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Everything posted by melkathi
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I think what I like most about Spellforce 3 is that your character's name is known in the kingdom (even if not your character), and the character acts about it. NPC: "By the way, what is your name?" PC: "Eeer, I'll answer that question later." Or when an npc breaks a deal you had. The nice way: "I can't believe you are going back on your word." The other way: "I didn't want to do this. My name is:.." and proceed with not so veiled threats of what he thinks will happen to people who break their word to someone from your family.
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So I had left a quest for later and now the Quest-giver is dead. Reload a savegame 14 hours ago? Or just leave it since, meh... what would the reward have been anyway?
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So apparently I have been playing on Hard all this time. Some things make sense now.
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Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
Can you smell what the elf is cooking? Campfire meeting without romance options Strolling into an orc town as if we owned the place And random combat -
Orcs came to me to help them overthrow the clan chief who gained power with the false promise of making the orc race great again...
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Hmm, decided to put the part of the main quest I was doing on hold for a bit and do a side quest in Spellforce 3. Went back to the main quest and suddenly these troops come rushing at my base. I went to counter charge, and then the quest npc from the sidequest starts talking, and cussing and warns me of an ambush. The troops rushing the base being him and the men he managed to get to safety because I had done the sidequest. Made tearing down the enemy camp so much easier.
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I really liked that game. Shame it was abandoned and didn't get the sequel.
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Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
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Back to Spellforce 3. Trying to avoid spoilers as much as possible: I have established a base of operations. I now need allies. The game gives me three options. I do not know if I just choose the order and can ally with all three, or if I will get restricted from some because the developers decided choices that matter means arbitrary restrictions (as developers usually do). So without spoilers (of factions, races etc) the choices are: a) The guys who said "I know our armies just slaughtered each other, and legally we were in the wrong. And sorry our side overreacted, but ethically we were in the right, you'll see." b) The woman who said "Thanks for saving us. You have the looks of a person who'll get into trouble and will need help. Look me up when you do, I know people." c) The guy who said "That was impressive enough how you slaughtered that camp. Why would I be upset? They had it coming and I claim no kinship with them. Look me up, I think we can work together. But I won't wait forever." (a and c were different fights)
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As a former resto druid I have to say that what is unfair about the comparison is that you could have hit me for hours and I wouldn't have dropped dead, but you could just wander off to find an easier target. I would not have been able to stop you. I only was dangerous to you when supporting someone else. With a stunlocking rogue you would have sat there and watched the screen, just waiting to be dead. With the healing character you had choices. Perhaps killing them wasn't one of them, but you could turn around and leave. but what it boils own to for me is that I play a game to play. It means active participation. If I spend long stretches just watching the action, then I am not playing.
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I think Dungeon Siege 2 did that? And for a while Champions Online?
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It's a lazy way to create "difficulty". Iirc a Blizzard dev commented on this (in regards with permastunning thieves in WoW PvP) that leaving players in a situation where they don't have any actions they can take (eg. being stunned or knocked down without any active ways to recover quickly) is extremely bad game design and they try to avoid it at all cost. Unfortunately most developers haven't gotten that memo yet. There is a boss fight in Spellforce 3 where the enemy starts the AoE knockback attack during the in-game cutscene, and by the time control is returned to the player, the attack is just about to go off.
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What is it with developers and their love for knockback/knockdown attacks that interrupt players' actions and stop them from doing anything? It is as if there is a secret blacksite where devs get taught that the best way to make a game experience is by preventing players from actually playing. I sometimes wonder if devs have ever actually played a game...
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Meh.
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Got around to playing some Spellforce 3. Still mostly playing rpg parts. Had one rts map so far, then spend more time rpging. But I am expecting this map to turn rts soon as well. That's why I saved before talking to this quest npc. I don't like the looks of her. She looks like someone who gets interrupted mid sentence by an ork attack,
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Pictures of your Games Episode X - The Journey to Babel
melkathi replied to Rosbjerg's topic in Computer and Console
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Can I vote for Tetris?
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Of those I own D:OS, BL2, SR4 (I also own Gat Out Of Hell, but you'd have to pay me)