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Everything posted by Alc Cides
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I voted no. My point is until now PO is still a promise. Yes, this is one of the best kickstarter projects out there, the details in the advance is great and I can see the project looks on track but I always think you can have both: quantity and quality. You can say: but we've more developers, more people they can handle the job but the truth is the project get more complex. Every companion is going to affect the previus ones, some interactions aren't posible, some situations so the posibility of problems increases. The same for the new areas affecting the world so I prefer you deliver a smaller but better experience.
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- Stretch Goals
- Pillars of Eternity
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Update #52: Monk!
Alc Cides replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
The monk concept sounds to me like "If you damage me I'll delivery you a lot of pain. It's better to be far from me." I don't like it, sorry. Looks like a class where they want more pain to fight better. Not a good concept on my opinion.- 242 replies
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Look at what inXile did with Torment. They don't have the IP rights to the Planescape franchise nor is the game in any way related to the PS:T setting or characters so they created a new IP. Now Arkanum is too close, the change of only one letter could be hit for copyright infringement but they can use other alterations like Arcane for example as part of a title. Again it would be a whole new world and all new character and an unrelated story but can live up to the feeling of the classic CRPG. That's exactly my feeling the main components are the steam-punk vs fantasy, the dialogue, the open world, the very different options for each race so It's perfectly possible to do it.
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Ffordesson You know what? My main disapointment with Fallout 3 wasn't the interface or the first person perspective: It was the lack of reality and mature moral options. You're alone in the wasteland after a nuclear war, you find a women and you don't have any options about sex? ( I wan to be clear: not nothing graphic, just the suggestion o posility ). The children city, I just wanted finish the game but that's was really a boomer for me. The problem there is manager who put a lot of money want the maximum profit. They don't care about the fans, they wanted to keep game away from a mature rate and sells millions of games. That's why your idea about a small Bethseda team is not posible and I'm happy with that. I prefer "spiritual sucesors" in the hands of guys like Inxile or Obsidian. About they trying to use kickstarter is not a posibility, this happened Feargus talk about that on some interview. One publisher tried to buy PE. Why sad? Why are living great moments, I never thought the return of isometric RPG's Could happen, and it's happening. So just enjoy. Regards Alc Cides
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I totally agree with more darkness is necesary. The idea of torches to exploration is great and they can add another thing: What about a difference in the vision capability from the races on the game? Maybe one race can see more in the dark than another, so if you've one on your party it's better to explore this areas.
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Ok. We've the spiritual succesor of Icewind Dale, Baldur Gates on PE. The postnuclear saga from Wasteland, Fallout 1 and 2 continues on Wasteland 2. Torment, oh Torment has now they own spiritual sucesor on Torment: Tides of Numenera So, just one is missing: Arcanum: Of Steamworks and Magick Obscura. We need a new steampunk , isometric RPG on this revival. I think is Obsidian turn to make it
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good and bad from Arcanum
Alc Cides replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've to say I disagree with this points. The difference in reactions and dialogues is you have a high "beauty" is very interesting. I played 6 or 7 times arcanum one as half-ogre. I was able to buy anything without any cheat so I think the game was ok with this 750 gold manuals. The world was very interesting because is the only steam-punk Victorian world ever created for this kind of RPG. Just the clash between magic and machinery was very interesting. I don't care about the unbalance between mages and technicians, I love to be a tech in Arcanum, I play as mage just one to taste it. The recipes/schematics idea was brilliant, I'm still remember when I make the automaton. The only thin I hate from Arcanum was the combat system but I'd really like the idea of an spinoff from PE with the advanced civilizations going to the steam age and we can see a spiritual successor to Arcanum. Or just maybe in some time the can make another kickstarter for a next generation game in a steam-punk universe. -
Previously I've say the translations are a waste of time specially for Spanish. Well Today I've visited the Spanish page for the project: http://eternity.obsidian.net/es/ Obsidian you translated for Spain , so? Well happens more than 400 millions of people talks Spanish in the world but just 47 million lives in Spain. The biggest quantity of spanish speakers lives in North, Central and South America: From Mexico to Argentina. That page for example use verbs and adjectives in the way just Spain uses it. This can be ok for the project page but not for the game. For a game with a lot of dialogue this can be awful. I hope if you translate it go the a "neutral" spanish as a lot of movies.
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As Althernai says I'll you the benefit of doubt. A lot of points have been done about interface and complexity, one more important think is how limited on memory are the consoles: yes. The consoles are very limited in memory so you have to simplify a lot of things. See the interview where Chris Avellone says: "We couldn’t have made many of the locations in Icewind Dale and Planescape: Torment in a current console-gen title without blowing out the memory or making compromises, but in a game like this, we have more freedom to effectively paint a landscape for a player to explore." see more at: http://techland.time.com/2012/09/21/project-eternity-chris-avellone-interview/#ixzz28AEPNPgi So the answer is: NO, NO, NO.
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A lot of time we used to complain about why my avatar looks the same when we change the weapon, clothes, etc. and Now this thread is about the opposite? I hope them don't waste time just to look this thread. Anyone who wants nice clothes can go sites like this: www.juegosdechicas.com and play to address the doll.
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Your idea is great but I'm afraid has a problem: I don't want the fun to be spoiled at least for me. I want the game surprises me and If I read the text previously I'm not going to be suprised for the game.If you are thinking in corrections after the game, well if I found a problem with translation while I'm playing well to me the damage is done. This is what I want avoid.
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- project eternity
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One point not considered here is the difference between the same language on different countries. The american english is different with british english but the differences are greather for example in Spanish. The Spain Spanish is very different to the Mexican Spanish or the Argentian Spanish to the point one word in may country ( Argentina ) means "to have sex" and in Spain is just take something on hand so the truth is if they have to translate well the Spanish version they have to use a very "neutral" spanish but this can sound weird for all the countries. This is why I think the translations are so difficulto to achieved well. I prefer just to read English.
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- project eternity
- chris avellone
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You confirmed you're going to make the translations so please don't install the game automatically with the language setting from the Operating System, time zone o whatever. I'd like to choose easily to play the game in English. I found annoying to install a game, it's automatically choose one language and I've to fight to change that setting. Just make an splash screen with language selection. Thanks.