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Everything posted by IndiraLightfoot
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Are they even listening to our feedback?
IndiraLightfoot replied to ctn2003's topic in Backer Beta Discussion
Helm: They do listen, I assure you, but that's not the same thing as adapting the game at our beck and call. Fear not, young Padawan. Those systems can be remade and be heavily tweaked. Also, hopefully, we'll get to see stuff that will get us that comfort-CRPG-feel back. As for promises. It was a Kickstarter, so basically we donated money for a good cause in the hope that it will turn into something we really enjoy playing, nothing more, nothing less. These coming months will tell If I am right. Until then, chin up. -
Are they even listening to our feedback?
IndiraLightfoot replied to ctn2003's topic in Backer Beta Discussion
We are looking to release it tomorrow. We have a build that looks like a good candidate (but main menu music stopped working). We are going to do a few fixes tonight and we will either push out tomorrow's build or, if tomorrow's build has problems, we will push out tonight's build. Wonderful! If I understood this correctly, we'll get a new build today, and knowing Steam, possibly around 19:00 CET. I wonder which class I'll roll up this time. Perhaps a cipher. No patch yet, but it should be this week. Not to get your hopes up too much, guys, but read the first quoted posts in my post here. If we are really lucky, the patch may drop in about one hour from now! Please, let it be true! -
Do you want experience from combat?
IndiraLightfoot replied to DnaCowboy's topic in Backer Beta Discussion
DigitalCrack: Good post! I am one of these mavericks you refer to above, heh! One thing to remember, though - the game should be scripted good enough to survive that kind of free-roaming and NPC-ignoring even if it doesn't deal out combat xp. Also, and this is a bit funny, actually, not giving xp per kill is actually making the game more prone to gamebreaking bugs, having people get stuck. Why? Since the xp dish-outs are so rare, any hiccup in triggering quests or in getting the quest flagged as done, will severely gimp the unfortunate player. One or two such incidents, and it will be impossible to proceed or at least beat certain key encounters. -
Karkarov: That's a given. What I mean is that there's a gap where you get the music and the enemy rings start moving towards your party (you have become their targets, clearly). However, if I wanted to cast defensive spell or use any combat ability (that row of icons), I was unable to (it wasn't available yet), when I played the beta. Like you said, it was the first hit from the enemy that was the cue, or at least close contact somehow.
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Are they even listening to our feedback?
IndiraLightfoot replied to ctn2003's topic in Backer Beta Discussion
Gosh! You have just opened Pandora's box with this thread. Not a good idea. Personally, I'm convinced that they are listening. I've been following OE closely since they released NWN2, and they have always been a company that listened and adapted to all kinds of feedback. Even our wishes, in fact. After a few of us fans had some lists going of what to include in the expansion after MotB, they actually took that to heart and fulfilled almost all of them. That was very grand of them. Right now, I feel this kind of thread doesn't serve any purpose but giving post carcasses for the vultures to feed on and splatter about. It's not constructive in the slightest. I vote for it to get closed, or perhaps be moved to the General Discussion forum.- 159 replies
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I really like how the combat music ushered you into the fray in the IE games, and it was reliable. Right now, combat music starts, but it will take time and closer engagement with the enemy before you get to use your combat abilities. This needs fixing.
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Aarhus is a nice university city, with a great climate. It feels small for being such a populated urban place. Over one million people reside there. Have fun. For some reason, when I was there a couple of weeks, I noticed one big difference from the eastern Baltic. Almost every dinner and diner had steak as its main thing on the plate. I got flashes from Australia all over again. Mind you, this was 20 years ago, so things may have changed considerably in Aarhus, including food culture and diet habits. Plenty of smokers as well, back then. Also, enjoy the parks and the woodlands there: "Ud I den dejlige natur!"
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Backer Beta Patch Coming Soon
IndiraLightfoot replied to BAdler's topic in Backer Beta Announcements
We are looking to release it tomorrow. We have a build that looks like a good candidate (but main menu music stopped working). We are going to do a few fixes tonight and we will either push out tomorrow's build or, if tomorrow's build has problems, we will push out tonight's build. Wonderful! If I understood this correctly, we'll get a new build today, and knowing Steam, possibly around 19:00 CET. I wonder which class I'll roll up this time. Perhaps a cipher.- 129 replies
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In a matter of minutes I finally get to play BGEE on Steam. After some quibbling with Beamdog about their installer getting stuck in AV-filters and crash issues, they still refused to let me trade in my Beamdog key for a Steam one, so I bit the bullet an bought a Steam copy. It's one of my all time favourite games, after all, and kudos to Beamdog for keeping it updated. All this PoE beta has whet my appetite for it, and that font size option, plus quick loot, was enough to get me juices flowing once more.
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Hehe! Now that would be a first. You get to pick your doll, and you can do really evil playthroughs (mature rating for those), or be a doll good as a scout, helping all ladies over the streets, and return lost cell phones to their despaired owners (two decades ago, that would have been cats in trees).
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DCParry: That's so very true. I experimented with all those "pause when..."-settings, and there seems to be a vast difference between an enemy going hostile and charging you (it may even reach you, perhaps even land an attack), and that's the first time the skills of my party is selectable. So, in all, it can take like seconds, and even tumultuous battle visible, before combat really has started for the player. I'm not looking for D:OS pretty horrific way, where a bark string floats up, saying "FIGHT!", but this needs to get much clearer.
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Heh, well the story in D3 is mediocre at best. Bombastic and quasi-religious + some heaven-and-hell hogwash. It's tolerable. I very much preferred the story and atmosphere, although of course revolving around the same theme, in D1, and also a bit D2. As for itemization, RoS was a huge improvement over vanilla D3, speaking legendaries. Furthermore, overall, the clarity of items and their function is pretty much top-notch, also artwise in D3. They excel at that.
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Grotesque: I like Diablo, it's a darn good ARPG, so you have my fullest support, this goes even for its latest reiteration, but Karkarov meant "hack" as in "hacking computers".
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Alright, I'll take that hubris back and stick it on me forehead, but EA will get "greed" tattooed onto their sweaty, furrowed one. Why, this harsh tone, you wonder? Because charging tens and hundreds of bucks for some new skins, digital furniture and a couple of pets, calling them "expansion packs", with their big target market being kids, is right down there in the sixth circle of hell, among the lolly stealers and water monkey salesmen.
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Cat Food: I feel compelled to agree. It's like a round-edged Minecraft meets Chucky the evil doll. What can go wrong?
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Josh Sawyer visually explains Attack & Recovery
IndiraLightfoot replied to TrueMenace's topic in Backer Beta Discussion
You're onto something super-slick and intuitive there! It really would benefit from simplification.- 87 replies
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Josh Sawyer visually explains Attack & Recovery
IndiraLightfoot replied to TrueMenace's topic in Backer Beta Discussion
I wasn't really advocating realism here, but I appreciate your observation. I'd rather he push realism for attributes (as an aspect of role playing) than in weapon vs weapon balance. Thanks, and we're in agreement on that. More realistically weighted attributes, yes please.- 87 replies
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EA is pretty much preventing me from even trying DA:I, since I don't want their Origin game portal installed, so I have a bone to pick with them right there, and Sim City IV recently and forced online mode at launch, let's not even go there. I feel sorry for all the dev teams, but the EA management, not so much. EDIT: Their games remain super expensive throughout as well, it seems, like Sims 3 and Spore, despite them being several years old. It reeks of greed and hubris.
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About stamina/health and an idea how to fix it
IndiraLightfoot replied to Zwiebelchen's topic in Backer Beta Discussion
This makes me think of something else entirely: the adventurer's hall, and Josh saying something to the effect of "For people who want more combat/xp (He used weird words for it), we encourage people to use the adventurer's hall for swapping out characters in the later part of the game" -something like that. And I just realized, it would be cool if they game rewarded you for sticking with your party members more. I really disliked the vanilla OC in NWN2, where you even had to swap out companions several times. I'd love to see some frequent flier bonus for those that stick to my bandwagon, as it were. -
Josh Sawyer visually explains Attack & Recovery
IndiraLightfoot replied to TrueMenace's topic in Backer Beta Discussion
Valorian: Interesting point. As a seasoned wood chopper, I know my way around axes. I chop with various axes, and go both 1H and 2H. I can tell you that if I do a full-force, but still aimed, chop at something and hit, the recovery time is considerably faster 1H than 2H. However, done correctly, a 2H strike is more forceful and often faster, swung sideways, but in a vertical chop, it's pretty even, still talking full-force here.- 87 replies
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Josh Sawyer visually explains Attack & Recovery
IndiraLightfoot replied to TrueMenace's topic in Backer Beta Discussion
Well, if anything, you may have accidentally solved the lack of weight to attributes problem. What if Might 3 only was enough for daggers and stilettos, and that you needed Might 16 for 2H-swords, for instance. Same thing could work for spells and talents. Then we could disregard their relative light-weight and those sliding scales, and get a bunch of useful thresholds to ponder over when we're making builds.- 87 replies
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Josh Sawyer visually explains Attack & Recovery
IndiraLightfoot replied to TrueMenace's topic in Backer Beta Discussion
I just love how ambitious Josh is on stuff like this. Still, I couldn't help thinking, what if all of those cast, attack and recovery rates were instead translated into an attack order for all the characters and critters involved in combat, and then it was locked into some kind of invisi-turn (of the fake kind, like in NWN2, for instance) system that just decides the order of the engagement taking place.- 87 replies
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The Great Beta Backer Battle Tactics Thread
IndiraLightfoot replied to swordofthesith's topic in Backer Beta Discussion
I like your style, swordofthesith! We definitely need more positive threads like this, when people like me tend to get snagged on negative bits and pieces and other criticisms. I'll pass on giving you go-to characters, though, until I get to try out the combat for real, and also, until I get to level up. This will be fun. -
Do you want experience from combat?
IndiraLightfoot replied to DnaCowboy's topic in Backer Beta Discussion
redneckdevil: That may be true, and it certainly depends on which version of D&D you were using. For instance, oldies like me, recall when D&D was overtly inspired by figurine wargaming, and in that context, giving simple xp per kill or combat made lots of sense. The "deeper" RPG of it all developed out of that strategy game. TSR stood for "Tactical Studies Rules" - No, I am not kidding! Still, for a CRPG, and then especially for an IE-game successor, this became something of a canon and a tradition, and breaking it is not only daring, but also painful for many people. Actually, I'd prefer if we kept our discussion about xp in PoE to whether it fits in a combat-heavy computer game.