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Everything posted by Jojobobo
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So I recently started a Paladin solo with high Resolve (for Deflection) but now want to restart due to an irritating bug. I was thinking of re-rolling as a Barbarian, however as they don't care so much about Deflection I was wondering if Resolve could be comfortably left at 10 without being interrupted all the time (as Resolve also boosts Concentration)? Obviously things like Retaliation will help a great deal anyway, but it's still a little bit of time from early game until you get some with Retaliation.
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Common & Recurring Bug List Patch 1.04
Jojobobo replied to Baladas's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Permanent DR bug for Battle-Forged: https://forums.obsidian.net/topic/76831-battle-forged-stack-bug-even-after-103/ I'm still suffering from it after 1.04, and because of it I'm now going to restart (I don't feel happy that my solo PotD run has been somewhat marred by easier difficulty). Maybe it's under the remit of one of the bugs you already posted, I'm not sure? -
Or maybe I just don't use Steam so I don't follow all the bull**** jargon that the trophies are called. But thanks for being rude and patronising by saying I don't show interest in the game. You should pick up the Aminat horn ASAP from the smith, then do the Temple of Eothas. If your mechanics is high enough you can spot a switch on the wall in the first level (in the eastern room with 4ish spiders) meaning you only fight them and a few Skuldr Whelps, then on the lower floor if you have a mechanics of 4 or 5 (remember you can buff it at the inn) you can pick a south eastern door leading to the remains meaning you only have to fight a few Shadows (no Shades), a Phantom (watch out, they can stun lock you) and some Black Oozes. Fan of Flames scrolls are your friend for the Phantom, as is the Animat. That should let you hit level 4 (I think), and then things start to get noticeably easier anyway. For Raedric's Hold, you can get to Raedric fairly easily for some XP. Scale the wall and kill the guard to the north east (can be a bit tricky, but I think you should fare better as a Moon Godlike Fighter than I did with my Fire Godlike Paladin). Kill the archer if he shows up, then go through the first door. You can then get Berath's Priest robes which will disguise you, and if you have 7 mechanics and some picks you can do a door on that floor which leads straight to Raedric. Once you get there, have a chat (which grants XP anyway) and then come back to kill him later if you so choose (or just kill the far easier Kolsc). You then have free run of the Hold to get more mechanics XP. This is from me soloing on PotD, but without Trial by Iron.
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Despite the way that you explain how you use the ability, it still doesn't overcome my main hurdle, namely that it simply kills off anyone that you try to resurrects after it's short buff has expired, unless he or she has dumped quite a few points into Con and has a high base HP. Which significantly narrows the potential survivors. To be honest, with something like a Cipher, that's plenty of time to do very serious damage. However your point it valid, I guess it depends who you're looking to bring back (for a tank, granted it's quite useless). Make sure that you're not going off the wiki when it comes to priest spells, it's still quite out of date and uses older beta data. I was mistaken myself too, thinking that it was 5DR. But now that I have access to the game itself again, I can verify that my point still stands (though not 'almost double the DR'). It currently offers 4 DR ingame, vs 3DR from the aura. The duration is also base 30 seconds, compared to the documented 15 from the beta. Also keep in mind that that a Priest is always better to be geared towards a spellcaster, while a Paladin usually isn't (although high Int is sometimes used with Paladins for conversation options), boosting that duration to 42sec at 18 Int. I also double checked to be sure, and the effects do not stack. Yeah I was checking the wiki, I guess never of our first numbers were correct. Comparing Paladins and Priests though, Paladins are much more tanky which Priests really aren't so good at - which can in some ways make them more consistent at delivery the DR in some ways. It does all depend on party composition, but I still find it difficult to fathom why people think Paladins are completely naff.
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Stags got teeth?
Jojobobo replied to PeteNewell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I want to know is why Lionesses have manes? -
Let's invent some talents!
Jojobobo replied to gkathellar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
General talent: Fortification - When paralysed or petrified, you gain +6 DR. When stuck, gain +3 DR. Might be good to solve the paralyse/petrification insta wins, both for monsters and for party members - though it is highly situational.- 38 replies
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Best part is the start
Jojobobo replied to petrivanzyl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought the intro was the weakest bit (even a lot of the Gilded Vale), I found getting to Defiance Bay and having much more compelling things to do (as well as more trivial things on the side) far better. I mean who really cares about The opening section, whilst not exactly dull, didn't suck me in much either (apart from, you know, the opening tree scene). -
Reviving Exhortation isn't as much a rez as a brief way to get someone cast a couple more spells because it kills the targeted ally after its effect have worn of. It's hardly ever useful in its current form. Zealous Endurance doesn't stack with most other DR, more specifically the level 1 Priest Spell which gives almost double the DR. A spell that becomes castable per encounter at level 9 and considering that hard encounters are far between each other at low levels, you'll have it up whenever you really need the buff. For Reviving Exhortation, I find the key thing is that after the enemy has downed a companion all engagement they have to fear is gone as the enemies have moved on to other team members. In that way, usually after a Reviving Exhortation you can usually consider that companion "safe" for the time being (enemies now elsewhere), allowing them to start DPSing like crazy again. The fact that it's so little cost (per encounter as I mentioned) does make it extremely useful. For the Priest spell, if you're referring to Armor of Faith (the only level 1 spell that does anything to damage thresholds), it actually offers 1 less DR and only lasts 15 seconds rather than a permanent whole battle buff. The radius is better, but honestly when using the Paladin's auras I've not noticed their radius to be that bad in most fights (it usually covers my entire party with a little positioning).
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So I've just got to Caed Nua (the very minor spoiler being it's on the main quest path) with my solo build (Fire Godlike Kind Wayfarer; abilities - Flame Devotion, Lay on Hands, Zealous Endurance; talents - the shield one, Vulnerable Attack; my starting stats were 12 Con, 18 Res, 18 Per and the rest 10s) but I'm finding my character completely stun locked by phantoms - as in I literally have no opportunity to attack even once. Possibly, I might be able to slog through a couple of fights using the summonable Animat from the Bronze Horn Figurine, but it's going to be a huge pain and maybe not even possible (for Buried Secrets I only had to fight one to get to the remains, which was quite easy with the Animat - all routes to the main keep in Caed Nua boast at least two and many more Shades/Shadows). Is there something I'm missing here? Anyone have strategies for what can be done to eliminate them?
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Multiplayer
Jojobobo replied to Ferrante's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Honestly, I like that it's just single player - tacking on multiplayer is always a massive sink of resources that I'd rather see spent on more single player content. -
Play it, all the main bugs (the biggie being not able to save in areas where you recruit a companion without unwanted stat stacking) are all fixed. I'm currently experiencing a bug where my health is shooting up due to getting poisoned and sickened a lot (I'm playing solo on PotD) but this was something I never even noticed on regular PotD play (maybe because I took enemies out a lot faster).
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Anyone else still experiencing this post-patch? My level 4 Paladin has over 1000 health (I'm a tank so I've been sickened or poisoned a lot)! I'm not too bothered as I'm soloing so pretty much my endurance is my health (I lose on knock out, and honestly I need per rest summons to survive a lot of fights so I'm thinking health wouldn't be a concern for this character), but otherwise this would be the kind of bug that would really irritate me in regular 6 member party play.