
Dostro89
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Everything posted by Dostro89
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DA:O did romance well for the most part I think. You had to get the characters to like you, there was depth and feeling to it. And not everyone was a romance option just because and not everyone was open to any type of relationship. Your relationship also changed, evolved a character and it wasnt just about the sex scene. DA2 on the other hand.... worst romance in a game I've seen yet. Everyone was open for anything, it was shallow and cheesy. I want a romance option, I dont want everyone romancable, I want there to be meaning behind it and not just hey they worlds ending wanna have sex
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Congrats, I look forward to the future. this is premature but I'm wondering. Since i recieve 2 games, 1 physical and 1 digital will I be able to pick one of each GOG and steam?
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Collector's Book
Dostro89 replied to jfdsfj89s7's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am also really quite dissapointed that the art book isnt included in the 140 tier. With the 250 going hard cover I think it would be a good option for the 140 to get the previous soft cover version at least. It is something I wantbut I just cant afford to go up the additional 110. -
For me personally characters having voices is really important to me, it really ups the immersion. In my mind there are 3 levels of voice in a game and I will try to explain why I want and why there are 3. Firstly you have the party. Party members bantering and chatting in the background, having conversations with them at camp adds a huge level to the world for me. Now your character having a voice doesnt matter to me, DA2 did not benefit from it and that is one voice i like creating in my head. I'm going to put the "major" characters in this as well, which for me is anyone involved in the main storyline. These guys are aroound a lot and On the next you have the people who give you side quests and who do talk to you quite often, crafters, merchants, etc. They may only have a few lines of dialogue but especially if you deal with them frequesntly like you do with merchants it just adds to the immersion, reading dialogue from these guys would just add a layer between you and the game and thats not a good thing. Finally you have the ambiant sound. This is walking through a city and just over hearing conversations going on, hearing a priest preaching on a corner, a beggar begging. Cities are noisy places but that noise is not just bells ringing, or carts going through, its mostly chatter and thats what brings cities to life. I understand that the old infinity engine games didnt have everyone talking, sadly they came before I really got into RPGs so I havent played them yet, but I would like to think that even they can be improved upon and that in this day and age we can one up them per say. Am I the only one who wants a talking, living world?
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having drugs is a good idea. Things that give short term gain longer term pain. Though to properly work you need indepth systems that track addiction and other stats related to drugs., I do not like the idea of the option of becoming a drug dealer, I'm sorry but this is just wrong in real life and video games encouraging
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The new party creation strech goal sort of makes me a little bit nervous. Quite possibly unneccesarily but I just wanted to state it anyways. Companoins are so much more than just things that fill up the numbers. Coompanions are fully fledged characters with their own narative and I dont want this to possibly dilute that.
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Will elves have "souls"?
Dostro89 replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Since when dont elves have souls? They are at least semi mortal in my mind, or at the very least can die when run through with a sword so in my mind at least they should have souls. -
Seeing Rome's style of gov't would be awesome, most likely overly complicated for a game but I'll still throw it out there. Their structure has always fascinated me. People always seem to think they had the senate and that was it but it was so much more. Basically in ancient rome at the very top they had the 2 consuls, 1 militartary and civilian and had complete power. Then they had the Senate and a peoples assembly underneath them. A consules term would only be a year and then there would be a new one, generally from the ranks of the senate. In times of need (famine/war/etc) they would appoint a Dictator who would come in to solve the problems and this could be just about anyone. The dictator would only be in power while the problem still existed but would have absolute power. There are stores of farmers being risen to dictator to solve certain problems. In relation to the dictator and consuls it went very smoothly as in Roman society there was a very strong sense of duty. This worked until someone declared himself dictator for life (guy named Cesar). There was also more of what we would call the judicial branch of government in the forms of magistrates. In reality it was a lot more complicated with quite a few different roles but if you took it back to its bones it could be done. 2 heads of state, 1 "dictator" risen above all to solve a problem, 2 assemblies in the background. Feel free to ignore me though if it sounds overly complicated.
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The companions at least to me are a huge defining part of a game. Dragon Age origins for me did companions brillantly, they were there and they were good in combat regardless but if you invested the time into them you started to care about them, they started to enthrall you, they were more than just video game characters. They have their own story lines and evolution. If I hear their voice in other games I want to go back to DAO to journey with them again instead of playing the game I'm in. Ofcourse this happens to me with a few tv/movies as well but I do hope that you can achieve that sort of level of companion in this game as well. And yeah.... my desk looks much worse than that