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melkathi

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Everything posted by melkathi

  1. Save and quit The problem with early access. People write criticism in the first week and it sticks around forever
  2. They haven't said yet. So far the announcement is limited to basically "hey people, we'll continue making content for the game". It'll be a smaller dlc. Which hopefully means no crabmits in it. The monster missions in lion and witch were just a distraction nobody would have noticed if they had been left out.
  3. Black Witch and White Lion DLC will be content complete with the patch on Monday. A second DLC for Troubleshooter: Abandoned Children will be worked on after that. It will feature Misty Jäger (see screenshot). She'll have access to the rogue class. Once that DLC is done, development will be started on Troubleshooter: Banished Children. *squeee*
  4. Wrong thread. What I meant to post here was: Glad the autumn sales are over. Nearly bought stuff.
  5. When the visibility is good, the battlefields can be quite pretty Of course some of the special missions...
  6. And the most important snippet of military history in Battletech and Star Trek is The Alamo.
  7. Low visibility she said...
  8. Got hired to cause a mech-crisis to force the Lyran Twentieth Sky Rangers to respond... so that their regimental baseball team misses their match.
  9. You too are waiting for the final content patch for Troubleshooter on the 3rd of December?
  10. Purchased my first heroic mech. It's a Javelin, so not all that scary at 30 tons, but I guess I'll know what my light mech of choice will be to fill up tonnage. I am also in an industrial hub that sells heavy and assault mechs. I could buy a Victor, or a Grasshopper, or a Warhammer or. a. ZEUS!
  11. Can't even trust David Bowie to give you proper quests...
  12. For you to be posting means you are OK though? Do be careful though. You were supposed to be joking when you said you wanted me to look after the kids if something happened to you...
  13. Just to impress @Lexx, I salvaged an Urban Mech
  14. Securing the landing zone and watching the battle from afar - Independent flyers and mech engaging the Lyran Commonwealth counterattack. Main force landing.
  15. Pro tip for MechWarrior 5: don't step on the loot.
  16. Pirates offering me a very profitable mission. I don't usually work for pirates. But they give me a 50% bonus on negotiated payouts...
  17. I'm happy they fixed the bug where mech's legs would get repaired if they changed direction.
  18. Yeah, all it did was buy some time for the actual reinforcements to arrive. Those included a Vulcan, which is less of a joke edit: mind you, when I get asked what kind of car I'd like, Urban Mech has been my answer for years. Probably just short enough so I could park it outside my apartment building and get right into the ****pit from my third floor balcony.
  19. And I just had a pirate Urban Mech spawn right next to me Was taking out pirate satellite dishes and once done, a mech just appeared among the buildings. Now you could argue it was there all along powered down in a hangar and it took the pilot that long to get to the building and power up. But yeah...
  20. Painted my mechs garish colours so I can recognize them on the battlefield: And finally got a mission where Hourse Steiner was so desperate to get a merc company to do their work, they paid me extra shares and I got to salvage a mech.
  21. I haven't had enemies spawn right next to me. Well, they did once, but I got a warning of a troop ship coming in and the ship actually did swoop down and the enemy mechs were properly dropped. So that was cool. And my lance took up positions on the ridge to target the mechs the moment they dropped. A lot of combat will be pretty close. That is what will happen if you fight Firestarters or mechs equipped with SRMs or SLasers etc. Heck, I try to take out lighter mechs' legs so I can close in and punch them. But what I haven't seen happen anymore is the ridiculous circling that happened at release, where a mech would run up to you and then just circle around you until one of the two mechs blew up.
  22. My starting lance is made up of a Griffin GRF-1S, 55t carrying the standard 1 LLaser, 2 MLasers, 1 LRM5 and fitted with Jump Jets 2 Commandos, 25t each. One a COM-1B with it's 1 LLaser, 1 MLaser, 1 SRM2 - the other a COM-2D with 1 MLaser, 1 SRM4 and 1 SRM6 and for harassment a Locust, 20t LCT-1V with 1 MLaser and 2 Machine Guns. I am taking easy missions for some quick cash, though I always negotiate for damage coverage, so I am losing money on that if I do really well, like in the latest mission, where the COM-1B and Locust never took any fire at all. I had 400.000 damage pay and my repair bill was 65.000. Had I instead asked for a flat increase of 200.000 of my payout, I would have covered my month's expenses through the difference. The plan though to each around 5mil credits and some reputation to be able to negotiate for ~11 salvage shares. I need around that many shares to salvage a 30t mech. Currently I could go up to 9 shares if I didn't negotiate for any damage coverage or extra pay. But seeing how it may cost me an arm and a leg to repair and refit the salvaged mech, it will do me no good to salvage it if I can't use it. Would have loved a chance to salvage the Panther I fought last mission. But at least it was a fun (as in laugh out loud) fight. We were defending a Steiner outpost from a Peripheral Realms attack (I don't care who pays the bills, as long as I am defending (it's my company's code of honour, we only take missions which do not have us attacking non combatants - so no attacking settlements - but we'll take any defense contract)). It was a newer defense map, so the base wasn't in the middle of the map, but actually on the edge, with opponents coming in from 3 sides. My scanner momentarily picked up an enemy mech approaching, before the ridge on the south side of the outpost obscured it again. So I jogged my Griffin up the ridge where I expected the enemy pilot to try and cross. We reached the top of the ridge at the same time at the same point. So his 35t Panther suddenly had a 55t mech right in front of him. And instead of firing I just started punching him. Managed to get 3 good hits in before he could get any distance. At which time I blasted my lasers at his schlongpit (as Keyrock would call it). At that range not even I can miss. Shortest mech fight I have had. Of course after the beating it took and the tumble down the ridge, there wasn't anything left to salvage even if we had the shares.
  23. Better. The AI seems to have improved. I was doing a siege breaker mission, assisting Peripheral Realms militia hold out against a Steiner assault and the only damage to a friendly building by my lance was when I strafed into a wall. Sandbox is a lot more interesting than the story campaign. For one, there are multiple starting locations that affect the makeup of your starting lance. You can now find random loot in missions which you tag for salvage. It's nice because you may find some random thing you'd otherwise not consider. (I'll need to figure out how to put this large chem laser to good use). So my opinion is that Heroes of the Inner Sphere DLC is pretty much a must.
  24. Got the sand box dlc for Mechwarrior 5 and started a new game as a Merc in Steiner territory. I suck at this game.
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