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bobobo878

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Everything posted by bobobo878

  1. Insumnus, God of Silence. Insumnus does not sense the natural world the way do, perceiving metaphysical occurrences and patterns of events as sound. Harmony and stagnation are music to his ears, while he finds the sounds of discord and evolution to be highly irritating. All that Insumnus really wants is a few eons of rest, but he cannot even hear himself think over the torturous din of innumerable living things competing to survive. As billions of years of sleep deprivation have eroded his sanity, he taken the task of lowering the volume of the Universe's noise himself, making example of particularly noisy worlds and sending dreams of his deeds to his prophets on others as a warning. He is not powerful enough to silence even a fraction of the total noise that afflicts him before the Universe's natural death, but his mind is too decayed to comprehend the futility of his task. Scarcely anyone who knows of Insumnus loves him. Instead, most prayers that he receives come in the form of song, songs that are unfathomably harmonious while subtley repetitive. These hymns are designed to distract and confuse Insomnus, sometimes lingering in the back of his mind for a long time after they have ended, to get stuck in his head so to speak. While they are somewhat effective in slowing the pace of Insomnus's omnicidal rampage, only once in every few lifetimes is anyone born who can use their prayer to worm their way deep enough into Insomnus's subconscious to truly stun him. As a result, some of Insomus's more fanatical prophets have taken a more direct approach in protecting the world from his wrath, secretly murdering inventors and all else who would risk a dangerously noisy change to the status quo. Some prophets, after having particularly vivid dreams of the violence the Insomnus has committed will even go as far as to attempting to sharply depopulate the world in the hopes that Insomnus will harmlessly pass by out world in the pursuit of one more noisy.
  2. And that's the thing, who's going to defend them when they want to make Fallout into an MMO? Isn't bethesda taking the licence enough? Let's hope them, bethesda, hitting rock bottom from making MMOs out of both Fallout and TES will get the Fallout licence to someone competent. Ingenious! EA is probably going to recover from making the mistake of spending money developing an MMO sooner than Bethesda will, and after they shut down Old Republic, a lot of EA workers are going to need something new to work on, so why not have Bioware Austin make the next Fallout game? Uh, Bethesda has already hired someone who worked on SWTOR to make a Fallout MMO. He has experience with RPGs(because everything is labelled such these days), FPS(duh!) games and monetization of Free-to-Play titles. Wait, so they want their Fallout MMO to be just like SWTOR? Nice! Bethesda sure does know how to pick them.
  3. And that's the thing, who's going to defend them when they want to make Fallout into an MMO? Isn't bethesda taking the licence enough? Let's hope them, bethesda, hitting rock bottom from making MMOs out of both Fallout and TES will get the Fallout licence to someone competent. Ingenious! EA is probably going to recover from making the mistake of spending money developing an MMO sooner than Bethesda will, and after they shut down Old Republic, a lot of EA workers are going to need something new to work on, so why not have Bioware Austin make the next Fallout game?
  4. I hate to say it, but the high point of Interplay's business over the past few years has probably been their legal defense of their fallout MMO, even though they lost. Seriously, when was the last time Interplay made a game more entertaining than their lawyer?
  5. When you see someone hoping a company they like gets taken over by EA, you can confidently assume 'not serious.' I didn't say they should take over, they should just publish Project Eternity. But I wonder what would happen if they did take over? Would Obsidian become Bioware Irvine or would Bioware become Obsidian Edmonton? In today's gaming climate, the latter would probably make more marketing sense. For better or for worse, Obsidian seems to have better street cred.
  6. Just think about it, if EA was publishing, we could get a 9th companion character in day one dlc, and a 10th a few months later!
  7. Personally, I wish that Obsidian would make a game for EA. Obsidian games are great in a lot of respects, but EA would hold them to higher standards in some areas that they lack in. For example, EA says that they aren't going to publish any more single player games only games, so they would not allow Project Eternity's shameful lack of multi player content. Also, I'm worried that Obsidian's profits will be sapped by piracy, and implementing Origin's always online DRM would help protect Obsidian's investment substantially. And finally, if EA was publishing Project Eternity, we might actually get some day one dlc. I know that some folks are satisfied to wait 6 months for new content, but I'd rather get my hands on it faster.
  8. Hell yeah, I love making pacts with demons. My favorite example is probably the time when my Grey Warden had sex with a desire demon in exchange for 10 year old Connor Guerrin's soul. My god Dragon Age: Origins was awesome.
  9. God I miss Fallout 1&2's death animation, 3&NV's is like, super boring. Unfortunately, rendering something like that in 3d would probably be more than the PS3 could handle, and thus it would not be. Console gamers, huh?
  10. I agree, sadly, only a scant few games such as Dragon Age 2 use sex scenes as an effective storytelling device.
  11. So does anyone know when Obsidian will announce which companion characters can be romanced? Sagani, is like, super cute. I want to nom her head hella bad tbh.
  12. After playing Dragon Age II I was blown away by the depth of the story and fun of the gameplay, but I can't just play the same game forever. I figured that Project Eternity would be the next best thing.
  13. I think you may want to reread my post. Neither I nor the guy I quoted were advocating those first two things.
  14. I think I'll wait for them to release more lore before committing to any specific race, but I'm definitely going to play as a Cipher.
  15. I actually wrote a thread about this on BSN, and everything I said I want in Dragon Age III also applies here. I believe that Project Eternity should contain extremely intricate gibbing mechanics. There are all sorts of games that have implemented technology similar to what I am calling for. Take Red Faction: Guerrilla for example. In that game, buildings are intricately designed with multiple kinds of materials, each able to resist different amounts of force. Now what if in Project Eternity, the bodies of living beings could be designed in the same way as buildings in Red Faction? This dismemberment possibilities would be limitless! They could also even design a new decay mechanism, which allows the bodies of the player's foes to realistically decay upon a time frame consistent with the in-world clock. Think about it, Obsidian wouldn't even have to create unique models for undead creatures! They could just take a regular human model, knock out a few giblets, and set the rest of the body to decay using the same mechanism as corpses. And last but not least, they should enhance the realism of the game by adding new AI scripts for mortally wounded mooks. The problem with games like Fallout 3 is that your enemies never survive dismemberment. And if you let anyone go after they beg for their life, they always come back within 10 seconds to fight you some more. By using technology like that seen in the Dead Space series, they could program the game so that enemies can briefly survive dismemberment. The player could see their defeated foes crawling over the corpses of their fallen comrades in a futile effort to find their missing body parts before bleeding out. The psychological impact that this may have on the Player's Character would allow for greater emotional depth. They could even include an option for the player to tell his followers whether or not to execute crippled foes. And there is no question that increasing the level of realistic gore in a game is an improvement. Just take Fallout 3 and New Vegas for example. These games were nearly identical, but Fallout 3 received far more critical acclaim Fallout 3 got a 91% Metacritic score, while New Vegas only received a metascore of 84%, that's a 7 point spread. The only real difference between these games was the amount of gore. In Fallout 3, nearly every raider hangout would be filled with headless corpses tied to mattresses, limbless cadavers dangling from meathooks, and corpses pinned to walls with sticks of rebar. Even Fallout 1&2 lead programmer Tim Cain praised Bethesda's use of human remains as an element of storytelling.
  16. Come on bro, don't jerk us around. I'm dead serious, Dragon Age II was a very innovative game. It solved a countless array of problems, from boring things happening when a player pushes a button, to homophobic player companions, to unnecessarily complicated dialogue trees. I hope that Dragon Age III and Project Eternity both take this a step further, making conversations even more cinematic, adding potential LIs with a more inclusive range of sexual identities, and making the combat even more immersive. Confirmed for volourn alt. Also your trolling is really obvious. I apologize if my taste in gaming offends you.
  17. From what I hear, if the original game doesn't contain any data for upcoming expansions, it gets really hard for the game from different expansions to ineract from unanother. IE, perks from one NV expansion wouldn't effect how the player wields weapons from other expansions. So, I'm thinking that instead of releasing the game on schedule, they should delay the game for about a year so they can get all the data they need into the vanilla version so that all the expansions can be integrated seamlessly. Then, instead of downloading the whole expansions, we can just download a code to unlock them, saving vast amounts of time.
  18. Yog-Sothoth is better than Cthulhu in my opinion. But yeah, I'd love a Lovecraftian type of creature somewhere. Forget those two, I want to fight something that looks like Grant Grant from Slither.
  19. Forget transformation, Dragons should be a fully playable 7th race.
  20. So he's not trolling? That's arguably even worse. Of course not, I mean every word I ever say.
  21. He's not reverse trolling, he's just trolling. I would say the sig would be a dead giveaway. What's that supposed to mean? Haven't you ever played Mass Effect 3? Morinth got totally screwed by the writers, they turned her into a monster! She deserves a WAY better ending. It means that I know you aren't trolling - you are serious.... but what you are saying is directly feeding into the beliefs a few people here who think all people saying that romance in games is good are people looking for BioWare's formulaic relationship with companions system. Apologies if it comes across as me saying you are trolling or aren't honest - I've seen you post elsewhere and know you are serious about this. Just - what you are posting with this is EXACTLY what some people are all about. Really? Awesome? Did you see that thread I did on BSN about Ardat-Yakshi brain extracts?
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