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Everything posted by Mannock
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Couple reasons. 1: The community here is a little too .... "passionate" if you get what I mean. It can get very very negative at times, and bogged down in some seriously heinous long winded debates about the most anal details. You know, like playing D&D or Warhammer with RPG nerds. 2: Something Awful is a far more "professional" site. You have to pay for membership for example. So it has a lot more people in the gaming (and other) industries in it. It is policed VERY heavily, and typical forum troll behavior will get you permanently banned in a New York minute. It is not your typical web forum basically, it really is a higher class of poster. All that said Sawyer will still post here sometimes if a particular topic gets his attention and he wants to clarify, or if he sees something really cool he wants to give a nod to. Just trust that Obsidian, and Sawyer by extension, are reading basically everything you post here about Deadfire. Yeah, I remember during the pre-PoE days when there was much more interaction. I remember for example the thread about designing your item where Josh gave really great feedback and answered questions we item makers had. It was really nice. It's a pity some things have derailed so much that the devs don't feel like posting on their own forum. Maybe the mods should put a tighter leash on trolls instead so we'd have a chance at getting the devs back here?
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I think it's cool. And Carrie is cute. She pulls it off well.
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The initial discussion revolved around the "average monk player" saying his class sucks compared to wizards (or whatever). And from there it evolved into how, and on what basis, you compare the classes and determine how one class sucks compared to another class. But I agree with you that it is meaningless to talk about balance between classes in a single player RPG (balance in the sense that they should all be equally good and/or counter eachother). They should have somewhat distinct functions (with a lot of classes, some will be variations of eachother of course) and they should all be viable as to complete the game on normal/classic difficulty option. That's all you really can strive for.
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But for something to be "obviously worse" there have to be some common metric to compare classes against. But so far, everyone here has stated that such thing either doesn't exist (it's more than just damage output) or is not applicable (the priests priest and the rogues rogue). And this is the Internet. You can be very sure you will never reach a point where everyone agrees on something.
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But then it's just down to everyone's "experience" and how they "feel" and whatnot. And thereby it's just down to subjective interpretations which will be all over the place since there are as many opinions as there are players. Some will say rogue is the best and some will say rogue is the worst. A discussion of balance becomes meaningless if there is no common ground to agree upon.
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But as long as not all classes are even (in all respects) people will bitch about their specific favourite class being crap. The only way to remedy that is to make all classes the same (in whatever categories you wish to pick). And if you did that, I bet you'd have even more people complain about the fact that all classes are the same. At no point will everyone agree that this or that system is perfect.
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But does it matter? Should development resources be spent to make sure the game is not beatable with a solo character? Personally, I don't think that is wise, cause it wouldn't increase the enjoyment of the game for anyone. It would irritate all those who play the game solo and those who don't play solo wouldn't know that it wasn't beatable solo, cause they wouldn't try it, and if they did know, they most likely wouldn't care. It would be completely wasted resources. BG2 is by no means perfect, but it wouldn't be better if tomorrow it was patched so you were unable to beat it solo with a kensai/mage.
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That's a bit of a weird poll, given that some of the answers seem incomplete whereas others seem to either interpret some options pretty liberally or straight-up misinterpret the ending in question. To the best of my awareness the Devil never forgives Harmke for example, you simply convince her that he's not the one she's looking for - this is extremely crucial to her character as her capability of forgiveness would have allowed her to rise above her thirst for vengeance, and instead if she does not kill Harmke she merely goes on an even bloodier killing spree in hopes of fulfilling that need. Maneha's interpretation as her forgetting meaning she "lives life to the fullest" is also weird as to me the following makes it sound more like her adventuring ways are a means for her to live in denial of her past: "She moved too quickly for regret to catch up with her, and she hoped only that she might outpace it in the next life, as well." Is this an official poll or one made by a user? It's official. The result will be posted on the Obsidian blog.