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Everything posted by Keyrock
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I went extra hard on the exercises with the steel mace yesterday. When I first got it I was using it kind of gingerly because it's such an awkward to wield piece of equipment and I was worried about potentially smashing stuff (furniture and such) with it by accident. Now I'm a lot more comfortable with it and I went really hard yesterday. My shoulders and triceps are all types of sore today. I haven't been this sore in a long time. To be clear, I'm not injured, just really tender.
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More Hardwood + Round Holes = Lots of Scoring in Basketball 2K19
Keyrock replied to Leferd's topic in Way Off-Topic
Jokic drops a casual 32-21-10 in game 3. No big deal, just a garden variety 32-21-10. Standard stuff. -
Better known as the Iron Sheik. He'd break your back and make you humble.
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I remember seeing the trailer and thinking "holy **** this looks bad". Are there laughs to be had or is it a boring bad? I thoroughly enjoy unintentionally funny horror movies. I was hoping this could be another Wish Upon, Malignant, or Bye Bye Man.
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unpopular gaming opinions - here's mine, share yours
Keyrock replied to Melusina's topic in Computer and Console
We've already seen nostalgia for 8-bit era & 16-bit era sprite graphics with plenty of "retro" games utilizing those graphical styles. While this was, and continues to be, overdone to a comical degree, I'm on board with the sentiment, especially 16-bit era sprites, I think that graphical style still looks great. Now, I'm starting to see 32-bit era 3D polygon graphics nostalgia, and I just don't get it. I played my fair share of PS1 and Saturn games and enjoyed quite a few of them, but, with a few exceptions, I think those early 3D polygon graphics games are ugly as sin. Those aliased as **** blocky polygons, the absolutely disgusting low res textures that would kind of... swim... I don't know how to describe it well, but the textures would kind of wobble and everything was so murky, ugh, just horrible looking. Sadder still, the 32-bit era had some gorgeous looking 2D sprite-based games, Castlevania: SotN being the most notable, but we got so few of them because the horrifically ugly 3D polygons were the new hotness. My point is that it blows my mind seeing developers today purposely making games mimicking that 32-bit 3D polygon style. It looks so bad, there aren't enough pairs of nostalgia goggles in the world to convince me otherwise. -
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You forced my hand.
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14 years ago, almost to the day, Microsoft revealed Project Natal, which we would later know as Kinect. This was followed by some of the most hilariously cringe presentations: But what product announcement would be complete without a bunch of lies from Peter Molyneux? Soon, we were treated to a metric ****ton of absolutely awful games. Including destroying a once beloved game series. Microsoft even had the tenacity to try to force Kinect adoption with the Xbox One. Predictably, it did not go over well. Mercifully, in March 2014 they released a cheaper Xbox One sans Kinect and not long after that the forced Kinect integration ruining otherwise perfectly fine games was phased out and Microsoft stopped mentioning the Kinect. In January of 2018 the Kinect was completely discontinued, though it had been effectively dead for years at that point. Microsoft Kinect - Never Forget.
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I'm pretty sure the NSA was already aware that I'm a man of refined taste that only partakes in the finest quality porn.
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You know things have hit rock bottom when AsRock is the most sensible choice.