Everything posted by Nomine Vacans
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In-Game Realtime Clock
Get a table clock. Problem solved.
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)nah, too mundane
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)OMAIGAD, not again. Another escapist dreamer enters a thread to oppose mundane and boring realism.
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Meele Mages
This is ridiculous. Are you a troll or just retarded?
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Class design and combat performance
In a given example classes are not equal. Fighter still have to go to close combat, therefore takes more damage from melee attacks/kiting. I know what it wasn't your point, but it shows how balance could be missed even in abstract speculation. Shortened my post for clarity. **** me. I will never learn to read posts FULLY before quoting. Never.
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Indeed. PnP sourcebooks just gives DM tools to build his campaign, he's not obligated to use an element if it don't fit in his setting. So It's up to DM (developer in our case) to decide what to use and what not.
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Meele Mages
They were, they are and they will be...
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Class design and combat performance
In a given example classes are not equal. Fighter still have to go to close combat, therefore takes more damage from melee attacks/kiting. I know what it wasn't your point, but it shows how balance could be missed even in abstract speculation.
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Is the ES:O symbol going to cause issues?
Nomine Vacans replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)One dragon, one eagle and one lion =P
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yeah. Awesome. And totally not homoerotic. Just 300 almost naked oiled muscular guys. Totally awesome and NOT gay.
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Is the ES:O symbol going to cause issues?
Nomine Vacans replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Oh, fanboiz...
- Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)FlintlockJazz, a Crest? P.S. I wonder how this relates to the topic of the original thread =P
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Play PE with a controller?
Don't be so simplistic. How would you generate three pages of posts with responds like that?
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If a Dragon Army arrived..
No. We'll wait till they get close enough.
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Armour & weapon designs - a plea (part II).
Nomine Vacans replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)These helmets were mostly used to provide additional protection from the lance while charging into battle on horseback. I doubt very much that there will be the cavalry in P:E, so I gues there will be no much real usage for topfhelms. But still, it's not "stupidly" heavy. It's heavy, but it can save your head from becoming a kebab.
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Werewolves? What about vampires?
Nomine Vacans replied to metacontent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Still, I think some elements of gothic horror style novels with involvement of vampires and werewolves can be quite in tact even with low magic setting, if done right. And, of course, presented by individual representatives rather than societies. Player character as vampire or werewolf? THAT'S will be out of place, since P:E is not a gothic horror game.
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World-building Mechanics
Amen.
- Curious: How did you play the IE games?
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Porting P:E to OUYA?
Hell with OUYA, go for ZX Spectrum or... Atari 2600!
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World-building Mechanics
That's some ba-a-ad game design.
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Werewolves? What about vampires?
Nomine Vacans replied to metacontent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I doubt that we can avoid this phenomenon in the P:E. Even in WH40K there are vampires and werewolves...
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World-building Mechanics
Could you explain how it's even possible, if player is the only real source of action in the game? Some examples from other games maybe? Im realy curious about that.
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World-building Mechanics
Yeah, just about any miserable f#ck you meet in your journey has a detailed diary or something like that. To be honest, it was pretty lame, IMO.
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Fixed isometric view?
Totaly agree. For $4M they could do some awesome 3D masterpiece, like Dragon Age 2 or Arcania. It could also solve all problems with console adaptation and gamepad compatibility.