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vv221

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Everything posted by vv221

  1. That’s a bug I really like My suggestion to fix it would be to put an end to the exclusivity and add the backer and pre-order items to all copies of the game in the next update.
  2. And by carefully planning the "base versions" it would avoid the patches to grow too much in size… Okay, I think I got it and I approve that it would be a good method!
  3. Just so you see I’m not making up what I’m writing here There’s been 8 published versions of PoE that I can think of: 1.02, 1.03, 1.04, 1.05, 1.06, 2.0, 2.01, 2.02 To be able from a single file to patch any version to any other version (later version, let’s forget downgrading here) this file would need to include 28 patches. Now I take the average size for one patch from the ones I’ve built (keep in mind they’re lighter than the official patches): http://www.dotslashplay.it/patchs/pillars-of-eternity/ It averages to something close to ~87MiB (we would need more patches for a better estimation). So we would already be at something like a 2.4GiB "meta-patch" today! Bigger than what you had in mind? ----- What I’m saying here is that we actually need an improved patching method, but a single all-purpose "meta-patch" is not a viable solution. ----- EDIT: I’m wrong in what I’ve written here. Like Ineth suggested we could end up with something (much?) lighter with well-crafted incremental patches (the meta-patch would need to include 7 patches instead of 28). I didn’t keep the incremental patches I wrote for PoE, otherwise I would have done the maths for them too…
  4. It’s a problem with how patches are built actually. To be able to patch a game from any version to any other version from a single file you would need an awful lot of data and meta-data, and that would lead at some point to a really huge file. What could be (should be?) done however is multiple patches, each one working on a different version of the game and patching it to the last one. So you would just need to download a single patch depending on the version of the game you’re using, instead of having to download one patch for each version you’re behind the last one. That’s bad design I hope it won’t be the case anymore when Galaxy goes out of beta.
  5. This would end up in a *huge* patch. It would work on any version, and could patch it to any other version, but in the end the patch itself would be bigger than the whole game.
  6. I tried to apply the patches only the "old-school" way: 1. GOG official patch for the base game 2. my unofficial patch for the extension It works that way, but I can’t say if it will work the other way around, and it will definitely not work if you skip one or the other.
  7. Looks like a bug tracker would be a good addition to the GOG website…
  8. Wrong. No mods or console use or anything and my patch installation had missing files problem. If you’re using the Linux version, please open a thread about this in the "Technical Support" subforum and I’ll try to help you find what got wrong. If you’re on Windows or Mac OS I won’t be able to help, I know nothing about these.
  9. I guess you won’t have any problem as long as you don’t install mods on your game. I wouldn’t be surprised if all the people having problem with "manual" patches have modded their game at some point prior to trying to install the patches.
  10. There’s no tracker, but I’m sharing them 24h/24. Depending on your luck it might take more or less than 20 minutes for the download via BitTorrent to start. No problem if you switched to direct download, I put the files there so you could Just please add them to your BitTorrent seeding directory afterwards, so that the next one interested in these patches may not have to wait 20 minutes or more before finding a peer. By the way, I tested them only on my machine so it would be nice if you could confirm that everything work as intended on your side too. ----- I guess it would be a good idea to add a tracker to my future .torrent, but I first need to learn how to set up one. If you have some hints about this they would be most welcome
  11. Unofficial patches for GOG version of The White March, Part 1 just went live!
  12. Hello fellow GNU/Linux GOGers! As you most probably know GOG does now provide patches for Linux games. Which is great, they’re quick to download and easy to apply so you might think it would be the end of my work on unofficial patches. At least that’s what I thought… As you most probably noticed, especially if you have a poor Internet access, GOG does *not* provide patches for The White March, Part 1, and you’re stuck downloading the whole ~2.8 GiB each time it gets updated. Well, you don’t need to do it anymore Like I did previously with the base game, I’m now building patches for its extension, and I’ll keep doing it until GOG takes care of this themselves. So you just need to go to the following page for download links and instructions: unofficial patches for Pillars of Eternity Your feedback is welcome here, as well as your thanks, calls for help, reminders I’m late for a patch, etc. I hope your bandwidth will like the work I put into these patches
  13. I absolutely can do this, and I’ll try to have the first patches online for the week-end. I’ll keep you tuned ----- Week-end is early, patches for TWM Part 1 have gone live: Unofficial patches
  14. Since I can’t edit my posts, I had to open a new topic to provide up-to-date links: https://forums.obsidian.net/topic/82486-linuxgog-install-poe-extensions-on-debianubuntumintetc/ 2.02 is already supported on the new page
  15. Hello fellow Debian users, Ubuntu lovers and Mint freaks! Here you’ll find scripts allowing you to build .deb packages from your GOG-provided MojoSetup installer (.sh) of Pillars of Eternity. You can install them through DPKG and remove them through any APT front-end (apt-get, aptitude, synaptic, etc.). Scripts and usage instructions can be found on the following page: Pillars of Eternity I hope you’ll enjoy the comfort provided by these scripts as much as I enjoy writing and tweaking them
  16. /!\ This thread is now obsolete, here you go for up-to-date instructions: https://forums.obsidian.net/topic/81354-linux-install-poe-extensions-on-debianubuntumintetc/
  17. 2015-08-26, supported versions: Pillars of Eternity v2.0 Kickstarter & pre-order exclusive content The White March Part 1 v2.0
  18. /!\ This thread is now obsolete, here you go for up-to-date instructions: Install PoE & extensions on Debian/Ubuntu/Mint/etc. ----- Hello fellow Debianists, Ubunteros and Mint addicts! Here you’ll find scripts that will build .deb packages from your GOG installers of PoE. These packages can then be installed via the standard way (dpkg -i package.deb) and will give you the possibility to have your game as well integrated to your system than if it came from official repositories. Here you go for the download links and usage instructions: https://debian-facile.org/utilisateurs:vv222:games:pillars-of-eternity And there you go for instructions in French: https://debian-facile.org/utilisateurs:vv222:jeux:pillars-of-eternity Every feedback is welcome here, be it positive or negative I hope you’ll enjoy the comfort provided by these scripts as much as I enjoy writing and tweaking them. Let’s game!
  19. Actually that’s the exact place I’d go looking for such projects. In General Discussion it’ll quickly get drowned under more "hype" threads.
  20. Any reason you’re using that specific text formatting in your post? It makes it quite painful to read…
  21. If we have an official source for this, I’m instantly withdrawing all of my concerns about the decision to split the expansion in two parts!
  22. Actually you can copy the exclusive items between multiple installations of the game. Not that it would make this kind of "exclusive translation" more acceptable in any way.
  23. Actually I hope they won’t, I’d prefer they show the project some support instead (be it financial or access to source code). An inclusion of the TSLRCM in its current state would probably make future updates to this project an awful mess. I think they would need to develop two parallels version, one for the original game and one for the Android one. I’m actually expecting something else from this port: an official GNU/Linux version.
  24. You should be presented with an option to re-spec you characters when loading a pre-2.0 save for the first time in 2.0. Whether you choose to do it or not, the attributes/skills will get the new characteristics 2.0 is bringing along.
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