Which is why I'm interested. The next person that says "But what are you all so afraid of?! There is no censorship!!!" Look at what can and has happened.
You should be, the American comics industry took a huge hit from the CCA and the only survivors were the large publishers who could afford not selling the popular sci-fi and horror comics. Nowadays American comics struggle to sell 40,000 copies per monthly issue, have high prices for little content(which is why pirating them has become so rampant), and are just now able to produce commercially viable comics that aren't superhero books. Imagine something like this happening to videogames and the picture is not very pretty.
The funny thing is that the arguments of Fredric Wertham(whose hitpiece book Seduction of the Innocent is what contributed greatly to the moral panic preceding the CCA) resemble those of certain commentators on videogames, such as that they influence the attitudes of young people who play them and make them more violent.
http://news.illinois.edu/news/13/0211comics_CarolTilley.html
The above link goes over how he misused the data gathered to construct his arguments. It should look familiar as there is also no scientific evidence of videogames affecting behavior yet some still insist it does.