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Kaftan Barlast

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Everything posted by Kaftan Barlast

  1. Im mystified by your comment, Atreides. Are you sure youve understood the way the system works? What do you mean by "where eventually the numbers are 1-10 and negative in some cases?"
  2. Your name is Edwin.
  3. Putting together a computer by yourself is no more complicated than building LEGO, easier even. All you need is a screwdriver. What you need to buy in one go is the "core" of your system, the motherboard, CPU and Graphics card(since your old one is AGP). RAM can usually be migrated so thats not an issue.
  4. The Wii is just a Gamecube with really cool controls.
  5. I had a friend who played a halfling Paladin. He was a real jerk, so we killed him. The character that is.
  6. As most of you know, Im studying Game Development at University. Currently Im developing a tabletop roleplaying system called "Operation Angry Badger"*, but this class requires me to come up with some sort of scientific approach and hypothesis about my game. So, I need to conduct a study. I want you to answer me which approach feels most logical to you, Id also like you to post in the thread and tell me which system the first RPG you played used, although thats strictly optional. OPTION 1: "Success by by rolling below a value" This is the system used in SPECIAL, GURPS, Call of Cthulhu and many other games. You have a value that you need to roll under in order to succeed. If you have "pick lock 43%" you need to roll 43 or lower on a d100 to successfully pick a lock. You modify dificulty by adding or subtracting from the original value as you roll, so the GM might declare you get -10 because the lock is very advanced in which case you need to roll under 33 instead of 43. OPTION 2: "Success by reaching target value" This is the system used in Dungeons&Dragons. You take a value and add that value to a die roll in order to reach a target value set by the DM. If you have "pick lock 7" and the DC(target value) for the lock is 25, you need to roll 18 or more on a d20 in order to succeed. You modify difficulty by simply increasing or decreasing the target number. DC 25 is a pretty tough lock but DC 30 would take some serious skill. Now remember. Im not asking you which system you prefer to play, Im asking you which system you find the most logical. Any help is appreciated, I will need a minimum of 10 votes to be able to use this data for my paper. *OAB is d100 based and will be available for "print & play" in two weeks but is a much simplified version of the system Ive been working on since last year. That system will fill a 300-page rulebook and wont be available for months.
  7. The problems are not the rules(even if they are restricting) but the Forgotten Realms as a setting. It's a world that came to be by stacking fantasy clich
  8. Hooray! Another delay! ) I think ATARi are seriously aiming for a pre-order launch about a week before NWN2 is released.. maybe less.. like the day before.. or oh, even maybe like a week AFTER the game is released? Wouldnt that be awesome? Seriously, Id prefer a buggy toolset with more time to work on a module before the game is released, than to have a stable toolset a week before release
  9. Oh, You did beta-testing of the NWN2 toolkit? Or do you mean that youve been testing another toolkit?
  10. The script the website runs uses your computers local time to estimate the countdown, so as its 00:17 in Sweden, but the servers wont open until 00:00 in the US so it crashes instead Im just worried if I will have to download it directly to the computer Ill be downloading it too, or if I can go to Uni and download it off their Gigabit link and then take it home and install it here.
  11. Thats all the email said.
  12. But it includes the engine and everything except the OC modules. Also, Im a GameDev student like you so Im really excited to try it out. Unfortunantly, I have to have my tabletop RPG ready for next week so I dont have much time
  13. http://www.atari.com/nwn2/presell/ Its so exciting.. how long will they delay it for now? Edit1: the counter is broken, it keeps conting down ultrafast and then resetting over and over again
  14. I dreamt I was invited to dinner in the white house, but then everyone turned into bullet cartridges and it went strange and we didnt finish the food
  15. Coupled with the rumours about how the decoding of media will take place in a special "protected memory space" in WinVista that will be inaccessible to non-MS program, this looks even worse.
  16. From what Ive heard from the Nintendo fanboys, the DS comes with an SDK not unlike Macromedia Flash or Multimedia fusion where no actual programming is required and production of art assets is quick and standardised. If that is true, a DS game could be made in a month and cost no more than the wages of the 5 or so people involved in creating it.
  17. When I try to access the site it calls for a second login for "authorized users only" at dev.atari.com which the ATARi login wont allow access into. They should atleast have their website sorted... phh
  18. Im already running it.. except its Kubuntu (which is Ubuntu with KDE instead of Gnome GUI)
  19. ATARi has put some weird password login to the presell page. Does that mean its open now?
  20. Saying you dont like action points etc. in Fallout is like saying Quake would be so much better if you didnt have to shoot things. You're obviously playing the wrong game for you.
  21. Ive switched to the new Windows within a month of release since Win95 (I liked DOS better) but Im very sceptical towards WinVista. I just get the feeling it would be kind of like... 45.3 Gb of nonregistered media content located on drive G. Now deleting files, initiating hardware destruct sequence and filing automatic rapport to the RIAA and FBI. Thankyou for experiencing the new Windows Vista! (I have a lot of records, I just prefer to have then on my hardrive instead of in big crates I cant fit into this one room apartment)
  22. Did we just get a bit side-tracked? My bottom line is that its fine for developers to cash in on the handheld market, as long as everyone remembers they're for handheld games. edit: and yes, I dont enjoy console games, handheld console games, online flash games, mobile phone games, or "play it with your remote" TV games. I dont want to make them or play them.. unless the choice is to get a job at McDonals
  23. I have to spend my days in a classroom full of DS-wielding, Wii-anticipating, anime-watching nerds. Id give my left arm to trade them against real people who understand modern CRPG's do not work on 2" screens. edit: Also, their enthusiasm is also the main factor in my deep-seated loathing of all things non-PC and/or japanese
  24. Here's a classic in its entirery: The Official Lady Death Visual design document
  25. As both a gamer and an aspiring game developer, mobile phones are THE WORST platform to both play on and make games for.
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