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Everything posted by Kaftan Barlast
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Windows XP remembers Wireless network encryption keys, and Vista does even more than that. Once you have the key, you're in.
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Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Well, today they excused themselves with "Well, we cant do anything until we get the animations for X and the GUI design" which may very well be true, Im too busy with my corner of things to have time to check up on them. But theyre skilled people who know what thyre doing(mostly)so theres really no reason to doubt them. Lately Ive been doing mostly pleasant art design and building enemies, but tomorow Im going to have to dive into the tech swamp of exporting animation sets. The way we would prefer to do this is to export each separate animation as a single file, because its much easier to update and keep track of, but the exporter we're using now requires us to take every single animation and merge them into a single long file. Then we have to write a txt file explaining which frames occupy what animations so the programmers know what to do with it. Its nuts, but we dont have anyone to write us a new exporter and we cant afford middleware like Granny3D -
Does the Xbox 360 really run at 1920x1080?
Kaftan Barlast replied to Kaftan Barlast's topic in Skeeter's Junkyard
No, I have the Premium HDMI version. it doesnt really matter if I play games or just look at the dashboard, the picture is definently not 1920 wide. It could have something to do with running it on VGA perhaps? I have my HDMI-DVI cable down here at the office to connect my laptop. -
Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Its monday and the 40,000 triangle bug has been solved. Its an ATI mobile driver error that occurs when the framebuffer switches from 16- to 32bit vertex data to handle the increased polycount. Nvidia and regular ATI cards are not affected by this bug at all. The physics "bug" on the main character has also been resolved, it was just a thingie that was set to TRUE that shouldnt have been there at all. And at 14:45 in the afternoon the programmers are still AWOL... no, there's one! Now we just need the others and we can get to work. -
Damn straight. And while we're on the topic of resisting progress; I hate dishwashers. They just take away the fun about painstakingly and manually removing grease and dried-in food, and instead giving us a smooth and highly efficient way of doing said process, thus leaving us more time to do boring stuff like playing games or having tons of sex. I mean, why would we want a system that lets us concentrate on gaming, when we could be faffing about looking for medkits or juggling health potions in the midst of heated combat?
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Does the Xbox 360 really run at 1920x1080?
Kaftan Barlast replied to Kaftan Barlast's topic in Skeeter's Junkyard
I got my new screen and tried it out. Strangely, it seems like the 360 itself does not output actual 1920x1080 w. square pixels but something else. I have an Eizo 2401 which has a 1:1 input-to-screen resolution function so you can always get native resolution crispness(even if this means that the whole screen area wont be used) and the 360 does not use the full 1920 pixels, but rather 1700 ..and none of my games support 1080, its all blur-o-rama -
Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Somewhat naively, I expected a pre-made engine to be much easier than this to work with. Some of the things the programmers are pulling their hair about is basic things like collision meshes and basic shadows. There's also a strange bug that causes the FPS to drop to exactly one if 40,000 or more triangles are displayed onscreen at once. We are going to be able to fix this, but it still feels like it should just work. Weve also got trouble with keeping the programming team in the office at working hours. And weve been struck with a bad case of cold, which our producer brought home from Gothenburg so things are even more delayed. Today there was just me and another lad for almost the whole day. Our second-best programmer first got sick for a week, spent 3 hours in office before damaging a nerve in his back, an injury he still hasnt recouperated from. -
I tried that new game "Viking: something something of whatever" and I suppose Creative Assembly got tired of making really clever and polished Total War games, and decided to make the dumbest game they could. Some first impressions: The setting is like if you let a retarded 12-yearold give you a rundown on the Wikipedia article about Norse Mythology, chopped that up real good, added 2/3rds of generic fantasy and put the mix in a blender along with some week-old fecal matter. The game does look good, but the art design comes from someone whose closest experience of anything Nordic is having watched "conan the destroyer" once or twice. The gameplay and general layout of the missions is console-typical, go to point A and kill everything there, if you happen to come across some random sacks of gold lying around plain on the ground for everyone to see, remember to pick those up. The combat is average, push one button for fast attacks, hold another for slow+strong ones, but youll probably learn more moves later. So the first impressions is less than stellar.
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Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Our graphics programmer managed to put together a screenshot function an hour ago, so I am now able to show you the very first screenshot from our game. Now, this isnt the alpha but a debug version a so theres nothing to see really, so its not that exciting. You would never ever release something like this on the internet if you were working on a fully commersial product. The programmer also hasnt installed the license properly so theres a watermark on it. very very early screenshot Its easier to list whats in this shot, than what isnt so: -a neat skydome -some basic enviroment props with a basic shader on it -an omni light -a game character with diffuse map only -a heightmapped ground mesh with no shaders -a completely distorted shadow caused by an old broken mesh hooray! -
Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Wednesday 26th March "Too much physics" today we discovered a really cool and amusing bug, that makes the physics act too much on the main character, causing her to behave exactly like a slippery bowling pin instead of a person. If she stands on a non-level surface, she slides, falls over and rolls away. If you try to run up a hill, youll slide backwards when you stop running.. and then fall over and tumble down the hill. Its awesome, and Im happy Im not a programmer :D -
The PS3 Thread of Butterflies and Lollipops!
Kaftan Barlast replied to Llyranor's topic in Computer and Console
I borrowed my friends PS3 and played Uncharted on it. The controller should have a rumble function because its much more fun in shooters(although Halo3 had horrible rumbling.. it just went off all the time for no reason) -
Tale has left a lasting impression on this community, enough that I rather doubt he would stoop so low as to cheat for gamerscore. So, keep the jabs to yourself, ok? How is it even possible to cheat?! A 360 game is not like a game of monopoly where you can nick some banknotes when the other players arent looking.
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The 320kpbs could have been compressed with variable bitrate?
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Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
For the first time, eye candy!! So it's just a quick render of a character without any texture or normalmaps, but its something -
Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
And no matter how you try to escape max, it'll pull you back in! Because it seems 90% of all cool plugins and tools out there are more or less exclusive to Max. I think our SDK had tools for Maya aswell, but beyond that you have to write your own stuff. It would be awesome to have XSI+Alienbrain, then things would just work so much better. A completely fluent art pipeline, asset management from heaven, a billion polys in the viewport, non-destructive editing and all that good stuff. But one tool we do have that is sheer awesomeness is Crazybump! http://www.crazybump.com/ I dont normally try to push software on people but this is a friggin' killer app. It just blows every other image-to-normalmap tool clean out of the water. It doesnt beat projecting normalmaps from high-res meshes, but its close. TODAY: back in the office from the cold. 0940 - the programmers cant get the collision detection to work on some of our models, so we have to chop them up into little bits and reassemble them in our nonexistant leveleditor. Could be worse, I suppose. 11:45 - I just heard that the programmers went binge drinking for two days while I was at home with the cold, so our pre-alpha didnt get finished on time. No one expected it to anyway, so thats not such a big deal. 12:14 - Lunch. Peasoup with pork and a banana. -
Does the Xbox 360 really run at 1920x1080?
Kaftan Barlast replied to Kaftan Barlast's topic in Skeeter's Junkyard
But the thing on the back of the box doesnt say if its actually 1080 or if the game just stretches to that resolution. CoD4 states that it will run at 1280x102, but it doesnt, it just stretches the image.so it gets all blurry -
I was thinking bout getting a FullHD 1920x1080 screen to fiddle about on, but I dont know if my 360 will display properly in that resolution or if it will simply stretch whatever internal resolution its running on, so that the end image will be all blurry? Im currently using my 1280x1024 screen to play 360 games on, and some games do render at that resolution(Forza2, mass effect, assassins creed) while others are a blurry mess(CoD4, Army fo Two). Is there some way to check what actual reolutions games support?
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Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
My head is still all full of snot so Ive only spent about 2 hours in the office, but theres talk about using another exporter from max to the TV3D model viewer. However, it all workef fine when i exported another model thats also a biped with extra bones. So it could be something with the computer of the lad thats been doing the animation work on that character -
Both are cool breakthroughs but the "dog" is more WHOAH! I mean, 5 years ago, they could barely get a robot to walk slowly over a plane surface without falling over every 10 seconds (slight exxageration)
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We've been over this a hundred times, but Ill state my reason for not using Vista again: 1. It's noticeably slower than WinXP 2. It's incompatible with alot of proffessional graphics software And thats more than enough reasons not to use it. Vista is a home users OS, not meant for work.
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Kaftan's development thread of doom
Kaftan Barlast replied to Kaftan Barlast's topic in Developers' Corner
Im sorry, lads. But Ive got a cold and I have just spent the last few days playing vidogames and drooling like an idiot. On the development front, there is a huge problem with exporting animations because somehow, our main characters nose and boobies just keep going all over the place. See, to make a character move, you first make a skeleton of sorts and then make the 3d model follow that skeleton. What we have here is some sort of bug that makes parts of the 3D model move randomly instead of following the skeleton. -
How do you cheer up a soldier abroad?
Kaftan Barlast replied to Kaftan Barlast's topic in Way Off-Topic
Those are great tips, Ill try to find out if its possible to send him stuff, but so far all Ive got is texts on the mobile. We have soldiers doing peace enforcement in Tchad as part of a co-op EU operation to stop the crap happening in Darfur and the surrounding regions. They protect refugees and civilians from guys in toyota jeeps with AK-47's. The Swedish military has been active in Afghanistan for the past few years aswell. -
This is kind of a strange question, but I have close friend who is currently serving with a Swedish detachment in Africa. He only gets 2min of satelite phone now and then, and he uses that to call his mum and girlfriend, but I can reac him through text messages. Now, what do you write to cheer someone up who is far away, fighting in another country? I can imagine there are things you want to hear, and others that would be counterproductive sort of. With Iraq and Afghanistan, I imagine some of you also have friends and family in the military. What do you say to them?
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You're a 3D doodler? Realli? Or is this another thing like the other thing?
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