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Hiro Protagonist II

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Everything posted by Hiro Protagonist II

  1. FFS. Oh how this game has turned out. There was the argument from those who were against kill xp that the reward for engaging in battle was the loot. Now Obsidian gives us trash loot or no loot and just a few coppers and we now have people saying they're okay with this.
  2. The communication has been pretty woeful to non-existent over the last couple of months.
  3. I'm guessing there's more than two party members in that mess. No idea about enemies. Oh, I just realised there's some crystal eater spiderlings in there. Again, no idea how many.
  4. Yeah. Why even have it in the log. You could just say BB Rogue hobbles enemy for x seconds.
  5. In all fairness, you have no idea what you're talking about. Bags of holding, gem bags, potions cases, scroll cases had a limited amount you could put in them. And I always had to have a couple of scroll cases, gem bags, etc over a few characters to be able to pick up everything and even then I would fill them up.
  6. You're wrong. You don't speak for everybody on this forum. If you don't want to see Qistina's posts, there's an ignore function. Use it. Qistina, please go ahead and post. I can speak for myself by saying I enjoy this thread for the entertainment value, seeing where things go, especially your posts and how people react to them.
  7. Weasel words. One of these days Kjaamor, you might want to stop using weasel words.
  8. Never said that at all. But go right ahead Lephys and quote out of context like you usually do. Interesting that you ignore what I said about the Fighter and apparently there's 'plenty of ways' for that Fighter to retreat. Still haven't seen the 'plenty of ways' with the Fighters own abilities. Considering how you may have used those abilities during an encounter due to tactical reasons. Perhaps you can try actually playing the game and tell us with your experience? That would be nice to see.
  9. Bold underline emphasis. And this is where the whole point comes down to. If you use those spells/abilities earlier in the encounter because it's not immediately clear that you should save them for later for a hypothetical retreat, then you could open yourself up to problems later in the encounter as you have very limited or probably no way of retreating for a character. And you're okay with this on the EASY setting. After all this is the thread from a casual gamer.
  10. I never said there was no choices to be made. I asked what those 'plenty of ways' were and later responded with the Fighter. Considering a lot of those ways Jon of the Wired mentioned are class specific. eg. Whisper of Treason isn't for a Fighter. How do I use that for a Fighter? I asked how my Fighter would retreat if he had already used knockdown earlier in the encounter and doesn't have it and classes (like the Priest as an example) aren't in my party? No, sounds like you chose a rather bizarre and schizophrenic way of responding. I know it's kind of hard to grasp comprehension.
  11. ROFL. So it takes three different classes in PoE to get up to a similar level as one class in an IE game but even you admit that it's still not quite there yet with an IE Wizard because it's still missing spells like invisibility and teleport. This is hilarious. You guys are still trying to defend PoE with your weak arguments.
  12. So explain to me how it's tactical and strategic to use knockdown against multiple enemies in melee engagement with your fighter to retreat? Perhaps you could for once give an explanation instead of your usual stupid comments.
  13. No doubt it's not problematic for you? Limiting yourself to using an ability for that hypothetical retreat that might never come?
  14. So I should hold onto those powers like knockdown for times when my fighter's health is low and for disengagement attacks. Because if I used knockdown earlier in an encounter and have no way of escaping later, then my fighter could be screwed. And if I decide to not have a Priest in my party? I'm not asking for an exhaustive list, I only asked since you said there were 'plenty of ways' to do so.
  15. Can you list those 'plenty of ways' to do it in the game..
  16. I have to wonder if people actually played the IE games, tried out the different spells, read the spell descriptions or even understood what the spell descriptions meant and how effective they are in the game, especially the end game. But then I've already come across someone who couldn't understand the difference between dispel and remove magic. So it's no surprise there are people arguing they can't work out how to counter an imprison spell or wasting a precious slot. No there's no wasting slots when there's quite a lot of low to mid level spells that are not just useful but also very good to use in the end game of BG2 and ToB.
  17. On my recent playthrough with my new group, I'm at Damonta and Aberforth just won't die. I'm picking up animals left, right and centre for the achievements and when one dies, I pick up another. I don't have any attachment with the animals for this group but geez, the enemies just seem to ignore Aberforth. I know I can dismiss him but can't be bothered. The dogs, rat and goats I've picked up have all died but Aberforth still marches on with his 1 hp.
  18. My themed party is modelled after Battle Angel Alita. One of the best post-apocalyptic manga series I've been reading since the early 90s. I just wish James Cameron would get around to making the movie. He was waiting for the technology to catch up and I think it's caught up now but can't really say. It'll be a pretty hard movie to make. I'll be maxing out Alita's, Sechs and Dr Ido's AR skill pretty soon and will be going with Brawling, Blunt and Bladed weapons but not actively using them until LA to see how they shape up in the end game. Will be pretty funny seeing those three characters perform as they do in the manga with martial arts. My leader Zazie is purely an Assault Rifle character as is the case in the manga. Also, it was good to see what the cut off point for a leader. 6 skills is one skill too many and I shouldn't have taken the dialogue skill. I should've given it to the character who has 9 in AR and it would still be a good party. I do think the five skills I mentioned is pretty good for a leader.
  19. For me, while my leader is benefitting from being ahead of my core team with extra skills as well as putting more points in skills at a higher level. It's the other three team members who've also really shined because of their high AR skill. All three are nearly or just as good as Angela. I mean one already has a 9 in AR at level 16 while Angela has 9 in AR at level 22. Admittedly I did put a couple of points in Outdoorsman for Angela to avoid every single random encounter on the map. Rose having a 10 in AR makes it easy as well. I don't recall having both combat and non-combat skills so high for my 3 core team members in previous runs. When you have skills like toaster repair at 8, mechanical repair at 7, every check is 100%, it becomes really easy. My three guys are more like L.A. equivalent with their skills and I can see them maxing them very early. 6 skills is a little too much for a leader imo. I should have given the dialogue skill to one of the other team members and kept it at 5. But with my themed party, it made sense for this character to have the hard ass skill. Otherwise, I would only keep it at 5 and no more with skills like Assault Rifles, Lockpicking, Safecracking, Demolitions and Leadership. That seems to be the sweet spot imo.
  20. Over the last couple of days, I created another party (I'll go back to my other party soon) and did a few tweaks and took Marceror's suggestion with a leader having skills that are used a lot in the game. So I took. Lockpicking, demolitions, safecracking as well as leadership and a dialogue skill (hard ass) and lastly assault rifles. A lot of skills but it also freed up my other team members with having less skills which would mean they could max them out early. My leader has rocketed in front of everyone. he was the quickest to get to level 2 and by level 3 he was a full level ahead. By level 10, he was more than 2 levels ahead. By level 20, he was 4 levels ahead of everyone else. He had 6 points in safecracking, locksmithing, demolitions and hard ass. 4 in leadership and 3 in assault rifles. While he had less points in AR then my other team members, he was still good in combat. The rest of my party had 6, 7 and 9 points in assault rifles at level 16. They also had 7 in alarm disarming, 8 toaster repair, 7 mechanical repair, 8 Kiss Ass. So many points that I decided to take out some other skills like brute Force with 5 and animal whisperer with 4 points. I even took out blunt weapons and barter which ended up at 3 just for laughs. Rose had just hit level 18 (when I hit level 20) and had 10 computer science, 9 assault rifles, 6 surgeon, 5 outdoorsman. 2 hand guns. I picked up Pizepi when I was level 8 and Pizepi was level 16 and Angela had just hit level 17. When my leader reached level 20, Pizepi was level 21. Overall, this has been a fantastic test. At level 1, my leader had 7 AP which went up to 8 AP at level 10. The rest of my core group had 10 AP. Phenomenal amount of movement around the battlefield and could move just as much as Angela. I think doing this made the game easier because my three guys who had 6, 7 and 9 in AR just mowed everything down. Also, I didn't double up on any skills that Pizepi and Rose had and only missed out on two Smart Ass checks early in the game which wasn't critical to anything and two disarm bombs in Darwin Village due to my guys not having any perception. But once I got Pizepi, it changed everything. I'll take this team to level 30 to see how far the leader will get in front of everyone else.
  21. Never used the piglet for traps. It just seems to wander around aimlessly.
  22. So what we should be concentrating on plot holes, dialogue options and story progression? Yep, your point is not found. Still trolling I see. And didn't take your own advice.
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