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Everything posted by PrimeJunta

  1. Wouldn't that depend on how it's implemented and balanced with the rest of the system?
  2. You know what I'd like? A game that deals with armor encumbrance realistically. You'd travel with pack mules for your stuff and only wear and carry gear appropriate to the circumstances. This would make room for a much wider range of viable armor for different circumstances, and open up possibilities for interesting tactical gameplay; for example, ambushing a group of enemies who are not prepped for battle - i.e., have their battle armor packed up for transport rather than on their backs, and are unarmed or only lightly armed - would give a real advantage. Being at the receiving end of such an ambush could make for interesting challenges too. Naturally the UI would have to accommodate for this, letting set up different armors and carried inventories e.g. for city, bushwacking, or pitched battle, and switch between them without having to manually click-n-drag every piece of gear. So you'd wear light leather armor form wilderness scouting or caving, ordinary clothing with maybe a dagger hidden in a boot for the city, and your best and heaviest armor if you were girding your loins for a pitched battle. I'd be surprised if P:E was the game to actually do this; it would very much break with cRPG convention and the "Infinity engine" inspiration, but one can always dream...
  3. The setting seems to be pretty strongly Eastern-influenced to me. For one thing, there's the whole souls and reincarnation thing with the debate over the nature of gods (actual gods or merely very powerful reincarnated/reborn beings), which is an actual major point of contention between Hinduism and Buddhism. For visual and architectural influences, check out the building in the wallpaper picture: From where I'm at, that looks a lot like a (ruined) Japanese, Chinese temple, especially the hanging bells. On the other hand, Cadegund and Edair at least are obvious Westerners, and Sagani has the feel of a Siberian nomad. It looks like the world of Eternity is culturally extremely diverse. I trust Obsidian intends to have it all mesh rather than just being a random jumble of cool-looking characters. And I certainly don't see any problems fitting monks into the setting, whether they're "Eastern" or "Western" in flavor.
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