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melkathi

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Everything posted by melkathi

  1. Haven't played Enter the Dominatrix yet. But is that cyborg Fun Shaundi?
  2. I'd love to see walk around bases as well. Maybe through PayPal after funding ends. You never know.
  3. Dreamfall and Consortium have already been funded. They are old kickstarters and I guess they may have been better suited for the Random News Thread. the Mandate could use your money though: http://www.kickstarter.com/projects/1964463742/the-mandate edit: remember to play the Text Adventure for the mandate: http://www.mandategame.com/scourge edit2: requires UNITY
  4. I think there will be quite some time between the two releases so you can have a nice big break.
  5. Arcanum combat was equally unbalanced if played real time. Especially the XP thing was not a result of TB but the result of a problematic combat and experience point design in general. One could equally well say that Arcanum shows how real time combat unbalances the game, as higher rates of attack would result in more hits and therefor a higher xp gain for specific characters (think thrown weapon masters, high magical aptitude with the unique chakram that caused timestop on hit). With other games, what real time seems to always clash with is party AI. For example when aggro range is wonkily defined and while you are looting after combat and trying to heal up, some npc has used superman's x-ray vision, looked through several walls and decided to race out of the room, to turn five corners to charge a sentry (happened to me in NWN2 the day before yesterday...)
  6. And Zoraptor didn't even talk about DA2 encounter design *shudder*
  7. The Missing Link is great if you have taken your time to explore places like the FEMA base. All the background information that you find about disappearing persons etc, that the main story never truly developed any further, is given the screen time it deserved.
  8. New the Mandate video with David Bradley: more importantly they confirmed LAN support.
  9. Bruce, you know its lose lose with people all the time anyay.
  10. Fell asleep on the sofa. Saw a dream in which a person, trying very hard to pretend they were a (fake) blond (fake) russian spam mail mail order bride, was trying to convince me that I had to decide between turn based and real time pause combat for Torment, based on a discussion on the Defiance forum about concept art futuring Moogles as a playable race in Skyrim (this forum discussion does not, to the best of my knowledge, exist).
  11. Why? It is being very uncooperative. If I don't turn the AI completly off, the party is acting extremly stupidly. If I do turn it off, they very often refuse to take orders at all. I don't remember having so much trouble with it when I played it back when.
  12. Trying to play NWN2 but I am hating the combat.
  13. Walder Frey talking about trust...
  14. But I need my QTE and I win button!!! Else Ze immershun iz brokn!!! I think we should start a petition to force inXile to stop developing the game in-house and to pass it on to Telltale
  15. Bruce, Valve still hasn't figured out what countries use the Euro as currency. Customer support has explained to me now that my problems with steam not accepting my credit cards ,is that the system has to update to local currency for the store to be accessible. When I pointed out to them that Germany, Greece, Italy and Cyprus (the countries I have used Steam in) all have the same currency they became snarky.
  16. Now disregarding preferences in combat. For those of us who will try to play the game with as little combat as possible, a vote for "turn based" is probably the way to go: a) the devs can benefit from work already done for the Wasteland 2 combat system -> less time needed to spend on the Torment combat system -> more time for other cool stuff b) the player will play all party members themselves -> no party AI needed -> the devs can spend more time on other cool stuff c) the game is based on a pen & paper ruleset, which is turn based -> abilities/spells/etc can more easily be adapted for the PC/whatever version -> more time for other cool stuff
  17. Arcanum would like to have a word. Arcanum had terrible combat period. A great example with which to prove that both kinds of combat can be terrible. Also though a great example for proving that regardless what combat is chosen and how bad it may get, the game's other qualities can outshine the problem and still provide a great, memorable experience. So all that a word with Arcanum would result in is me feeling supported in my vote of "don't care"
  18. I think I lasted about 15 minutes in that game before moving on to greener pastures.
  19. Both suck if the devs don't get them right... That said, at least in TB you aren't weighed down with terrible party AI.
  20. I'll still be battling with NaNoWriMo till the end of the month. Come December I'll be up for some matches though.
  21. If I didn't care more than words can say If I didn't care would I feel this way? If this isn't love then why do I thrill? And what makes my head go 'round and 'round While my heart stands still?
  22. such stuff is a jackarse test. vote "i don't care" and then explain how it is stoopid for people to care 'bout such n' such feature... jackarsery. 'cause REAL role-players don't care 'bout combat mechanics? some clowns ain't satisfied with being indifferent. nope, they wanna make sure you recognize how childish it is for you to care. *shrug* am getting if issue in question were something optional-- let developers know that wasting time and resources on piffle or puffery is unnecessary. however, is not possible to genuine argue that combat mechanics of a crpg that will include significant combat is an incidental or negligible feature. nope, is no good reason for going through effort to login and then try and convince others that you don't care regardless of your login... and 3 paragraph rant 'bout how much you don't care. is a litmus test for jackarses. HA! Good Fun! And so he rants about people ranting...

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