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Everything posted by zombo
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Unnecessary features
zombo replied to Awathorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It takes more effort. You have to travel somewhere and buy a room or camp out in the woods. While traveling in BG/BG2, which I love both games, you could stop and rest anywhere as long as not in a city. So, in theory you could rest after every single fight with minimal inconvenience. While traveling in PoE, you essentially have 4 rests max or else you have to travel to a town and rest at an inn. -
RPGCodex Review #1 - Hŵrpa Dwrp
zombo replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I don't understand is why people that don't like a certain game insist on going on the forums and whining about it. Just go play something you like. Why waste time on something you don't enjoy? -
Pillars Vs Grimrock 2
zombo replied to scottyford's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pillars for sure. I loved Grimrock. I loved Grimrock 2 at first but it got annoying after a while. -
EI Mod and my opinions
zombo replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty much. Scout, tank and spank. Playing on hard, and auto-attacking. Quite often not using GM's spells which I could. Just letting them use their ranged weapons. It's also funny seeing mobs circle your tank, round and round ignoring your other characters as the mob tries to get in but can't because your tank already had a few mobs on him. So the mob goes ring around a rosey until an opening presents itself when another mob in melee dies. Perhaps a modder will mod in some enemy AI scripts. I've seen plenty of mobs do this even when there's an opening, just sorta stacking up in a bundle of 4-5 enemies, only 2 of which is attacking the tank. I think ties into the whole pathing and mapping issue, though, not just the AI being bad and the combat shallow. There's been so many places where I can see that my party members would fit, but can't actually walk at all. But in some cases, there's big open areas and the enemy just doesn't path around eachother to get to me. And as much as I enjoy murdering them with AoE:s when they make themselves such easy targets, you're still right, I most often actually do not even feel that I need to use the spells, AoE or otherwise. Yup. I think it's more the pathfinding than AI when it comes to wandering enemies during fights. -
EI Mod and my opinions
zombo replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That sucks. Sensuki was the dude who spent a ****load of time betaing PoE and if he walked away that doesn't look too good, True, but some people are never happy. If he beta'd, he had a good idea about how the game was going to run. To be unhappy now is just silly. His prerogative, but still makes no sense. -
About that expansion....
zombo replied to Marceror's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yep, me too. Maybe massively improving the AI and add in hard counters may help but whatever the solution, the combat in PoE is no where near as interesting and challenging as BG2. One of my favorite type of battles in BG2 was fighting enemy mages. Your whole party would be wiped out if you just tried to damage with melee and magic. You had to strip the mage of their multiple layers of defenses. Then at various stages in the battle, you would get surprised by something (maybe a contingency spell would be triggered or the mage would summon something right next to your casters), forcing to you to change tactics ASAP to win the battle. I rather not have that kind of BS in PoE. Me too. That reminds me of some of the cheap combat Bioware used in Dragon Age 2. Anyone who played that I'm sure remembers the flak Bioware got for that one. -
About that expansion....
zombo replied to Marceror's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think there are enough classes now. I'd like to see that time and energy put towards other things. Other than that, I like the rest of your ideas a lot. I especially like your stronghold ideas. -
System Requirements!
zombo replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I love when smug people like to dump on others for not having the money to buy a new computer and want to play a pc game when possible. Obsidian originally said the game was being made with older systems in mind. They also had XP listed as the minimum OS for a long time and they switched it. I bet they had a lot of people with older systems excited to play until the requirements were changed on them. Not too cool imo. -
I'd like to see this too, but I would not be upset or disappointed were it to be purely isometric.
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Anything could be more successful. We could sit here all day and nitpick, but that's all it would be is nitpicking. They have more funds than they dreamed of, we have a game in the works we've been waiting for for years, and extra goals were added to accomodate the flood of support. Sounds like a win for everyone. I'm not going to nitpick.
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Play the expansion first I think. Lots of enjoyment in a small package. I'm thinking about it, but I heard about the annoying mechanic in the game, so I'm unsure.
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I'm playing NWN2 right now. Got to the game late because I despise the original. I'm close to the end of the game. Enjoying it so far. I'm debating whether to play the first expansion or take a break and replay Baldur's Gate 1 with the widescreen mod. Hmmmm......
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I try to be cautiously optimistic about Bioware, but the timing of both founders leaving does make me suspicious. I'm fairly picky about RPGs. I really only like Bioware and Obsidian. 38 Studios looked promising until Schilling ran it into the ground.