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Everything posted by Krikkert
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Some might call it a dungeon crawler, but I say it was much more. There certainly was a story. I would agree that the conclusion to the story was a bit simple and could have been a bit better, but the whole way to the end was awesome. There is no more combat in IWD vs monsters etc. than in BG2, the story was simply more linear, which is why some label it a dungeon crawler. I would say that linear is usually not a good thing, but in IWD's case the linearity kept the story focused and created a sense of urgency that BG2 never had. Most of the game is spent searching for answers you do not yet h
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Yeah. A matter of creative freedom then.
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Cuz they liek, own Obz. Seriously ? Oh, well. Ok.
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Yeah. I know Obsidian doesn't have the licence, which is why I spoke of obtaining it in my original post. I'm just unsure why Microsoft would be in the picture. It seems strange to me that Microsoft having the licence would help Obsidian towrads this end, but again, maybe I'm missing something here. Either way, I would find it extremely odd, and unlikely, that Obsidian wouldn't want to make IWD 3, and possibly more after that. They know how much the fans cherish IWD, and one should think that the people involved in making IWD would feel the same way. For all I know, maybe they did try to
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Yeah. Kresselack the Black Wolf. "Promise? I made you no promise, adventerurer." There weren't many voiced characters in the game (or in any game in general at the time), but the the ones that were; Kresselack, Arundel, Everard, Larrel and such, great voice acting. Always a highlight encountering them. Lots of highlights in that game to be sure. Why is it important that Microsoft has the licence? Am I missing something? Has it to do with cost/finances or creative freedom? I admit I don't know whether we are talking about great sums when buying a licence like this. I also imagine that there
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So, Fergus and Josh, and whoever else are there from the good old days (Black Isle), when will you throw everything else to the side and return *home* to Icewind Dale?? I'm talking about Icewind Dale 3. and IWD 4. and IWD 5... and possibly IWD 6, eventually. If this doesn't tickle players' fancy, then I don't know what will? Many Obsidians on these forums may be too young to have played the blockbuster work of art the original game from 2000 happened to be (and they may not have played the sequel either), at least not when it was fresh and sitting top of the world. It's time to take RPG ho
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I enjoyed investigating Vale of Shadows in Icewind Dale, which eventually led to the meeting with Kresselack the black wolf in the deepest place of the catacombs. I generally like investigation-quests, so long as there's a good reason for investigating. So I liked Icewind Dale - lots of investigating and searching for the Heartstone gem in amazing and mysterious places. Investigating the troubles in Umar Hills and eventually beating the whole Shade Lord dungeon in BGII was cool. The Anomen Delryn Quest involving the murder of his sister and the bitterness of his father. Good drama Gre
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8 companions: is it enough?
Krikkert replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they're 8 cool and interesting companions, then it should be enough. 8 well-made companions is better than 4 well-made and 10 mediocre companions says I -
All I did in Dragon Age 2 was being bored of Hawke, and just desparetly trying to listen to gossip about my old character from Dragon Age 1. He married the Queen and became a prince when I left him. He became a king over the years and was said to be a 'good ruler' along with his wife. I giggled with glee before I glanced back to Hawke and the current party he was with and I sighed. Hawke's a tool and I don't like his voice. Isabela is a terrible person who takes no responsibility and she's not someone you'd stick around with for ten years. She is someone you meet at a brothel and include in a
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I want an ending that does not directly continue in a sequel. Don't get me wrong; sequels are good, but when our main-character have been the hero of the day once, that's enough. That character's story is over and their time in the limelight is over. New characters will "take up the torch" so to speak in sequels to come
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Quality or quantity?
Krikkert replied to iHeldan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Quality ALWAYS comes ahead of quantity, ALWAYS. That's like a ground rule. But why not have lots of quantity which is also full of quality ? -
I agree with the OP. All weapons and armor shud look realistic and practical. A sword so big that realiticly it wud take 3-4 grown men to lift it is NOT cool. So tired of that in RPGs
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Cheatcodes for Project Eternity
Krikkert replied to Eraydon's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Such childish cheats is a waste of time and has nothing to do with the game. A serious gamer doesn't use cheats to turn people into squirrels and chickens. -
Turn based Combat
Krikkert replied to Caldak's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Turn-based can be cool. Real-time-pause is cool too. I think Temple of Elemental evil, which had turn-based combat, was great in terms of combat and gameplay, so there's a proof that turn-based can be great. But the complete lack of a real main-story line unfortunately stopped the game from being as great as it could have been. Anyway, I'd be interested in the game whether it was turn-based or real-time -
I think we're all gonna have our hands on the EE of BG 1/2 when they come out
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That's pretty much what I feel too. It wasn't a very complete game in the sense BG2 was, but instead it specialized in extreme locations with either freezing cold caves or burning hot lava pits. And the way they managed to insert temples and lush palaces inside these elements was stunning to me. The entrance to Dorn's Deep with the glowing mushrooms and the sorcerer's iron lab; the sorcerer's tower at Kuldahar! the horse-riding statue at Easthaven temple! So many enchanting places within a fairly small game. I felt it was the darkest of Black Isle games, and yet it was the one where magic seem
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Romance and friendship?
Krikkert replied to Krikkert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I certainly hope there will be romance-possibilities and friendship-possibilities, and banter and dialogue and arguments and discussions and disagreements with/between my companions. It makes everyhting seem more alive and becomes more immersive. Enough said. -
Romance and friendship?
Krikkert replied to Krikkert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
oh, ok. I thought we all liked to be able to pursue romances and friendships :S -
Voices in the game
Krikkert replied to Dostro89's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree that sound and voice is incredibly important and enhances the feeling of immersion. Has it been stated that there won't be much emphasis put on voice in the game?? -
Aww, c'mon that's a no brainer. Kuldahar ! Vale of Shadows ! Temple of the Forgotten God ! Hand of the Seldarine (Severed Hand), Dorn's Deep ! The atmosphere and feel of ancientness and mystery in the beautifully drawn 2d backgrounds of Icewind Dale was second to none, so beautifully enhanced by Jeremy Soule's amazing music. When it comes to locations, atmosphere and sound (Music and voice-acting), Icewind Dale completely crushes all of the other mentioned games.
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What is it they call a mixture of too many time-periods and technological gadgets in one game ? Steampunk isn't it ? I guess I just don't want to see the game ending up like that. I'm still more for only swords and shields and spears and wish the world was more like year 1100, but I read the article you pasted, Pangur, and it makes more sense now. In fact, they did say late middle ages, almost like rennesaince. So I suppose I can't argue anymore, sadly I want to, cuz I don't want there to be guns and stuff, but there's no ground for it