Everything posted by PrimeJunta
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For the Expansion: Belt Quivers!
BTW @Nonek he did shoot arrows which penetrated chainmail + gambeson in that video. @Mangonel I dunno if in-close bow-fu infantry ever figured much in warfare, but mounted archers certainly did. Being able to shoot from horseback while charging at an enemy formation, or, worse, when being engaged by an enemy would require skills much like he was demonstrating. (And I'm quite sure that bow hunting is a different set of skills yet.)
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PAX South 2015 live thread
Yeah, y'all are so charming it's a wonder they don't want to hang out here more.
- Original IE Mechanics: Health and Death, no endurance
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Thieving skills ?
FWIW I don't think I've ever pickpocketed in the IE games. It's not like there's a shortage of stuff in them even without it.
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Betabackers: Are racial bonuses important?
No, you didn't. In BB278 -- the one you loved so much you qq'ed for a refund, remember -- Deflection (still not "armor class") was not affected by any stat. It was determined exclusively by class, talents, and gear. Dexterity governed Accuracy. Yeah, if. If only the attributes let you pump Deflection. Oh, you know what? It does! In BB392, that is. Not in BB278 you loved so much. Aren't you happy they accommodated your wishes on that? (snip ramble based on that particular misunderstanding of what the attributes actually did) On the contrary, the possibility to pump Deflection was added to the system. The original attribute system did not let you do what you say you did. The current one does. (Or, OK, would, if the numbers weren't so badly out of whack your Deflection is as good as useless since they're going to ream you anyway. I hope this changes in the next build.) You know, it is considered good form to at least have a basic understanding of the thing you're criticising, before you criticise it.
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Betabackers: Are racial bonuses important?
There. Is. No. Stat. Called. "Resistance." You're making that up. There is Concentration which is opposed to Interrupt, and was determined by Resolve. The defense stats are Deflection, Fortitude, Reflex, and Will, and Accuracy is used to attack any and all of them. In which system? Not P:E, that's for sure. In which system? Not P:E, that's for sure. Speak for yourself. It certainly doesn't, and didn't, exist in P:E. There is no stat named "armor class." There is a defense named "deflection" though. You mean deflection. Yes, you would want to pump Accuracy for such a build. Yes, accuracy is crucial for everyone and everything. You do realize that they removed Accuracy from the stat system against Sensuki &co's advice, right? (I like it, FWIW -- accuracy is so crucial to every class that it's a bit of a must-pump stat unless you nerf the effect to oblivion IMO.) Except that grazes are not "full magical hits." Grazes are grazes. Accuracy determines whether something's a miss, graze, hit, or crit. If an attack does more than one type of damage and/or attacks more than one defense, they're calculated separately. There is no such thing as DnD's touch-attack spells, where a graze would result in a "full magical hit." Disengagement attacks (not "attacks of opportunity") are indeed brutal, which is why it's crucial to break engagement in some way before attempting to retreat. (I don't think the AI ever attempts to retreat if engaged by the way.) It's pretty damn clear you didn't, though, or if you did, you had no clue of what's going on or what the attributes and stats actually did or do. That rambling was remarkably incoherent even by your standards. I didn't understand a word of it.
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Betabackers: Are racial bonuses important?
There is no "resistance" stat, and never was. You may be thinking of Concentration though, but given how confused you clearly are about the game's mechanics it's hard to take anything you say seriously at this point. And you claim to have turned this into a PnP system? :boggle: And since in P:E all attacks, including touch attacks, rely on Accuracy to hit, and there is no such thing as "armor class"... well. Your imaginary system maybe. You clearly have no idea about what the actual system in P:E is, or was like though. But keep talking, this is amusing.
- bad design decisions
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bad design decisions
I don't think he does. I think he just dislikes automation. The more the game's built around supporting and granting purpose to automation, the less there is to react to in combat. So, it's a feasible point. It would be like saying "first-person-shooting can take a hike." Doesn't mean people can't play games with first-person shooting and like them, but maybe he doesn't want to see this game bend itself to fit that design feature. It's also a matter of priorities. Every hour spent designing and implementing automation is an hour not spent on something else.
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For the Expansion: Belt Quivers!
Hey, that sounds familiar! Maybe Josh is a simulationist after all...
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Original IE Mechanics: Health and Death, no endurance
I like the endurance/health mechanic. I.e., I didn't find death in the IE games scary. Instead, I found it dull and tedious. All death meant was a reload, and that was prompted by even a single party member going down (until I was high level enough to have Raise Dead.) I prefer P:E's system where only a TPW is a reload, and with strategic cost for getting knocked out. That makes winning a tough fight only barely both feasible and rewarding, and therefore the fights that much more exciting.
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No room for more tactical combat?
My bad, it doesn't. I thought it did since it's based on D&D3, and they're quite central to its combat.
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Ciphers and chanters gaining additional spells?
The Cipher's stuff, yeah, but the Chanter's not so much. They are actual phrases they sing or shout, so it would be entirely lore-consistent that they'd learn more as they wander the length and breadth of Eora.
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Betabackers: Are racial bonuses important?
can't be arsed to copy-paste a System Reference Document
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Thieving skills ?
I don't know how emergent the pickpocketing gameplay in the IE games was. All the goodies you could pickpocket had to be placed there by the designers after all.
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Betabackers: Are racial bonuses important?
See, that's your problem right there, archangel. You constantly confuse your personal opinions with a "neutral point of view" or "general consensus among backers" or whatever. I don't really have an agenda, either, other than I'd really like a game I'd really like to play. I do have opinions, of course, which include a general dislike of DnD mechanics and an immense affection for much of its content, but I don't make any secret about that -- and I'm not about to change or hide those opinions just to please you TYVM. Only personal opinion is yours. I cba to c/p SRD that beats all your points. Go read it yourself. Yep, archangel doesn't have opinions, he only states objective truths. :eyeroll:
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Betabackers: Are racial bonuses important?
Which stat system are you talking about, DnD's or P:E's?
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Betabackers: Are racial bonuses important?
See, that's your problem right there, archangel. You constantly confuse your personal opinions with a "neutral point of view" or "general consensus among backers" or whatever. I don't really have an agenda, either, other than I'd really like a game I'd really like to play. I do have opinions, of course, which include a general dislike of DnD mechanics and an immense affection for much of its content, but I don't make any secret about that -- and I'm not about to change or hide those opinions just to please you TYVM.
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Betabackers: Are racial bonuses important?
Ne, I think he's genuinely butthurt. What I find amusing though is that he got his refund, yet he insists on continuing to mope here bemoaning how awfully the game is treating him while talking down to us poor fools who don't share his take on it. Even those who are butthurt about it for different reasons. Ah the humanity...
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Ciphers and chanters gaining additional spells?
I seem to remember Josh mentioning that Chanters at least can find phrases during their adventures. That was a long time ago so it's possible I'm mistaken and/or they've changed it.
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No room for more tactical combat?
That's a matter of perspective really. What you focus on. I just gave NWN and NWN2 a short whirl too, and from where I'm at P:E combat is waaaaaaaaay closer to the IE games than them. Also IWD2 is an IE game too, the last one in fact. I'll have to give that another spin as well; I have a hunch the combat might actually be pret-t-ty close to P:E because it has AOO's which are similar to engagement in many ways.
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Betabackers: Are racial bonuses important?
It's not like DnD attributes were particularly simulationist either. I'll give you STR, but the others are entirely gamey and arbitrary. CON - the toughness of your bones and thickness of your skin has nothing to do with your immune system or ability to deal with poisons. DEX - watchmakers do not necessarily make great gymnasts, and vice versa. INT - the ability to do maths is unrelated to the ability to write a book, and neither has anything to do with the ability to find a secret door. WIS - bullheadedness is just about diametrically opposed to a knack for getting deep, intuitive insights into things or understand someone else's motivations. CHA - same stat covers Azog the Defiler (intimidation), Brigitte Bardot (seduction), and Miles Davis (good at playing a trumpet). Makes no sense.
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Betabackers: Are racial bonuses important?
Haha wow. Are you for real? That's .sig material right there.
- Friendly Fire Toggle
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bad design decisions
Hehe. If there's one thing these forums have taught me, it's that people fixate on really different things. One person's footnote is a central, inalienable part of another person's experience. For me that would be the lore, worldbuilding, and writing. Fortunately that was never in question for this project, given Obsidian's excellent track record in that respect, not to mention what the project leads have done in that area before. I love Fenstermaker's work, MCA is MCA, and Josh's meticulous history-nerdiness and the way he's worked that into the lore is fantastic. I get bored of fantasy combat simulators pretty quickly if that's all they are. I want lore and/or story, ideally both. If it has great combat gameplay on top of that, I'm ecstatic.