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Jojobobo

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Everything posted by Jojobobo

  1. I think the only recommendation I would make is either using the OP's version of Riposte, or increasing the chance of full attack on miss to 40-50%. That way, it would be a little more worthwhile. Full attack on graze 20% of the time may be a little over powered given the Rogue's natural high damage and accuracy.
  2. Yes that clears it up great, thanks very much.
  3. I didn't want to respec (seeing as I'm playing expert mode, seems a little counter-intuitive) so I got my PER up to 19 from base 10 with Lilith's Shawl, Song of the Heavens, the Tower Resting bonus and Aldwyn's prostitute bonus, with DEX at 5 (base 4 with Gloves of Manipulation) and after reloading the save before I entered... success! I'd make sure it's the first thing you do in the Inn, and save-scumming does work. That PER and DEX combo gives a reasonable rate of success with the guidelines I listed earlier (when to aim for ears and when to aim for nose). Three rounds was all that was required. Not sure if it is dependent on your accuracy for you primary weapon, using only Drawn In Spring without a shield/additional weapon mine was 118. Now the dice match doesn't seem as good, so maybe it's slightly dependent on MIG which I had higher last time. I'm sure save-scumming will see me through eventually.
  4. I thought it was when your opponent ran out of money. Once, I spammed forever and ever and never got it. Another time, I just played a few games and got it. Pretty sure the one I tried forever resulted in more total victories. That's maybe it, I did try spamming like crazy before optimising my PER for it. I've got a save before I ever entered the Inn, so I'll give it another go and see.
  5. Sucks to be me then, why is it only the things I want in the game that are bugged? I've made a thread about it in tech support so hopefully they can sort it out.
  6. Did save-scumming like this definitely work for you? I've definitely just had 5+ consecutive wins through save scumming and yet no talent. Maybe it is bugged, at least on mac.
  7. So I've heard you only need three consecutive wins on Orlan's Head to get Flick of the Wrist, but I definitely have done that and still no talent. Is there anything that stops you from getting the talent (i.e. saying the game is in poor taste to begin with - which I did, getting the Dozen's Luck talent) or am I misinformed about the number of consecutive wins you need? I'd be grateful if a dev would respond, so I don't have to waste an hour playing a game that on my version is bugged. EDIT: In the character builds forum, someone mentioned that the talent can be achieved through save-scumming and wins. However even trying this and getting many consecutive wins I haven't got the talent. It therefore seems very likely to be bugged, please fix this. EDIT 2: Reloaded a save from before I entered and it worked. Not sure if it is a bug, or the criteria for getting the talent are just quite vague.
  8. So there's nothing which makes having both talents incompatible? I've definitely won three times in a row, and yet no talent - I've posted this in the bugs section too to make sure this isn't just bad luck. I did a little testing, it seems like DEX > PER in terms of an effect, but both do seem to affect the score - athletics has no effect at all (I thought it might do, so I boosted it to 9 but didn't see a change). In terms of getting more wins, I found it more useful when they got a low score (a one or a two) to go for the ears, when they got a seven or a ten go for the nose. The ears do seem to be a slightly more dependable option, which is why it's best to go for them if they're already not scoring high, especially if it's the last round and you only need 7 to win. The Dozen's Luck took me a minute or two. It's good that you can just spam the number 1 button to cycle through the turns faster. No idea if there's anything that would affect it - my character has high lore and mechanics, middling stealth (not sure if the idea could be some sleight of hand takes place), low Dex, high Might, high Resolve and high Con, the rest was left at base.
  9. Anyone been able to pin down what makes a difference here? I want to use a dagger as my final weapon, or at least a while longer, so getting this talent would be greatly desirable. Currently I have 17 Per (base 10 with Lilith's, Tower's Resting bonus and Song of the Heavens) but my Dex is crap (5) and while I win about half my matches on the whole I just can't seem to get enough consecutive victories. Is it 5 needed? Because I've had 4 so far, then a loss, so I guess that gives me a little hope. Further, I noticed that unequiping my shield did seem to make a positive impact - so it could be that it's going off the accuracy of your primary weapon, mine is about 115ish (Rogue + Reckless Assault + Drawn in Spring + my temp Per boosts + level 14).
  10. I will say that tanky rogues however do work. If you run high deflection with shield, get a Retaliate item and run Deep Wounds with mid to high Might then you can fairly easily take out whole groups. It's a lot like Carnage with a smaller AoE given that it's only people directly attacking you - however unlike a barbarian you maintain a high level of defensive capability, your accuracy is naturally reasonable and Deep Wounds gives you a trickle of raw damage to grind enemies down. Riposte does add slightly to this effect, but the amount of enemies missing you on PotD is not high. Deathblows is arguably a better choice, proc'ing easily with Shadowing Beyond and any of the per encounter status attacks, or just an extra per encounter status attack like Smoke Bomb or Withering Strike (assuming you're already picking up Sap, Blinding Strike and Crippling Strike to target the different defenses).
  11. I'm going solo with it currently on POTD, and I have to agree with Boeroer that it's not hugely worth it as it doesn't proc enough and many enemies on POTD won't be missing you. While it's okay, it's better to just get another sneak attack ability IMO.
  12. Even if it is GOG's responsibility, Obsidian shouldn't be happy that a retailer of their game is providing bad service and they should be getting onto them about it. I have also contacted GOG about this, so hopefully they'll sort it out. I'm going to try and download the expansions themselves and see if it's possible to write them over what is already installed, still as I mentioned the downloads take ages at my internet speed (fibre optic isn't available in my area unfortunately).
  13. The entire screen, apart from the UI, is pink when I first go to Stalwart Village. See below: I mentioned this bug for Cragholdt Bluffs, where only the moving particles where replaced by pink crap. Looking elsewhere, it seems like a clean install is the only way to go (see here), as I patched to 3.01 on top of the original 3.00 White March parts I and II version - still that implies every time I want to patch, I'm going to have to fully un-install the game, then reinstall with the correct White March versions, then I'm good to go, which takes ages. GOG doesn't provide separate v3.00 -> v3.01 patches for White March, so I'm going to re-download 5 GB of expansion just to get to play them - with my internet speed that'll be 2-3 hours combined with the very slow install too. Please can you sort out whatever ridiculous problem is causing this bug, your patches should not be making this happen. Plenty of other games have managed to implement a system where you can install the latest version of a patch and it not render the expansion unplayable. Either that, or have GOG release some way to update White March to the appropriate version outside of 5 GB download and fresh install - as far as I can tell, there isn't any option for that. Here's a save, if you needed it: http://www.filedropper.com/716516f7-3f37-4af1-8407-189ec4667660autosave2 It's my most recent autosave, so it should be correct - I can't save at Stalwart Village otherwise as it goes straight to combat.
  14. Thanks guys, I knew there was likely something obvious I was overlooking.
  15. I keep coming across Adragans on POTD soloing as a rogue, and I'm finding them very difficult to deal with. Most Petrify me for 20s, then the rest of their group swarms me and kills me in a couple of hits. Even when they're on their own, there's a good chance they Petrify and then crit me with their shock spell. All I'm managing to do so far is separate off their group with Shadowing Beyond, and then once I have them alone spam figurines and try to hit them as hard and as fast as possible so they don't have a chance to Moonwell. Still, I wanted to know if there's something I'm missing as this strategy isn't great. Any tips for taking them out much more easily? I don't know if anyone else has already posted about this, but it seems like all that happens when you google or forum search Adragan is loads of threads about Gaze of the Adragan come up.
  16. Try it with the new v3 patches and wait and see. Random dilemmas are random as far as I have found so you can save scum them if you want.
  17. Personal experience, but I've found that after you've solved Azzuro's dilemma he then appears for trading very regularly and getting his items isn't very difficult - likely due to people moaning about how hard it is to get his items. Getting his dilemma is a bit hit and miss now (it was my last dilemma, sigh), but getting his items isn't too bad. PS I own Mebec's Morningstar, Hiro's Mantle, and several of his other items that I was interested in without even trying. They are super regular now.
  18. Where exactly is the looped rope found? I can find literally zero details on it. It would be great if some kind sir could add locations to all the items, and then maybe Boereor could update the OP with the list - or someone could finally make a nice job of the wiki.
  19. Paralysed figurine summons don't disappear upon death. From what I remember from a v1 when I was originally playing, if one of the figurine summons died whilst paralysed they would show up on every map from then on in as an un-interactable sprite - which completely sucks immersion from the game and makes solo play a lot more crappy as many creatures inflict paralysis and some dependance on figurines is normal in difficult fights. It seems like this bug is still in effect. While I've not waited to see whether dead paralysed enemies show up on every map still (confirmation of whether this was patched out would be nice) as I reload every time this happens for fear of the same crap I had before, they still are lingering at the very least when they die when paralysed on the same map which shouldn't happen. This is a bug that was in v1 of the game, it definitely should not still be in v3 of the game.
  20. That is damn sweet, I thought maybe the idea was binding them to your character made it special to that character but apparently not. Cheers guys.
  21. One thing I'd mention that above and beyond the easiest way to get sneak attacks is flanking. With a party just run some guys round the back of the enemy and you'll instantly see your damage go up, or you can use stealth with your rogue to sneak him round back to get a flank as well. I agree with Boeroer, going the slightly bulkier route to me is better than the glass cannon approach for me. If you take Weapon and Shield Style and use the Larder Door, you get a full bash attack and a full normal attack with a per encounter status ailment ability - which I've found going solo on POTD with a rogue is pretty decent.
  22. I never played White March part I, so I had a quick question about soulbound weapons and didn't want to make a separate thread for it: can you bind more than one weapon to a single character or not? I'm playing solo as a rogue, and both Steadfast and Nightshroud look pretty useful, I wasn't sure if you could have both at the same time or not.
  23. I think this guide is a little redundant, it's a role-playing game - you're expected to play it through more than once and so you can try different attribute combos on subsequent play-throughs. The only thing I was holding out on before completing the game (which I still haven't, hopefully soon) was a release without bugs which wasn't there initially; after the most significant v1 patching my laptop broke and when I got fixed I thought I'd wait for both White March releases so here I am. Point is, don't procrastinate. If you didn't notice, the game is combat heavy. I felt much more of an impact in New Vegas where there were many many different skill and attribute combos for dialogue, which is great - however I don't begrudge Pillars for not offering that. Needlessly putting off a game because you don't know how to optimise the dialogue options is a little pointless when most of the options achieve the same thing and it's really not the core of what the game is about. Besides, the game has been out for an age now in terms of modern games. No one is going to read this guide for beginners, as no one is a beginner anymore apart from apparently you - particularly with a crowd funded game where the core audience is aware of the game and has already funded/bought it on release. Sorry to burst your bubble.
  24. If you're going solo, killing off companions is a great way to earn money because of this gear. Never really thought to do it until my last play-through.
  25. Thanks very much for the comparison, it looks like mine will be slightly on the lower side. I guess I'll make a late level 10 save so I have the option to change it up later if I need to, having extra sneak attacks (the other thing I'd be spending my talents on more or less) seems like it'd be more general utility in most cases.
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