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Nick_i_am

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Everything posted by Nick_i_am

  1. Erm, no, that was an artificial system in the SP game that stopped you just going to Rehinland and buying the most powerful ship you could completely unbalancing the whole game, and is THIS is the best you can come up with, go you. In multiplayer it was a mesure of you personal net-value, and while still used to purchase ships, wasn't any kind of issue since the ship would pretty much cost more than the money needed to get the rank needed to get it. I fail to see how this has anything to do with either RPG or cross-genre.
  2. Erm, yes they did. 'This is a space sim, why can't I use my joystick?!?!'. 'Actually, this isn't a space sim, it's a space trading game'. And I fail to see how it was cross-genre since it only use one control scheme+'planet interface'. That is to say, if you hate the controls, that's it for the whole game, it wasn't that once you landed on a planet you suddenly had to start playing a KotoR style RPG with munchkin power-leveling and TB combat. So yeah, this example is pretty poor. Also, XP in freelancer? haha, no.
  3. 'Hey guys, lets spend all this money on something that doesn't actually add much to the game for the majority of our fans' If I wanted the next SW RPG I would play KotoR3. If I wanted a SW space game i'd dig out my copy of X-wing alliance. The idea of 'cross-genre' isn't a bad one in itself, but people end to underesstimate how tricky it can be (just look at any game that's tried lololol). Example, Shadows of the Empire, made by guys who actually knew what they were doing in that department had a 'turret minigame' that blew that of KotoR out of the water. So basically I would rather the time and money that were spent (for example) on the swoop races in KotoR2 (which always bugged out for me anyway) be spent on fixing and adding to actually important areas of the game. Such things WOULD be cool, and in a perfect world, would be fesable, practical and fun. But in the real world, they pretty much always fall short on two or more of those. People complained, that says enough about a number of the people who would play a game like this.
  4. People complained about the turret scenes in KotoR being too hard. That should tell you all you need to know about a number of RPG players. Just look at Hades' warewolf. It would probably be a better idea not to only save stuff like that for action games (or whatever), but leave it to be made by people who are actually good at making said games. Obs might be a great company, but that doesn't mean I would trust them to make a great Shooter any more than I would trust Valve to make a great RPG.
  5. While I don't play the game any more, I have clocked over 700 hours on Guild Wars, and while aspects of the game are great it SHOULDN'T be deffined as an MMORPG. While it does have staples as such, MMO players will find it sorely lacking in cirtain areas, specifically, the feel of a 'unified world'. Basically, it's more of an online action RPG with coop/competative gamemodes and an interactive lobby.
  6. Actually, the 'face all 4 jedi masters in the ruined enclave' was my favorate scene in the whole game. I pity DS players.
  7. and full of Beachballs.
  8. Speak for yourself.
  9. I'm eating more Doritos. Yum, nothing can beat the taste, now just $2.00 a bag, pick yours up today!
  10. Yeah, this time you just get to touch some 13 year olds boobies.
  11. Wait? where are the Xtreme beachballs?! NOOOOOOOOOOOOOOOOOOOOOOO
  12. I want angry PMs too
  13. Where's the humour? it's true.
  14. I have never played the tabletop game, everything I know about 40k is from DoW (not even the expansion), but these Tau look pretty cool.
  15. Stop getting horny idiot.
  16. You'll be sick <{POST_SNAPBACK}> Yes mother
  17. That's another bag of Doritos gone.
  18. I too play Dead or Alive Xtreme Beach Volleyball for the Xtreme Beach Volleyball.
  19. Nobody would have complained if she was wearing an 'I <3 Islam' badge.
  20. Wait, I lied, more Doritos. I need them to sustain my BMI.
  21. Guess who gets done for peadophilia.
  22. Our average approval rating was easily in the 80% for a mod which was, frankly, full of holes, lacking in structure and 'lazy'. People wouldn't have played anything like it before though, which probably helped us a lot.

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