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melkathi

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Everything posted by melkathi

  1. Started on Expeditions: Viking Gameplay is good so far - combat is mostly like the old game, though so far the battlefields have been roomier. Haven't gotten far yet but liking it so far.
  2. And Armello Bandit Clan DLC full trailer is now on youtube. Armello still has some of the best trailers. Love all their videos. Wish they were able to do a complete animated series. I'd so watch that.
  3. Armello's new update got a teaser trailer. https://twitter.com/ArmelloGame/status/857053687247585280/video/1
  4. The Phoenix Foundation? So you play as MacGyver?
  5. Finished one playthrough of Shadowrun: DS. Gave up somewhere in SR:HK and always mean to continue it but never seem to not have something better to do. always mean to complete Pillars of Eternity but it seems a chore. Found Wasteland 2 frustrating and gave up on it. Found the writing in Divinity: OS too terrible to endure to get to the gameplay - would not back again. Keep meaning to finish Torment, but the story and world aren't as engaging as I had hoped. Expeditions: Conquistador was awesome. Wish I had backed that instead of some of the projects I did back.
  6. My Void Psyker now has a passive ability that allows things from the void to enter our dimension.
  7. But not the PC At least not when I search for it on Steam while logged in. Did the idiots region lock it? Ah, there it is: case sensitive search for some reason...
  8. What games are those, Sonic? I know the last screenshots are The Deadly Tower Of Monsters.
  9. I may look into a Let's Play as BlackFire Forge has been streaming it, and he also streams Man O' War: Corsair. He'll be able to explain it to me in terms an Old World captain like myself will understand
  10. About Man O' War: Corsair for Keyrock: Sailing and Combat: The devs make the distinction that this is a naval action game, not a naval simulation. As a result gameplay is simplified similar to how Freelancer did not have you manually adjust each maneuvering thruster to allow for space dogfights. WASD controls, with W unfurling sails and S gathering them back up - unless you are using oars or steam engines or treadmills or warpstone reactors or magic - sails can be set on half-mast and different ships are better or worse at catching favorable wind in their sails. A red arrow helps you aim your cannons - right click to aim, mousewheel to adjust distance, left click to fire. Simple enough and it works. In this it is a bit simpler than Pirates! if I remember correctly, as you don't really adjust vertical only horizontal while aiming (though most experienced captain will keep in mind that cannon balls will not fly in a straight line and magically disappear off screen, and use this knowledge to hit the enemy ship just below the waterline). Come up alongside an enemy ship and hit spacebar to board them. You can jump from one ship to the other, use melee and ranged weapons. Melee has a normal and a strong attack as well as a block (left click / hold left mouse button / right mouse button). To stop the melee from getting too crowded (and probably performance from dropping) only a specific number of combatants are spawned for each side at a time, with more crew members joining in to replace the fallen. Boarding and town raids are not ideal, but it works. I am known for boarding a lot - so while combat here is rather basic, it can't be all that bad . But melee combat, and actual walking in ports instead of having a menu screen with options, were a community request during Early Access, and added from scratch by the devs during the last half year or so. As such, early access players are positive;y biased when judging this system - how many devs add completely new gameplay to their game because players asked for it? You can have up to six allied ships under your command, but not under your direct control - you can order them to attack specific targets, stay at long range, stay at short rage, board, flee etc, but you can't swap over to an allied ship and play as that. Game modes: The game has a Human Campaign, a Khorne Chaos Campaign, and a Custom Battle Skirmish mode. The human campaign currently starts the player as an independent captain, though alternate national starts (Bretonnia, Empire and possibly others) are being worked on. You start at the port of Norden in the Sea of Claws, the captain of a "Corsair" (Bretonnian design - ship of the line). Difficulty level affects your starting gold and I think the cost of repairs. The game has some quests, but mostly it allows you to freely roam the Old World, from Kislev to Tilea, and do your thing. The various empires and city states will give quests and missions, and you can gain reputation with all of them. They will also fight each other, make peace with each other (more rarely). Non-human races currently have no ports, though orcs will, if they control an area, build floating docks out of shipwrecks and flotsam. In the human campaign you'll be fighting the factions you want to fight, do quests for the (human) factions you don't want to fight, trade, hunt sea monsters, hire allied ships (including elves and dwarves), and sail around. The chaos campaign (currently only Khorne), has you leading a fleet of raiders, with the number of starting ships in your fleet depending on difficulty level. This is more of a survival mode. While the game does not prohibit you from trading (it does lock you out of questing for other factions), all ports are hostile, and your real aim is to raze as many ports, and sink as many enemy fleets as possible. Every success racks up favor with the chaos gods. Favor can be traded in at the shrine (fancy name for the favor trading in menu ), where you can petition (read exchange favor for) new crew, upgrades for your ship, and new ships for your fleet. Mind you, the Gods are fickle and every time you spend favor, the cost of things increases. Eventually you may have enough favor to attempt to ascend to daemonhood in the ashes of a razed port. Well, you have the choice to attempt this in every port you raze, but unless you have accumulated a ton of favor, the gods will probably kill you. In the chaos campaign you plunder and pillage until you run out of favor with the dark gods. The custom battles will most likely also include the planned multiplayer aspect. Here you decide on a point limit, then build a fleet of up to six ships, with upgrades, wizards etc, then battle it out with an opposing fleet(s). They are the only way to currently play all factions. They also allow you some freedom to try out things like my "hunt for red orktober" where I played with a single dwarven nautilus against an orc fleet - loads of fun. Is it fun? For me? Yes, absolutely. Yes, the graphics are not AAA, and yes, there still are bugs. I also understand that people who are really into sailing/naval games may want something more realistic. But I also did not play X3, but played Freelancer instead. I drove around Vice City, Steelport and even Defiance instead of some driving/racing game. What this game has to offer is all the good stuff that comes with the IP: a large world, strange, weird, magical, or outright wacky ships, wizards, sea monsters, and griffon riding knights dueling with wyvern riding orcs overhead. I understand were some of the people who were disappointed with the game are coming from (somewhere over there apparently). The game needs some work, some improvements. But on the one hand I trust these devs more than any to work on those things, on the other the fun bits outweigh the problems for me tenfold. "Melkathi, you are usually more excited about games!" Actually, I usually write these posts before I am into the triple digits of playtime. Here I just know pretty much all there is to know. For the past year the email address I mailed most frequent were the man o war devs for the bug reports Here is my EA steam review: http://steamcommunity.com/profiles/76561198007554934/recommended/344240/
  11. If I haven't done a proper write up I'll try to do one tomorrow in the playing thread. Now I need to head off to bed.
  12. Do I get to chime in as well? 1) Not in single player (yet). All races are playable in the custom battles. I have been lobbying strongly for an open world sandbox mode that would make Orcs playable. I hope after the alternate human and chaos campaigns that it will move up in the list of things, as I don't see it as hard to do now that the basics for non-human are there with Chaos. 2) I have no experience with M&B but have seen the comparison from a lot of people as well. It does have similarities to Pirates! but it replaces the silly dancing mini-game with sea monsters. 3) I have 128 hours in it according to Steam. There are still some things I want to do (clear the orcs out of the western ocean for example), but now that my game time is in the triple digits I am starting to play less. Though I know that once I get into fending off a skaven invasion etc I'll be quite happy playing. I would like to play as dwarves though. And I am looking forward to the new hard difficulty start that is planned.
  13. I think I also have one of those for steam
  14. The stuff we carried was worth a whole lot more alcohol than the alcohol we ditched.
  15. I missed a Warning: (also got other screenshots to post, but don't want to spam too much )
  16. For those who care about the exploits of our crawlers: After having been assigned liaisons for Aurora Starliners and shortly afterwards Gray Solutions (mostly because they found us a valuable purveyor of Boomslang inside information after we raided several facilities of the later), Astrohund Technologies also assigned us a contract liaison. This move was then echoed by Dablue Yutaki (who's founder in a quirky 4th Wall breaking way I am also friends with on Steam) and FoxKin Armory. Then, just now, GalaxyMart, owner of a lot of those Borderlands style vending machines, has also assigned us a liaison who now approved us for loyalty points and discounts. Yay Dablue Yutaki also asked us to hit their competition in the world of corporate security contracts by raiding high priority targets and intentionally triggering the signal for the Paladin armed response. We did that once. It was a long and fairly tough fight. Labadal and Hurlshot both took quite the beating. But we came out of the raid victorious, and with more loot than we could carry. In fact we had to ditch stuff, and mostly ditched the alcohol we had found in the various offices; when Emer LT's reinforcements arrived we were long gone and all they found were a lot of bottles of grog and rum.
  17. We interrupt the usual posting of inter-crawler banter to bring you some public service announcements: And remember:
  18. Hmmm, Red Faction: Guerilla. Could try a replay of that sometime. If they fixed the whole "windows live" thing.
  19. Now we know Tigranes' name. There is power in a name. *wanders off to the voodoo supply store*
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