-
Posts
721 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by illathid
-
I literally can't understand your problem with level cap in NWN2. I've played it and MotB 10-15 times each and the level cap was never a problem. You didn't like the level cap, some other people didn't as well, but without hard statistics that's all that can really be said about it. It might be a minority, it might be a majority, but I have no respect for those that try to presume wide acceptance of their own beliefs without the ability to prove it. Well you has no problem with lvl cap, good for you. Why you mention this? Who knows - im speaking about facts of nwn2 history, you speaking about your personal felling. Try to make a sense out this. ;/ Buy ok, fine, lets prove the shape of Earth, it complete irrelevant to the point i had made, but i will indulge your sensation for white knighting, this one time -- 1 sec in goggle - "nwn2 level cap" google robo-brains instantly autocomplete it into "neverwinter nights 2 level cap remover" as most searchable, About 205,000 results (0.48 seconds) still yet in 2017, which is huge for game from 2006. Yeah so much "minority" that you can even find Josh explanation why lvl cap is so low. Not to mention servers with lvl cap 40 as big "selling point". Yeh dude, congrat with joining internet, you obviously wasn't been around when people has complained all over different forums about it. And you wan't observed fast dying of nwn2, while fans of nwn1 is keeping game alive even now. Granted nwn2 died pretty fast due bad mods support, but low lvl cap has one of little problems that helped the process. Look I'd explain this to you but I have neither the patience or the crayons to do so. Enjoy being blocked.
-
Lol, don't need be so defensive trying decrease numbers of people who doesn't liked lvl cap in nwn2. Low level cap has killed nwn2, it is simple fact. What the point in replaying the game if all the goodies is on lvl 21+ where it is too late to use those bad ass epic feats since OC is lvl 20 max cap, and MoB has epic enemies which doesn't sweat over your DC30+ for spells? Also i hasn't said "Josh is a bad designer" I personally has no big (but i can write an esee about a little ones) issue with any of Josh decisions and i had played his mod. But over a time i start to get this "Arty`sh elitist-i-know-better" kind of vibe from the games which he has designed. Simple put - there not so many game companies which developed complex rpg. nowadays, and im would get all what i can from Obsidian cRPG products, but...well.... ok.... lets say that you like a cheese, and Obsidian is a good restaurant which served a good tasty cheese food...then Josh would be a little bit angry`ish French Chef in this restaurant, who would demand from you to eat his food in "proper ways", and would deny you a wine which you like, if it is not a proper sort of wine to your current cheese. But you still goin to like this restaurant and return there again, just because it is a pretty much the only one restaurant who is still serve decent cheese food. Sorry guys i hasn't meant to offend you, cause i wan't aware that if you like Obsidian rpgs then you automatically must accept all of Josh opinions, which is seems like a case with some of you guys I literally can't understand your problem with level cap in NWN2. I've played it and MotB 10-15 times each and the level cap was never a problem. You didn't like the level cap, some other people didn't as well, but without hard statistics that's all that can really be said about it. It might be a minority, it might be a majority, but I have no respect for those that try to presume wide acceptance of their own beliefs without the ability to prove it.
-
Gromnir isn't a troll, he's a half-orc. Also, it's bad form to post multiple times in the same thread without intervening posts. quick clarification: http://forums.obsidian.net/topic/66081-united-states-claims-at-being-a-democracy-seriously-threatened/?p=1441976 as an aside, folks does realize how repetitive this thread has become, yes? HA! Good Fun! Of course. Didn't mean to steal your thunder, just found the Troll/Half-orc comparison to be pretty funny.
- 320 replies
-
Exotic companions.
illathid replied to Vizera's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Deekin was a kobold bard. -
Well considering we know next to nothing about how this new system works I have my doubts about any "inherent" reasons you can see. Could Josh's new system fail? Of course. But without having more information and potentially seeing it in practice I think it'll be hard to say. The fact that this system could fail shouldn't stop us from trying to come up with something better than the vancian shibboleth. Regarding the multiples post, I don't believe it's against the rules (on this forum at least). However if responding to multiple posts it's generally considered good etiquette to use the "Edit" and/or the "multiquote" function to condense everything into one post rather that clogging up the thread. Just trying to be helpful.
- 320 replies
-
- 2
-
Gromnir isn't a troll, he's a half-orc. Also, it's bad form to post multiple times in the same thread without intervening posts. Well it depends on how they balance it. Your scenario is a false dichotomy as there's no inherent reason why empowered and empowered spells can't both be satisfying.
- 320 replies
-
- 1
-
Cosmetic System
illathid replied to dver's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Unfortunately there's no rouges in the game, only rogues. I'll see myself out... -
Actually I expect all spells to feel more powerful in PoE2 than they did in PoE1. Spells will increase in power as you level up unlike in PoE. In addition spells are generally going to have longer cast times that can be interrupted causing you to lose the spell and thus will be more powerful to compensate. And for the record, I'm an IE fanboy and I can't wait to dance of the grave of vancian casting.
- 320 replies
-
- 1
-
No, I've read your posts, I just don't find you're arguments very convincing. Not sure why you think I'm not acting with respect. If I wasn't respectful I'd have said something like your post are inane drivel not worth arguing against. But I'm arguing against them so obviously I'm not treating you with disrespect.
-
I'm not talking about 3e multiclassing, I'm talking about josh's brand new deadfire multiclassing system. So even if 3e multi-classing system is broken (which i'm not actually admitting here), it does't matter as it's a completely seperate system. So until we see how the deadfire system works in it's entirety we can't say whether it's broken or not. It's more dishonest to conflate the two system like you're trying to do.
-
See, I'd prefer they wouldn't waste on implementing a broken idea like 2e D&D multiclassing and would just focus on the mechanical superiority of Josh's new system and spend the time and money saved this way to design more variety within classes, more interesting abilities, talents and skills. Not only would this preserve the balance of the game better, but it would also preserve the integrity of the fantasy much better. Funny how opinions work.
-
You could justify the barbarian casting spells after killing a few xaurips the same way you did in tabletop: in the barbarian's down time they were studying magic and cantrips and upon level up they finally had enough power to cast a spell. You don't need to show it happening in the same way you don't need to show the characters defecating.
-
Romance
illathid replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Getting back to the subject of romances, one thing I was thinking about was requiring the player to sacrifice something to achieve them. That way they're not so fan-service-y. Like maybe you have to chose between getting a powerful item or pursuing the relationship.