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Hello fellow Debianists, Ubunteros and Mint fanatics! I’m here to present you a way to convert the .tar.gz archive sold by GOG.com into .deb packages that can be natively installed on your distribution throught tools like DPKG, and removed through APT (synaptic, apt-get, aptitude, etc.). The building process is done through a shell script that should work "out-of-the-box" on any Debian-based distribution. So, here are the scripts: version 1.06, GOG release 184.108.40.206, French version: http://www.dotslashplay.it/scripts/fr/play-pillars-of-eternity_gog-220.127.116.11.sh version 1.06, GOG release 18.104.22.168, English version: http://www.dotslashplay.it/scripts/en/play-pillars-of-eternity_gog-22.214.171.124.sh (updated on 2015-06-04) old versions of the scripts are kept online in case you need them (if you want to convert an old archive): French versions: http://www.dotslashplay.it/scripts/fr/ English versions: http://www.dotslashplay.it/scripts/en/ Choose the one corresponding to your version of the game, the language is just the language used by the script, and has no effect on your game language. Now, how to use it? 1. Download the script, and place it in the same directory than the game archive (gog_pillars_of_eternity_126.96.36.199.tar.gz). If you own some GOG DLC (gog_pillars_of_eternity_dlc1_188.8.131.52.tar.gz, gog_pillars_of_eternity_dlc2_184.108.40.206.tar.gz and/or gog_pillars_of_eternity_dlc3_220.127.116.11.tar.gz), put them in the same directory; 2. Run the script via sh: sh ./play-pillars-of-eternity_gog-18.104.22.168.sh3. Everything beside this point is automated. Just wait a dozen minutes, and the script will end by giving you the command to run as root to install the freshly built .deb packages. 4. Enjoy the rebirth of old-school RPG on your favourite GNU/Linux distribution! ----- Feedback of all kind is welcome here, positive as well as negative, feature requests will be listened to and worked on as much as possible. ----- Advanced usage
SYSTEM SPECS Game Version: v22.214.171.1240 / GoG Operating System: Linux Mint 17.1 / Xfce 64 Processor: 4x Intel® Core i5-3470 CPU @ 3.20GHz Memory: 4001MB Resolution: 1280x1024 OpenGL Renderer: Gallium 0.4 on AMD CAICOS Monitor Number: just the one! CURRENT BEHAVIOUR After a map loads* there is a chance the area landscape will display in a large pixelated fashion. (*either loading from the main menu or in-game by clicking a map transition icon) Larger maps are more likely to display incorrectly. If the game is reloaded, there is a chance the map will load with correct display. However, Copperlane will not load with correct display even with reloading the save file before or after entering Copperlane. I suspect this is from Copperlane's large size relative to the smaller maps in early game. EXPECTED BEHAVIOUR After a map loads I will see the lovely landscape without big blocks. (Unless those big blocks are pillars! ) STEPS TO REPRODUCE ISSUE Load attached save file. See pixelated map. (The problem is likely specific to something in my system: graphics processing or operating system or such.) BUG SEVERITY Near game-breaking. (You could still technically bumble around, interacting with blocky maps with much difficulty.) ATTACHMENTS 2 jpgs 1 log 1 savegame Dropbox Link Here EDIT - For extra determination while fixing this bug, listen to this wicked violin sonata. It's kick ass! :3 EDIT 2 - Updated Dropbox link.