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melkathi

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Everything posted by melkathi

  1. I got a setup in tall ruins. Great for showcasing the different levels. (Sadly terrible for enemy AI. the layout completely broke the opponent's Ogre's AI)
  2. I had an inkling that it would mean something like that, but I couldn't work out the wording.
  3. It is a young alpha trying to claim its own territory!
  4. Tired of that obscure game everyone seems to be playing? Do not worry! Melkathi has your daily dose of Mordheim! First off, something gameplayie: The Augur using perception to spot the traps next to the wyrdstone. Three screenshots beating up the enemy impressive: And the usual scenery, once more daylight:
  5. I only played the very first Battle Isle. I was terrible at it. I'll check the forum - there are apparently a couple of very dedicated mordheim players worth watching. edit: so apparently the youtubers to watch for Mordheim are Smart Trigger, Sheepdog, & MookieMorjax
  6. No bragging till you kill a Bloodletter
  7. I am not sure I can bear the responsibility!
  8. Just wish there was more map variety. The troops themselves do have quite a bit of depth: 9 stats/attributes in three categories. As they gain XP they get points to spend in those categories. (So if you get a martial stat increase, you choose if you use it on weapon skill, ballistic skill or accuracy). Stats cap based on what type of warrior it is. Skill points used to train active and passive skills (for example Staggering Blow is an active skill that costs 3 offense points (instead of the standard 2), does a normal melee attack but reduces the target's strategic points - on the other hand armour proficiency is a passive skill that reduces the move penalty of heavy armour). Skills have stat requirements to train. They have to tiers. Anyone can learn the base tier (as long as they have 2 skill points, the gold cost and meet the stat requirement), but henchmen can't learn the mastery. Casters also get spell points to learn spells the same way as skills. Some skills are rather useless though.
  9. A picture, 1000 words and all that: As you can see in the screenshot, each warrior gets to wear headwear (helmet, amulet or pendant) and armour (cloth, light or heavy). They get two weapon sets they can switch between. Then they have an inventory for consumables based on their strength value. this inventory is shared with their carrying/looting capacity during missions though. So filling that up means less grabbing wyrdstone. Equipment comes in three qualities: white, blue, purple. Blues and Purples can be enhanced with runes once you find the (rare) formulas.
  10. Send Truda back to the convent ... ok the game says "fired" but from an RP perspective, in an order of warrior nuns, I think the one armed shield expert with the bad constitution is more likely to have returned to the convent to train the novices. So that is what happened
  11. I have 107 hours played. Never played against another human being. So it really depends on how much you end up enjoying the gameplay. Single player you create your warband and start playing missions. After a couple of missions you get offered a story mission. You can try it whenever you feel ready. After beating it, you play a few random missions before being given the next story mission. There are 8 story missions per warband in general, but mostly you will be doing the procedural generated random missions to get XP, gold, loot, and wyrdstone. If you can get behind the "I want to make this warband awesome!" mentality, or the "I want to see if I can survive" mentality, then the game has loads to offer. If not, the story is more tagged on, so not really the reason for purchase.
  12. I just thought they couldn't figure out the cent sign
  13. Mordheim releasing on the 19th. So price will go up then.
  14. The year 2015. The entire obsidian forum posts Fallout 4 screenshots. Well, not the entire forum... One infalloutible Mordheim player holds out against the ... fallout?
  15. To me it feels like a combat system that was designed not to reflect any sort of believable scenario, but to require players to game the system.
  16. Chess lets your pawns move more often if your opponent has more than you? I have been playing it wrong all these years! No wonder I kept losing! Hah, the local chessclub will get an ear-full. Which I guess it does actually. Explains the crappy combat though.
  17. By request: Ouch! Surprise! Climbing jump attack!
  18. Thanks for the reminder. I haven't tried out my Eshin Sorcerer yet. Something to do tomorrow.
  19. I bought the Mordheim basic game back when it came out. Never really got to play much though. Maybe if GW now brings out new versions of the specialized games, as they promised At least we have a local Blood Bowl league going.
  20. I'm really thinking hard about getting Mordheim. I loved the tabletop game. Small band turn based fighting. Huzzah! If you haven't check out my thorough write-up on page 19 of this thread. I tried to be as objective as possible. Since that post they added the auto-save and did work on the AI. But the game has a problem with R9 cards. Now that I am on my desktop I got graphic errors I guess the game can get repetitive in visuals, due to the two districts and re-use of assets. But the randomization on the maps does actually make similar looking maps play different.
  21. This one really hurt. All her training wasted:
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