most common example about alignments is that some people may be disregarding and cruel towards one group and extremely caring and generous to other. With alignment system, that leads us to paradox. That arose numerous times already but I couldn't find any indications in PE wiki about alignments or its analogs. Thank you for answers.
  5. In my experience the mini-games of chance tend to spawn huuuuge, ridiculous, tremendous amount of reload abuse. Even New Vegas system were not enough to counter it. I would prefer skill-related minigames.
  6. BioWare was considered as an AAA developer. Look how great it turned out. BioWare stated that main voiced protagonist is the most expensive part of the voicing...somehow they tried to make it look like advantage. It's not like PE will be an interactive movie like Dragon Age 2, with lots of motion-captures or such.
  7. I don't know yet if there's some kind of Infernal beings or demons or devils in Project Eternity setting, but even if there aren't, we still may have that quests, when we have to deal with sinister powers or cunning magical beings. I suppose all familiar with NWN remember that part where you have to help a guy to win his soul back from the devil he made pact with. In that little quest you have to question both guy and the devil who came to claim his soul. Also, you have to read the contract and look for clues that may help you to declare it null and void. That was a small quest, but could we have a big one? Like making a pact at the beginning and then suffering(enjoying?) the consequences later. The possabilities for non-combat adventures are huge here. More to that, for us evil folks the best would be additional option to side with the demon and lure someone to make a pact...of course with a profit for us)
  8. Planesacape was unique because you could gain more experience from conversations, than battles. I prefer to repeat the experience.
  9. BioWare implemented scaling into Dragon Age 2 - look how wonderful it turned out.
  10. EAWare and Dragon Age 2 is the best example of Quantity approach. No thanks.
  11. It is also a blessing that isometric view has no place for Quick-Time Events. Oh, the horror.
  12. Moderators said that this thread will be more appropriate in this section so I'll recreate it. From what we've heared, Project Eternity looks like an opposite from Dragon Age 2, and, from developers' statements, DA3 as well. - Full dialogues, instead of herp derp paraphrases. - Tactical combat, instead of AWESUM BUTTUN mashing. - Choices that matter, instead of linear gameplay. - Customizable PC, instead of pre-defined one. - Party-based RPG, instead of interactive movie. - Silent protagonist, instead of voiced one. - Complex dialogues, instead of "Yes" and "No" with two "levels" at best. And so on, and so on. I wonder, was it intended to grab that two million fans that deserted BioWare when they found what DA2 turned out to be or Obsidian just wanted to make a "true" wRPG?
  13. From what we've heared, Project Eternity looks like an opposite from Dragon Age 2, and, from developers' statements, DA3 as well. - Full dialogues, instead of herp derp paraphrases. - Tactical combat, instead of AWESUM BUTTUN mashing. - Choices that matter, instead of linear gameplay. - Customizable PC, instead of pre-defined one. - Party-based RPG, instead of interactive movie. - Silent protagonist, instead of voiced one. - Complex dialogues, instead of "Yes" and "No" with two "levels" at best. And so on, and so on. I wonder, was it intended to grab that two million fans that deserted BioWare when they found what DA2 turned out to be or Obsidian just wanted to make a "true" wRPG?
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