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Osvir

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Everything posted by Osvir

  1. He has heard about PoE before he ever heard about Darkest Dungeons, as he interviewed BAdler at E3 2014 about it, but Darkest Dungeons was several days steam's best selling game and it is popular with twitch streamers and youtubers, so it is probably much better known game with his viewers than Pillars of Eternity, at least until PoE actually comes out. Yeah I guess I can see that it's just a funny juxtaposition because I think of Obsidian as major industry players and Darkest Dungeon as a scrappy upstart. Don't get me wrong I love Darkest Dungeon and backed it also but the idea that it's more high-profile than PoE is sortof hilarious to me, even though I guess right now it's true. It's like if someone introduced Peyton Manning by comparing him to this year's Heisman winner. Or the time I saw "If you like [Robert Jordan], you might also like [J.R.R. Tolkien]" on a bookstore shelf. It's more high-profile because it (Darkest Dungeon) is on Early Access on Steam and it has been streamed, uploaded, and I've seen on TotalBiscuit's twitter several mentions, Jim Sterling has mentioned it (and played it too I think?), NorthernLion has played it as well (I think?). Darkest Dungeon has had way more exposure in the modern marketing platform (YouTube) and even on Steam. People used to go into physical stores and do window shopping. Today they go into digital stores (such as Steam) to do window shopping. Pillars of Eternity, albeit having been visible as a pre-order product, is not playable right away for the average Steam customer right away, and thus won't radiate as much exposure. It's not odd that Darkest Dungeon is more high-profile, from how the market works today. I understand you have your own perspective, but you have to consider people who don't have your perspective or experience or viewpoint, who have no idea of these forums or about Kickstarter or about anything about Pillars of Eternity and it's been in the shadows of their radar, but might be an avid and enthustiastic gamer and did play all the Infinity Engine games previously. There's tons and tons more people than some 74'000 backers out there who bought and played Baldur's Gate after all.
  2. Interesting read, nice find OP. This comment in the article pretty much sums up all my thoughts.
  3. Coincedantally relevant, from Computer & Console, "Gaming History - do you think it's important?".
  4. He started with console (Xbox), I think. I'm not 100% certain, not one bit. I think he later expanded his business and started including more with PC and PS4. I recall seeing something said by him about PS4 being his first(?) Sony console to review games on. Lots of recalling and not very sure at all. But I remember following him for quite a while and it was mostly console, but I also remember I had the sense that he started doing more and more PC during the time as well.
  5. Make it a family heirloom, pass it on generation after generation. It is bound to eventually be worth millions *cough* 10'000-20'000$. Of course, you'd never see a dime of it, but one of your offsprings 500-600 years from now is probably going to be happy about it (Saw an antique show the other day, and I think an item from the 1700's, not mint condition, was worth about 5'000$ something today). "But it's a video game!!" doesn't matter, eventually stuff turns into the historically antique, and that's a whole different level of collector's items. It also depends on Pillars of Eternity's success too of course. Final Fantasy VI, boxed (unopened) I saw like 10 years ago go for 800$-900$ (locked behind a glass casing). But you'd have to be willing to wait 15-20 years for that to happen.
  6. Joe used to be unappealing to me, and the little I saw of him I detested and disliked. But he grew on me after I saw his Guild Wars 2 Review (which is really good). I even went back and checked out his Dragon Age: Origins Review (2009) now and... I understand why I didn't like him. That resolution on that video!! Jokes aside. It's cringe worthy (the DAO review, and I bet Joe would agree, as it tends to be when you look back in time). His content today is WAY better, WAY funnier, and WAY more interesting and intruiging. He has grown a lot as a person, as a professional, as a YouTuber and more. Funny thing I noticed though.... In his DAO review he's all "Minus points because the PC version is superior!" (about the camera control) Years later.... in his DAI review, he's all "Minus points because the Console version is superior!" (about the camera control) I just thought it was funny.
  7. @Sonntam: 3:18-3:19 (Pause) There's no space for any artillery weaponry (unless you can attack/defend several maps apart). But maybe you can get mercenaries to defend your stronghold or something, NPC units or whatnot. Maybe an Ogre even ;P but I don't think you'd get to pin-point or custom place them in any way other than their set-positioning (if there's even anything like this). Though, the walls above the gates looks like a great place to put a Wizard or some archers.
  8. I would've backed but I "can't", got to hold on to my penny's for the month and the next, unfortunately. Also: https://www.wordnik.com/words/spectical "Skeptical" I know, Nonek, but I couldn't resist xD
  9. Curses! As in, how could I forget to ask , "Are Cursed Items/Equipment in?"
  10. You'd be missing out on a lot of valuable research in my opinion. Making your own Adventurer's Hall companions on a first playthrough might get a bit dull... sure, you get to be your own "author" of your characters relationships, how they met, where they are from and such. But if you don't know anything about the lore or the world, you might find contradictions in your own narrative, or you might get bored with the constant silence of your mute and deaf band of adventurers (with the exception of the MC). Getting the VIP companions is not crucial to finish the game, they are not a "must have" requirement, but I expect them to tell stories and fill out the lore in more ways you wouldn't discover without them. For instance, Kana Rua, a Scholar and Chanter, will most likely tell the Player tons of stuff you won't get a chance to figure out or read/hear anywhere else. Though, some of the best Companions I have had in my parties have been custom made (in Baldur's Gate and the like), much better than the vanilla/VIP/original ones, but those have become better and better with each play I've made, or I've had a friend help me out write a second or third character bio and the character becomes tons more interesting. I.E. The best custom made characters are built on research/understanding of the lore. Which means that, if you researched prior to your run and made your characters based on the intel you can gather you'd make the most out of your own custom made AH companions. There's nothing stopping you from using a complete AH party regardless, as others have said, you're not forced to use the "VIP" companions.
  11. Some findings regarding resizing a large portrait into a small one (to keep proportions). Large portraits are 210x330 Small portraits are 76x96 More here What I had a lot of "difficulty" with (trial & error marking and resizing etc.) was, how do I shrink it the best way from the Large to the Small? If you cut out/delete 68x330 from the bottom of the portrait (or, make another document with a one-colored 68x330 "block/brick"/masking).
  12. I would like to know if Companions might go their own way depending on if you pick them up or not. For instance: Recruiting Aloth instantly gets him into your party, but ignoring him or declining him, you might meet him further ahead (to either befriend again, or slay, or as a temporary companion, or in passing saying "Hi", or interact with him as a Quest giver/employer). Question: Are there characters (companions or rival adventurers) that "traverse" the land and do they complete objectives/quests? For instance: Going to the Dyrford at late-game, and all the quests might've been completed by the passing of other adventurer's. Will Lord Harond always stand at the Dyrford Inn, and the Priests of Skaen will commit their ritual for months if I choose to ignore traveling to Dyrford Village? Question: Are there any dynamic events, and "IF", are they rare or common/uncommon?
  13. Depends on what the crowd at Pax South were "boo-ing" at too, Stun. Because the Skeletons weren't permanent or because they disappeared in a blink when combat ended?
  14. 17:50-18:00 Presumably, Skeleton enemies have a death animation, and they might use that. Or they could use the cloud animation when summoning. Or we don't get anything. *shrug* will still be fun and silly :D
  15. Well that requires you to be a backer, though, and I sincerely doubt GordonFreeman is, based on his post. Yea...and what precise those a "backer" mean ? Those who help found the kickstarter, are those people called Backers....or ? those who gave money durring the kickstarter are the backers (you can tell by the badge on the forum). those who gave above a certain amount, are entitled to a behind the scenes documentary about the making of the game. the rest will just have to wait for someone to upload it on youtube Or support Obsidian by paying for the documentary stand-alone online (if they intend to monetize a tiny fraction of it). I assume most people will use YouTube or other means to see it, but if they are going to put it out for a typical documentary sum or donation program, then I'm probably going to support it with munny.
  16. I've made single Class parties in PoE Beta. 6 Chanters, 6 Rogues, 6 Wizards, 6 Rangers (those I've tried with). Some with more success and patience, some with impatience and failure. Making a party with 2 frontline Fighters, 2 Priests, 1 Wizard and 1 Ranger wouldn't be a disadvantageous party against the world. In BG I had 2 Fighters (MC & Khalid), Jaheira who i´s melee centered Fighter/Druid, and melee focused Minsc. 4 melee-similar and strong characters, handled mostly the same. In DA:O, 2 Fighters (MC & Alistair). I wouldn't believe it is too uncommon either to be honest, to have 2 of a class in your party. 3 is a bit of a stretch but, with 2 Fighters and 1 Priest, having 3 artillery Wizards behind that taunt wall, could be devastating. But you have a point with it being over-dramatic against, for example the beetles. But that would depend on how you play (6 Rangers against the beetles looks overly dramatic too btw). Would you put 6 Ritualists (Warlocks) in the party... or 2? Or 3? Or maybe just 1. You'd still be able to have a viable party with 1, but it would still be stronger with others of the same Class (faster summoning+casting speed). Reading on on a couple posts later, I state that it doesn't have to be "demons" per say, but something otherwordly. Avatar summoning (like Ifrit, Shiva, Leviathan etc. in Final Fantasy, except, the Ritualists/Warlocks would summon Eora God avatars or become conduits themselves).
  17. Just curious, what brushes/filters/palette's are used? I've tried modifying some pictures (hair color, scars, tattoo's, earrings, features, helmets, armor/shoulders etc.) but it doesn't always get very good (unless detailed copy+pasting). And I've also tried taking some random google fantasy portraits/pictures and tried getting the same style but it doesn't quite get there, and I'm suspecting I'm lacking a brush tool or application knowledge. Lacking in drawing skills is a given (though I often hear I can draw... heh, who hasn't heard that one before? *self-criticism*), but I'm wondering if there's any tips or tricks I could use to get closer resemblance to the Pillars of Eternity artistic style. Basically, what I want to do is a "paint over" pass on random fantasy google images, and also add traits to already existant Portraits (I want to attempt to make a "Doom Guy Portrait" Mod, that represents how much health you have, and maybe even what helmet you are wearing, and what armor you are wearing. If something like that is possible).
  18. Ah, oh, well, hm... right, I should've seen that in the first post (which I read, but I know why haha). I just clicked this thread to correct myself (too early to post 5 AM before work... on a monday!! xD) I'll have a broad strike implementation in 2-3 months, not final steps of a business. Well, not until I've read up and researched more on the matter. In a dream scenario (which I probably was in, a sort of dream state 5 AM this morning) I'd have a business in 2-3 months
  19. Hey Branimir, this sounds like something I could've written... I'm working on something, currently only a hobbyist project (and I expect it to stay that way 2-3 months before I take/finalize the necessary action to create a company and eventually attempt to sell the product on a digital market). I'm looking for like-minded folk. I've got to leave for work but I'm curious: What time zone do you live in? (I'll be back in 10-ish hours)
  20. You can also combine with 3 Fighters and 3 Wizards, or whatever similar combo. Lots of versatility
  21. And add the Wilhelm Scream every time they hit their head too EDIT: That's weird... A) My post window is "white". B) The video I posted, I can't see it on my screen (can you?) C) Those Big Head mode suggestions xD <3 haha
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