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Everything posted by Rasmudd

  1. http://www.femininebeauty.info/f/stunkard.obesity.stigma.pdf Gluttony is a sin. Honestly fat acceptance is a more modern thing and it would be very weird if people got fat everywhere considering the diets available. Perhpas theyre is some really addicting magic candy or something or curse but beyond that I dunno man. Don't play with sin.
  2. Yeah, would be interesting to see if they make a spiritual sequel in the future but PE won't be that, it'll be a combination of the big IE games which is a very different (although good) thing. And my first reaction on seeing the PE kickstarter with the setting and everything was that they had decided to let everyone do their thing which is very good for a company . Hopefully there will be space in the future for a small PS:T like project but atm it will be very exciting to see how PE fares!
  3. The biggest change is **** PUBLISHERS. There are plenty of AAA game that benefit from publisher backing and huge marketing waves but it just feels good that there is a healthy alternative to selling your soul to a publisher for no profit or ownership of IP. So publishers probably won't care super-much but developers who want to make niche games and actually earn real money might.
  4. I think jargon is important. Biemhac will be no problem if you encounter the word before the fact, like some nasty tales which might set a good impression and give a more specific feeling rather than a generic functional word. I'm all for the jarg
  5. I hope they make no sacrifices in quality for quantity.
  6. I honestly think it is a compination of conservative RPG makers and avoiding paying for a license. Tbh a Torment sequel would do ways better today I think considering how much bigger PS:T has gotten.
  7. It's not 2d in baldurs gate, it's pre-rendered 3d. Personally I'd love that instead of dynamic 3d.
  8. OP here and I agree. I just want to clarify that this wasn't the point of my thread but rather how the updates didn't really go into the lore that much or that the goals didn't reflect it much either and I felt a need to voice my opinion, you'd be suprised at the people who sometimes are angry and never says anything because they've grown out of their rage pants and thus gives no feedback. With the Ziets goal + lore coming I am happy. Unless the lore part is really sucky that is, but I doubt it .
  9. This is what they have hinted at earlier but not really shown yet concretely how they will do, which is the worrying part. But the lore update is soon upon us, so we'll have to see then .
  10. Yup, great stretch goal. Tomorrow will be even more interesting when we get some lore and get to see that screenshot .
  11. I have a friend who is convinced the game will be just a hack and slash action-game and almost withdrew his pledge. I just told him that he should trust Chris Avellone and that the game will be great. And I tried all the rational ways of explaning why the updates are all about the mechanics and all but it didn't sway him. So that is why I signed up on the forum to rage about the lack of good updates on the story and vagueness of the games actual elements. It didn't really affect me as I'm a huge PS:T fanboy and enjoy dungeoncrawlers too but it really hit me seeing a person who love RPGs li
  12. You are right. Sorry. If anyone was offended by my rage post, I apologize. It was just that I read the new update and was very dissapointed and then I came to the forum and saw lots of people just writing it off. "They do what they have to do to get more money", no they are not, they are making bad assumptions about their userbase. We don't want pets or tacked on levels to a dungeon, we just want a solid good game and even hard as it may, they should create good stretch goals which really get you excited about the game and want to have in. But perhaps it's just me who thinks like that . A
  13. Another sucky update. Guys, you guys suck too for sucking it. I'm still excited for this game because it's probably just the PR guy being bananas. Seriously, why can't we just get information about the game and pledges that jumps the quality of the game in big increments? Btw, don't defend ****ty tiers by saying "it does what it has to pull in money". We are gamers here, we want cool tiers that make a better game. Not a ****ing optional unfitting pet. They should've just prepared this kickstarter better beforehand, might've gone way better, but hey, they made it atleast .
  14. If they could really "WOW!" people with a video, I think they could get more backers and people upping their pledges. Mega dungeon is just a boring idea that doesn't inspire as there is nothing that sets it apart from any dungeon in any game (from what we know).
  15. No man, 8 hours full game. Or something along those lines. I've got lot's of other time consuming stuff to do besides gaming so I really appreciate being able to play stuff through. Is my expectations really off? How much do you want in scope? 200hr?
  16. I've got some stuff, I'll try to put it in priority: 1: A rough estimate on how the world will be built. Will there be focuse on a large and dynamic outer environments or will you travel between spots? Will everything be tied with the story and the world or will there be extra padding such as lots of extra enemies sprinkled in the dungeons just for fun variety or entire dungeons that feel nondescript? 2: Some writing decribing a place or people inside the game, perhaps even a character (but that might be too spoilerish)? 3: I'd love to see a mock-up of in-game stuff. Like a backgro
  17. Agreed. But in a way. Blandness can also be good when combined with a good script, considering you get more focus on the actual person rather than strong visual elements that can easily give off the sense that it's just an entertaining design. I guess we'll see what spin it goes on.
  18. Who's this "you" that you're referring to? I for one am quite excited by mechanics. I'm talking about me. Sorry for using "you" as a reference to me. But isn't that how you talk? I know there is plenty of people who might go "YES GOD YES ELVES N DWARVES" or people who really want their player housings or paladins. I'm just saying that the current information has rubbed me the wrong way as a person who loved Torment over all the other IE games and are mostly looking for those parts in the new game. I'm not saying they should only please MY KIND, but atleast give us a sausage.. Al
  19. Nope. But perhaps I want to read one selcted preview sentance or anything. I'm fine with not revealing much, but I'm not fine with not getting anything and having only mechanics take the spotlight. Perhaps it's just in the nature of how they set up the pledges or what they feel comfortable talking about in the updates at this point. But you would kind of expect them to talk about stuff that get you excited rather than the opposite.
  20. They did advertise it would have a good story like planescape torment. To me, the combat stuff will be fun, but is way on the sidelines for what I consider important to the game. All I want is just a good and interesting CRPG and I still believe in that they will deliver it. It was a blow to hear they where going to pick up the tired old fantasy formula but tbh it doesn't matter TOO much as you can do almost what you want with it, so it'll probably still be good. My problem is not "jesus obsidian, what are you doing? This sucks? Give me Torment!" it is more "Get to only hear about rudiment
  21. I voted no, not because I don't like the classes but more that I'd rather have them have the bare essential classes and focus more on fleshing them out and getting good specifics and stuff in game. The more classes you add the more you dilute the game. But I have no idea how they budget this so might not be such a big deal to get in the classes proper, but I'd much rather have one well made area than paladins.
  22. In the information released with each update. http://www.rockpapershotgun.com/2012/10/04/kicking-it-old-school-the-peril-of-kickstarter-nostalgia/ This is kind of related to my feelings. Obsidian have completely free hands. I'd love to hear something inspired instead of really long dungeons, crafting systems and classes here and there that we've already seen a thousand times. Would be so nice to hear about some different places in the game or a certain people or whatever. Perhaps it's just me being bitchy but none of the updates so far has really made me more excited about the game but
  23. Just to let you guys know. I AM relying on an Avellone factor . And I do think the game can be good even with standard d&d stuff. My point is that it is weird in how the updates feel, as they are devoid of anything interesting and also gives the impression that having barbarians in the game is something to be excited about. But I'll just disregard all the vibes the updates give and still hold on to my pledge and look forward to the game .
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