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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. BruceVC: I have DeuxEx too just sitting there, I haven't got around playing yet. However, I'm so curious about what character you picked for Skyrim and how you're first playthrough is shaping up so far. If you have the time, please report back and deliver some broad sailor-tales about your exploits!
  2. Christopher Bischoff just returned the favour! In his update 16 he does shout-out for Obsidian and Project Eternity, and he thanks them for getting him over his pledge goal!
  3. Actually I think you're the best, you always seem so pleasant, informative and reasonable C2B: I'm actually happy you didn't in a way, because some of the posts here have been hilarious! BruceVC: Thank you! I'll try to live up to all that in my posts from here on, but I'm afraid you'll still have to take my sometimes childish and rash humour.
  4. C2B: No worries, mate! I reckon you're one of the true Obsidian fans here. Even though "Seriously? What the Hell?" was a short fit of nerd rage, you did indeed back down quickly. And I find it adorable that you actually care that much. It's very sweet. Obsidian should be happy to have a fan like you. We all go overboard sometimes, and in this case the entire thread got into a nerd rage mode all by itself. You're the best!
  5. This thread oozes with unwarranted frustrations and exaggerations over a few words from the Obsidian devs that have been blown way out of proportion. They don't owe us anything, neither regular updates nor keeping deadlines they've tentatively put up. Sure, it's disappointing when you look forward to something and then that something is delayed or slightly different, but should such disappointment translate into accusations and flame wars? I for one think not. Having said that, I'm perversely amused by... http://www.youtube.com/watch?v=QBeAjISBb2U Definition of "nerd rage", urban dictionary: 1. nerd rage Indignant, hysterical, and incoherent screaming brought on by video game induced frustration.
  6. I have tried all kinds of weaponry in Skyrim, and I mostly used archery or fun mage combos, as I found the weapon-play to be severely lacking. It was just lacklustre. And it's not much of a RPG Skyrim, it's more of RPG-esque sandbox dungeon and landscape feature delver, but boy, are Bethesda good at that!
  7. Unless a shoutout from Obsidian saves Deathfire the first time around...
  8. I do envy you, you know. That virgin journey into Skyrim was special, and in the Steam thread you mentioned you had a nice rig, so you'll get a nice graphical experience as well, especially if you turn on Bethesda's HD pack. I think it will outdo Far Cry 3 easily. I fear we might lose you for a while here at the forums. My first playthrough went on for something like 133 hours!
  9. Yes, and then the fun soon fades. And invo is my lingo for inventory.
  10. Yup! May I add, refrain from crafting, and add a mod that sorts your invo. You won't regret it.
  11. Drudanae: True! I just stopped playing my second long play thru because I did screw the game up by crafting. So, I did the DLC Dragonborn, and then I ruled the world, oneshotting everything.
  12. Or perhaps do , but no further than getting to a certain step-spiralled peak. In my first play through I played with no mods whatsoever. And that was alright (apart from game-breaking quest bugs I had to correct with the console). But with several mods, expect even more bugs, so try out your mod set-up awhile first. Obviously, Skyrim with mods that you like are much better than with no mods at all. Also, don't forget to pick the mod which show you which books you haven't read. Very neat, indeed. For everything else, see Keyrock's advice. Just go crazy or sneak around like you are a fugitive. Most stuff works.
  13. Non-elemental spells for wizards, look no further! Resistance: Subject gains +1 on saving throws. Acid Splash: Orb deals 1d3 acid damage. Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Daze: Humanoid creature of 4 HD or less loses next action. Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). Light: Object shines like a torch. Ghost Sound: Figment sounds. Disrupt Undead: Deals 1d6 damage to one undead. Touch of Fatigue: Touch attack fatigues target. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. Alarm: Wards an area for 2 hours/level. Hold Portal: Holds door shut. Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mage Armor: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. Summon Monster I: Calls extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands. Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. IdentifyM: Determines properties of magic item. True Strike: +20 on your next attack roll. Charm Person: Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Sleep: Puts 4 HD of creatures into magical slumber. Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Disguise Self: Changes your appearance. Magic Aura: Alters object’s magic aura. Silent Image: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Animate Rope: Makes a rope move at your command. Enlarge Person: Humanoid creature doubles in size. Erase: Mundane or magical writing vanishes. Expeditious Retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Jump: Subject gets bonus on Jump checks. Magic Weapon: Weapon gains +1 bonus. Reduce Person: Humanoid creature halves in size. And this is just 2nd ed wizard/sorcerer spells for level 0 and 1!
  14. Say hello from me, Bruce! I'd like to plug a bit for this recent KS-project: http://www.kickstarter.com/projects/longmier/cat-launch-a-water-propelled-satellite-into-deep-s/?ref=kicktraq CAT: Launch a Water-Propelled Satellite into Deep Space Join the first crowdsourced mission to explore a destination of your choice in the far reaches of space. The Big Idea: Inexpensive CubeSat Propulsion Our vision is to enable extremely low-cost access to deep space. We are developing the CubeSat Ambipolar Thruster (CAT), a new rocket propulsion system powered by the Sun and propelled by water, which will push small spacecraft like CubeSats around and far beyond the Earth. New propulsion technologies can cost billions of dollars and take a decade to build and launch. CAT will be one of least expensive and most rapidly developed deep-space-capable systems ever built. Why CAT Matters: The Future of Space Exploration Space exploration has traditionally been expensive, many spacecraft launched today are the size of a truck and can cost over $1 billion dollars. CAT will be tested on a CubeSat, a small satellite the size of a loaf of bread. CubeSats cost 1,000 to 10,000 times less to develop and launch than conventional satellites. As scientific and commercial space technologies get exponentially smaller, it becomes easier (and less expensive) to place small but powerful sensors on a CubeSat platform. The CAT engine can propel this miniaturized equipment to exciting new locations previously unreachable at such a low price. Hey, you get the chance to send a message out into space as well. The possibilities are endless... "Kilroy was here." "Jimmy Hoffa, come home!"
  15. ...and I backed Stasis! I love the Alien-movies, especially Ridley's first one, and we get neat music by Morgan, as well as breath-taking 2D.art by Chris. Yay!
  16. Remapping hotkeys is a must nowadays for any game calling itself good. Nice to hear that Obsidian is going for great customization.
  17. I didn't even like the Twin Elms concept that much, but a picture like this certainly wins me over. it's less Bergen and Skara Brae and Viking halls, and more arboreal culture fantasy. Wow, great work! :D
  18. Thanks, Lephys! Now I want a honey badger ASAP!! Btw, Obsidian had in NWN2 a weird obsession with badgers, so it's all within the realm of the possible.
  19. Heh! Try a three second googling of "feline troll", as I actually was intrigued by your kitten troll reference. It was an interesting juxtaposition of agility and class versus shambling "bruteness", as it were.
  20. Justin: If time and resources allow it, please make plenty of varied battle music as well, and preferably furnished with something reminiscent of those neat intro and outro transitions you had for FNV! Battle music is important in a game like this, and for both mood and pacing, I reckon. That said, tunes like Begin Again, are just as important. Imagine entering some tavern and hearing sweet nostalgic melancholy of that magnitude. Mmm...
  21. No, nothing of the sort. You're just a D&D nerd in possession of fine taste and humongous curiosity, sprinkled with a character rollaholic syndrome, all of which I approve wholeheartedly.
  22. "What's the ONE Thing You've Wanted In RPG's Over The Past Decade?" A friend, an in-game friend that I love and that will always stand by my side (like Frodo's Sam), or perhaps of the more quirky kind (like Snoopy's Woodstock). Morte was perhaps the closest one in any CRPG, and he was a floating, cackling cranium! Imoen was very far from it, she only made me plan heinous crimes for her, and sure enough, in came BG2. Khelgar was like a fun, loud and tipsy guy you meet at a pub. Fun the first fifteen minutes, later on, not so much. Get me a true friend, Obsids, please!
  23. Wombat: Of course, it's impossible to predict the creative outcome regardless of the dev team composition. I'm just hoping till I turn blue that this will turn out really well this time. Nonek: You're dead on right about the trend seen in CRPGs over the last 20 years, and also about the fact that a rich and reactive environment can tell its own story to a remarkable effect. One example to me would be Dunwall in Dishonored. Sure, it's pretty easy, as it's plague-ridden and mostly abandoned, but they have done it so darn well. My point is that it takes a lot of work to make it happen, and often dev teams making CRPG in the past has had the pressure of the publisher to deal with, and this aspect is the easiest one to cut. Like you, I want to see loads and loads of stuff not connected to the core experience, but not in the way Skyrim does it (cookie cutter fetch quests all the way), but I'd like to have unique stories, tonnes of lore, and glimpses of everyday stuff, preferably with a twist or two, and of course lots of interaction between party members, animal companions and NPCs.
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