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Everything posted by Jojobobo
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I hate this idea people have that jokes perpetuate a culture of a certain kind of behaviour or attitude - jokes don't perpetuate anything. I've had a look into whether there's any academic literature and journal articles to substantiate things like sexist jokes or rape jokes or anything like that promote those behaviours because I've had this argument many times before - and you know what, there's zero evidence they do. Prejudices and illegal behaviours arise from the cultures people grow up in and and their own personality, not because they heard a joke and it made them do it. Saying that a risqué limerick perpetuates transgender hate is beyond stupid. Vocal morons preaching that certain jokes are going to make the world turn into a sea of prejudice and inhumanity are complete idiots - they have no backing to their argument on any kind of level (go onto any kind of academic literature database like Web of Knowledge and have a search, I dare you) and the more people pander to them the more people believe these stupid notions have any kind of basis. That is why Obsidian shouldn't have altered the verse - they shouldn't have even approached the guy in the first place suggesting he should change it.
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Blooded damage x1?
Jojobobo replied to hjfk's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've took it and from what I can tell it does do lot more damage. The x1 is likely just a typo - and even if it isn't and the damage is all my head it would be something that would be patch sooner or later. -
It's pretty pathetic they changed it, but I guess maintaining good PR and coming off as not transphobic was probably more important to them as a company especially when the source of the problem was so trivial in the first place and easy to change. Still it may have been nice for them to maintain integrity and lay down that having a poem about prejudice in a game ≠ real life prejudice. It was clearly jokey in tone, it's annoying when people tell other people what they are allowed to find funny as there's a world of difference between finding a non-politically correct joke amusing and being a prejudiced person who persecutes minorities. It sends a bad message on a whole range of levels. And I mean for god's sakes, they've got gay people on the development team. If none of them thought that a guy killing himself through shame because he committed a homosexual act was offensive, why should that be changed now?
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Didn't know that, looks like I'm maxing intellect then. With that in mind I'm now thinking of running Coastal Aumaua from The Living Lands and run Might 21, Con 3, Dex 18, Per 3, Int 18, Res 15 - the way I see it Con doesn't need to be high as Frenzy with Greater Frenzy will give me +6 anyway and Barbarians naturally have ridiculous endurance, I see very little point in having even more. Reducing Per, though slightly annoying as I won't get much interrupt, doesn't affect my raw damage and whilst it does reduce deflection that isn't a barbarian strong suit anyway - besides maybe my high hit rate will allow me to interrupt anyway. Resolve is so I don't get interrupted myself. Thoughts? I would go dual wielding and take Two Weapon Style so I'm hitting crazy often with frenzy, and also use lightish armor to really pump my DPS.
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Patch notes for 1.03
Jojobobo replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is the "combat not ending properly" thing referring to per encounter actions that count as "already accessed" and so can't be used anymore? It was very clear TBH. I hope they get the patch out soon, most of Europe has Easter holidays right now so for people lacking solid plans like me this is a great time to be playing the game uninhibited. -
Can someone explain this to me as I've fallen foul of it and want to restart. For example, it is just the literal map that your can't save in or is it also locations inside that map (so for Eder and Aloth, is it fine to save in the Black Hound Inn or Temple of Eothas without encountering that bug - or as they're locations accessible from the Gilded Vale map are they off limits too)? I guess if it's the latter maybe I'll just wait until the patch as there's no way I could do the Temple of Eothas without a save. EDIT: Nevermind, I just tested it myself. I guess for anyone who didn't know it's literally only the map itself, internal locations are fine to save in (so saving in the Black Hound in is okay for Eder and Aloth but saving outdoors in the Gilded Vale is not). I guess this was already covered somewhere in the thread, but I couldn't be bothered to trawl through pages to find out.
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I feel offended do you?
Jojobobo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I don't really feel like people should be excusing Obsidian - are there bad bugs? Yes they certainly are. Is it enough to feel badly aggrieved about? Yes and no. No as in the bugs aren't the end of the world, yes because they had such a huge development time and a literal crap tonne of beta testers - and they could have pushed the development time back as much as they wanted. For me, I like to play on hard difficulty and now all my characters have uber stats. That's a pretty big problem. I've already restarted a load of times to find a character I feel in synch with and now I've sunk about 4 hours into the game and my save is completely borked, all the mechanics are screwed. No - this is not a good thing. And no - it's not really acceptable bearing in mind the crowd funding format and the fact they could have pushed the release back to accommodate. A concept I've heard of before is how much is a person's time worth? The example I heard of is consulting experts in their chosen field - who can earn hundreds of dollars or pounds just for an hour of their time consulting, that's how much an hour of their time is valued. If you equate people's time to money or any other kind of value, Obsidian have wasted that when they could have pushed back release - across maybe millions of people that's a pretty huge deal. And maybe people are fine playing the game through with uber stats, but when the game was supposed to hark back to tricky and challenging gameplay that runs completely counter to it. Overall, I'm pretty annoyed and I can see why other people would be to. Doing the standard thing of an RPG player and trialling several characters and restarting is normal, having then to restart again through no fault of my own is not cool. Maybe they'll be able to fix the crapped up saves but I'm not so sure. They really should have done better or pushed the release back if they weren't ready. -
Grimoire Slam "Already Activated"
Jojobobo replied to Jojobobo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Fair enough, hopefully it'll get sorted. -
I feel offended do you?
Jojobobo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
TBH, I just got a bug and which I posted on and it is very annoying - fortunately I had a save I could reload to. Though I'm not offended per se the way reports of these bugs are accumulating isn't particularly great, especially as they had an extensive beta test and really as much development time as they wanted (people may have been annoyed if they'd delayed further, but I know those who've experienced a nasty bug would have rather them had ironed out all the creases first). I've also now got the stat stacking problem people have mentioned, giving me a much easier ride than I deserve - really who the hell wouldn't naturally save in the Guilded Vale? Hopefully this is another thing they can retrofix onto saves, I've already re-rolled numerous times as I got to grips with the mechanics and I'm really not keen to again. -
Grimoire Slam "Already Activated"
Jojobobo replied to Jojobobo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It is pretty irritating, as long as they allow me to upload the saves before and after (a mod can PM me when that's sorted, I not sure if I can be bothered to check this thread religiously - I'd rather, you know, be playing the game) which I've made sure to make copies of hopefully they'll be able to get to the bottom of this stuff. -
Aloth's Grimoire Slam says it it "already activated" and won't let me use it anymore - which is kind of annoying seeing as it's the best way for wizards to break engagement when the crap hits the fan. Anyone else had this, any workarounds or ways to restore function (I've tried resting, and all my saves are now post the point where the bug occurred - naturally). I would upload screenshots and the log and a save but apparently the screenshot won't work and for the save and log "I'm not allowed to upload this kind of file" as an attachment - more frustration is just what I needed. If I was trying to pinpoint what I happened, I seem to remember Aloth trying to Grimoire slam an enemy as another party member killed them - so it never actually landed. Seems like the most likely cause. Specs: Processor 2.5 GHz Intel Core i5 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 512 MB Software OS X 10.8.5 (Mountain Lion) EDIT: Just found out the Autosave was actually before the bug, I've kept both saves so if you'd kindly allow me to upload them you could try and patch it out. Still annoying that I now have to redo a good chunk of play to get back to where I was.
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Lord of a Barren Land start point
Jojobobo replied to Jojobobo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I guess I just didn't click on the right exit, thanks. -
So I originally rolled a Ranger, but got to Raedric's Keep and decided to pack it - for me it seemed like they animal companions were too weak to make much of a dint in combat (I picked the bear, and picked Resilient Companion after this but what I got was far from resilient like anyone would be lead to believe - I guess Rangers should use a high speed/high damage companion so they can flank rather than the so-called tank). However, I got the quest "Lord of a Barren Land" before completing A Mother's Plea and Smith's Shipment which are supposedly requisites according to online guides (not that I go off them, but in this case I couldn't see what I had done differently or wrong). I recently re-rolled to give me any chances of survival at least with much less frustration (really, rangers are crap) and I've done all that I did with the Ranger character with my new Paladin and it didn't show up. I also had similar persuasive attributes (high Might and Resolve, albeit less Per to spot lies) so I wouldn't have thought that would have really factored. Is this a bug, did I do some dialogue that made the difference (I play on expert so I wouldn't know) or have I messed up somehow? I guess I'll complete Mother's Plea and Smith's Shipment anyway and hopefully unlock the quest, but I always worry when something that's inexplicably available for one character isn't for another.
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Hard mode is too easy.
Jojobobo replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I found difficulty depends a lot on class so far, some classes make things far easier than others. -
I've not found any of the bugs game breaking (I never suffered from the double click one for example), just more annoying. The game still has received a deserved 90 on metacritic which is really the benchmark of a decent game, maybe that will drop with further reviews but even with the few bugs I think the team can be proud of themselves. Honestly I think they get a rough time with the crowd funding format, as now they have to answer to fans who believe they're entitled to have everything 100% perfect. Would it have been nice if they'd managed it? Sure. Are they the literal devil for not meeting the fans' sky high expectations? No, not really.
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Has anyone made a successful Fighter-less party on Hard or higher? Personally I'm not really seeing how it would be successful with engagement being what it is, but maybe I lack the imagination. Sure you can give people Hold the Line - but the trouble is that's a talent and not an ability; there's no class that I can see where I have 6 abilities lined up that I must have whereas many of the talents (though by no means also "must haves") are quite a bit more useful - meaning that having a Fighter is far better as he can do that job much more easily than anyone else with less relative investment (again, in terms of the comparative worth of abilities compared to talents). The only other way around this would be having people who can break from engagement easily (probably in addition to a Hold the Liner), so engagement becomes a lesser issue. When you consider you can also give a Fighter Hold the Line, they're more or less doing the job twice as well compared to anyone else. I guess I'm not a fan of any class being more or less mandatory by offering a pretty huge advantage if it's part of the team; it makes party set up a bit too formulaic. Maybe if other melee guys could engage more (albeit less than the a Fighter) it would be better (or other weirder interplays with engagement that I can't think of), but as it stands I can't see how not having a Fighter on your team isn't majorly hamstringing yourself. It terms of personal bias, it's not great that the most vanilla class IMO is arbitrarily the one that must be on your team.
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Paladins suck on this game :(
Jojobobo replied to speeder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm running a Godlike Moon Wayfarer now and it's pretty sweet, being able to tank a lot on top of being able to restore endurance effortlessly to other tanks like Eder. I went for 18 Might, 12 Con, 10 Dex, 10 Per, 12 Int and 16 Res - mainly so I could hit hard and maintain my concentration, plus have a little extra endurance and AoE from the Con and Per (endurance is already high, I honestly wasn't too fussy about investing in it over Might and it seems to be working nicely). Abilities I'm thinking Flame/Lay on Hands/Zealous Endurance/Reviving Exhortation/Who Cares/Hastening Exhortation and for talents The Sword and The Shepherd/Hold the Line/Intense Flames/Strange Mercy/Weapon Focus Soldier/Weapon and Shield Style. I'm hoping hold the line will make me a good psuedo Fighter who in some regards is nicer due to their damn high defenses. I've heard that bash shields and a weapon can activate The Sword and the Shepherd twice so that's what I'll try for, along with a warhammer and Weapon Focus Soldier so I don't suffer from the shield accuracy drop and have a weapon that targets the lower defence hence consitency. It seems pretty sweet so far, far better than the Ranger I was playing hard before that who still kept on getting nobbed on even with extra hired fighters. In regards to the OP, I'll concede that Godlikes of any variety probably make slightly better Paladins - having said that Wood Elves clearly make better Rangers so there isn't too much of an inconsistency here. Plus, yes some of the Orders are definitely far better than the others, but so what? Play with what suits your sensibilities, Lay on Hands still provides them all with healing. Beyond that, the defense definitely does make a difference - try playing any other non-defensive class and it's very easy to see the difference there (with a Ranger, who should be no where near as weak as Rouge or Wizard, your ass still gets handed to you when someone reaches you. Even Eder can't tank so well). In terms of bonuses from following the desired behaviors, it seems to work for me - as far I a can tell it only buffs your Faith and Conviction ability (I'm currently on +6 deflection and +12 the other defenses when I highlight it, compared to the base +5/+10). Maybe you get a debuff if you don't follow the faith, or maybe it just stays at that basal level and that's your punishment - honestly to me receiving bonuses by just RPing a certain way is pretty damn cool.