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Tsuga C

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Everything posted by Tsuga C

  1. Man, did those two ever get smacked with the Ugly Stick. *longs for graceful, elegant elves once more*
  2. Once more, I concur with TrashMan and find the "charismatic general" a bit lacking. Better to just call the class "Warlord" and avoid false advertising. Paladin is a word with a great deal of RPG history and carries with it certain qualities and expectations, notably being associated with a religious order and functioning as their military arm. Providing the class isn't a dud, I'll undoubtedly make a paladin protagonist and will certainly exercise what options are available to play as a traditional D&D paladin.
  3. My, aren't we narrow-minded and self-righteous? TrashMan has the right of this one as one's moral code need not be mean-spirited, arbitrary, and picayune.
  4. Especially when it splashes into your tea. That's no fun at all.
  5. Give me the Tolkienesque elves, hands down. I'm a fairly staunch traditionalist and if the game is to include elves, then I expect elves that largely look, think, and behave like Tolkienesque elves. I didn't mind the Dragon Age: Origins elves, but if Obsidian is going to throw everything out the window and start from scratch, then I'd appreciate it if they called their race something else. If they don't, then it just smacks of false advertising.
  6. Bodies need not explode, but if I hit someone in the head with a poleaxe or run them through with a spear, then I do expect to see evidence of my opponent having been hit. Severed heads and limbs don't bother me at all and I think that they'd be especially useful if there was some sort of "called shot" system in the game for melee experts.
  7. Oh, anything but monk. I've never liked the Hong Kong Phooey, chi-lets-me-punch-dragons crap. I'm generally inclined to play a druid or ranger, but rogues, clerics, and wizards are high on my list of preferred classes, too.
  8. Disappearing bodies and loot bags manifesting themselves have never really bothered me. I appreciate the fact that it saves on computer resources and lets me run the game at a higher level of detail and that it speeds up the chore of looting the remains.
  9. It's rather difficult to answer this question as I haven't met the NPCs and I'd like to make my runs through the game with lively companions, not automatons I've created in the Hall of Adventurers. Regardless of their potential class utility, if I find the NPC in question objectionable I'm going to leave them at the Hall after I recruit them. There they'll stay the rest of the game. Let's hope that the NPCs are better in P:E than they were in NWN2. *shudders*
  10. I'd rather avoid the plush toy head on a human body-type anthropomorphic races. If they must exist, they should be sufficiently different that most equipment meant for humans won't fit them properly and they should have some very different thought patterns and ideas of proper and/or moral behavior. If you're going to have a non-demi-human race, then they ought to be sufficiently alien in thought and deed to reflect their significant differences with the more standard races (e.g. humans, elves, dwarves, etc.). As for humans somehow being boring, I'd disagree. Humans are the baseline against which all other races are compared, but culture can make humans nearly as different from one another as they are from the other races populating any given fantasy world in question.
  11. Vikings, the classic raiders and traders, could be considered "adventurers" of a sort and might dabble as hired muscle, but mercenaries are just that: a professional (or at least semi-professional) military force for hire. Mercs are hired to carry out someone else's agenda and adventurers are more properly thought of as enacting their own agenda.
  12. I have to third this assertion. If the dungeon is supppoed to have 15 levels, then how is fresh air, water, and food being brought in to see to the needs of the inhabitants and how is all of the waste being handled? If it's populated by undead or clockwork creatures, then that eliminates a lot of the questions of biological viability, but it still leaves unsolved the question of why all of those entities are sticking around after all of these many decades or centures of abandonment. Something has to account for their presence.
  13. Very nice, indeed. One wonders how often your beard gets snagged by the chainmail hanging down in front of one's face. That'd get irritating right quick. Still, it is a good look.
  14. One does have to admit that spellcasting in P:T left something to be desired. I think that NWN1 & 2 handled it somewhat better as there was less of a tendency to get caught in one's own AoE.
  15. If they won't sing with Frisk, then he's gonna give that NPC the boot! Frisk's post above is right on. I'd be very interested in having a companion or two actually in possession of a spine. If you tick them off too much, they should abandon the party and take all of their gear with them.
  16. Simply, NO! A woman in combat would want to look intimidating and competent, not sexy. Nothing shouts "Gang rape me!" like flashing cleavage, thighs, and buns amidst battlefield conditions where virtually all traces of civilized behavior have been suspended.
  17. No one old enough to vote or buy beer should be at all satisfied with that sort of tripe. Brom, Justin Sweet, Michael Komarck--these fellows are capable of creating illustrations that are worth emulating.
  18. I like or dislike all environments depending on how well they are executed by the artists. Overall, I prefer the wooded and/or mountainous terrain. Deserts and tundra are too monotonously open and lack the visual interest to make journeying across them memorable, but areas with too many obstacles create serious pathfinding issues. Here's hoping that we have few to none of those in P:E.
  19. No, no, no. By "brains over brawn" I simply meant that, if they're clever enough and have planned accordingly, the PC and party should have the option of out-thinking the villan or otherwise defeating the villan without having to stand toe-to-toe for a slugfest. In no way shape or form do I want a less than worthy adversary. That would be profoundly anti-climactic and Obsidian would catch an eyefull of hostility and abuse--deservedly so, I might add. I just don't want to be locked into a cage match where there's not much room for cleverness and it's all about inflicting raw damage faster than the villan is able to do so.
  20. Play the Hordes of the Underdark expansion pack for NWN1 and you'll be able to go up into Epic levels. Granted, you're up against Mephistopheles for the final showdown, but it's still the principle of a demi-human being able to become so overwhelmingly ascendent and superior that rubs me the wrong way. I simply prefer to keep things a little more down-to-earth when it comes to PCs and NPCs. Gandalf was a Maiar, but he still could've had his head taken off or bashed in by an orc while defending Minas Tirith. This is more in keeping with the level of realism I'm hoping for. Regardless of the actual numbers, I simply want to avoid Superman Syndrome in P:E.
  21. I like how AD&D handled the issue. After a certain number of levels, most classes gained only a fixed number of hitpoints (HP) + Con. bonus per level. There were no 400HP fighters or barbarians running around and this served to keep the game a bit more grounded than later editions. Yes, all things are relative and as your level/HP went up in D&D 3.X so did those of the opponents you were likely to be facing, but the fact that a Level Zero human still had only 1d6 HP served to underscore just how over-the-top godlike your PC had become. That always smacked of Superman Syndrome to me.
  22. Poor Forton. I don't care for Hong Kong Phooey monks very much, but he sure is taking a lot of abuse.
  23. If the party you assemble is heavy on skill and finesse, this is a very good thing. I remember using the "True Name" of Mephistopheles in Hordes of the Underdark. He had tremendously strong magic resistance and was immune to virtually everything but acid and raw, physical damage. Of the Core Four (cleric, fighter, rogue, wizard) classes and their respective subtypes, your party of three (three!) adventurers needed to have at least one fighter in the mix and you were better off with two, or at least a fighter and a cleric. I remember going after him with Valen, Deekin, and my rogue/assassin and finally just using the "True Name" after having my head handed to me half a dozen times (I always use the Hard setting for a level battlefield). Maybe with a party size of six having a "talking option" won't be strictly necessary, but I don't think that it'd hurt anyone's gaming experience to have one available--brains over brawn and all that. If you don't like it, don't use it.
  24. There's a tremendous difference between the philosophical and existential conundrums posed in a setting like Planescape that are part of a journey of self-discovery and stumbling around out in the hinterlands looking for spell components while occassionally bumping into a random encounter. I certainly don't want P:E to be an RPG-lite hackfest, but if I'm to be gathering that mistletoe by the light of the moon with a sickle of precious metal, then there'd better be some amusing banter, wry observations, and/or profound questions posed by the party members or circumstances to keep the task engaging. Otherwise, all I'm doing is the equivalent of folding laundry or vacuuming, chores that cause time to drag.
  25. I'll take a pass on the whole time limit thing unless there's a mechanism embedded in the game to actually enforce the temporal factor. Like the OP, I just roll my eyes when an NPC starts spouting off about the time-critical nature of a search and rescue quest. *yawn* I'll get around to it when I darn well get around to it and Timmy, despite having fallen in the well 47 resting periods ago, is still alive and bobbing around at the bottom of the well when I arrive on the scene. I'd just assume dispense with the pretense if exceeding the alloted time/rest periods will not actually cause a failure to complete the quest. "ncguthwulf"'s post above is right on the money.
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