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James Harrison

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About James Harrison

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  1. Taluntain's staff isn't giving anyone the ability to cast fireballs Other spellbinds seem to be giving per rest abilities - I thought the patch made them per encounter. God bless, james
  2. You could turn them into talents that have a % chance to turn a hit into a graze, and a graze into a miss. That way they would do things even on low defence characters.
  3. Claims to only be effecting enemies (in its cool blurb), but it sure is hitting my guys! Please can it go to a foe only AOE? Thanks
  4. Umm, that really felt like a spoiler, even if a minor one. please don't post it without putting it in a spoiler box... It genuinely makes me sad when I read about upcoming quests before getting there. No worries, just try not to do it.
  5. Eder has the unbending symbol by him permanently. It says Grazes x0.5... It seems to have been stuck on after a fight, and it will not switch off - even after saving and reloading. I haven't yet checked if the effect is permanently on him or not, it might be. Hope this helps output_log.txt
  6. Has no water in the bowl, though it has water leaving the bowl. If I cast withdraw on a spirit shifted druid, he stops being invisible when he shifts back to normal (before withdraw wears off)
  7. So the issue is that at level 9 all your 1st level spells become per encounter... this is a huge jump in power. Moreover at level 11 all your 2nd level spells become per encounter... one caster has 8 spells he cast cast almost non-stop - meaning the current system can trivialise combat at higher levels... I believe the issue is not limited to wizards, as it seems that druids and priests get this buff. We could scrap the per encounter spells all together - however this is less fun for casters, having to much a reliance on resting... we could keep the current system, with its problems (and
  8. TL/DR: I think giving casters one spell "per encounter" every three levels would be cool, and not overpowered. <Edit: in a later post I talk myself round too one spell per 4 levels... look for the green.> It's been mentioned before that there is an odd disjoint in the power level of casters (Clerics, Druids and Wizards). Notably at 9th level all their 1st level spells become per encounter (and similarly their 2nd level spells become 'per encounter' at 11th level). I, and some others, think that a more gradual unlocking of 'per encounter' spells would be good for the game. Given p
  9. Just entered the Dryford Ruins, and the game is really jerky when scrolling through the map - never been like this before. Saving, quitting and reloading does not make a difference. Additionally cast charm animal and the cosmetic effect reapplied itself till there was a pillar of shining light and the game slowed down. Could not repeat the problem.
  10. Simply when using swift strikes and lightning strikes the amount of damage dealt as shock damage seems lower than 10%... e.g. 14 damage dealt (rounded), looking this up it seems it was split 13.5 physical and 0.4 shock damage... 0.4 is 10% of 4 damage... not 10% of 13.5... there seems to be some error in the maths somewhere.
  11. The beetle copse is in other indoor areas, the wailing banshee for one.
  12. Eder and I E: "Redecerers... why did he fight for redeceres?" Me: "I don't know." E "Either do I" Eder responds EITHER do I, not NEITHER do I
  13. Tower level 2 (defiance bay) i summoned a wood beatle, and it died... On tower level 3 the corpse of the wood beatle is present. I have a picture... but cant see how to attach it - annoying
  14. So play to the spells strengths: It shoots three missiles vs Deflection that do crush damage... the spell feels lacklustre in two main circumstances (in my opinion) 1) Against high Defence foes; misses and grazes aren't fun. 2) Against highly armoured foes; lots of small damage results in very little against DR 15... So for it to be awesome you need to play around with it: 0 - All spell attacks benefit greatly from eldritch aim, your level 9 so can cast it every fight! 1 - multi hit attacks are very good if you have combusting wounds cast on your foes - all the hits are ca
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