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Everything posted by rjshae
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This is an illusion, though. Wizards pump INT here just as they do in D&D. Look at the build lists and look at how many Wizard builds involve maxed or at least strong INT scores. Look at how many Fighter builds involve maxed or at least strong MIG scores. No, that does not demonstrate it's an illusion. The attribute design was intended to make multiple possible builds be viable. The fact that many player's Wizard builds involve high Int does not disprove that. It only shows that a high Int Wizard is what many players conceive of as a "strong" Wizard character. What would demonstrate it is an illusion is several playthroughs using a low Int (but otherwise well-designed) Wizard, which all show it is a piss-poor non-viable character.
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It might be entertaining to have a few characters that speak the common tongue poorly, but can communicate well in certain regional dialects. If you share a common background then you get the full interaction with more options, and you receive a reaction bonus of some sort.
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If they are going to develop another game set in the Forgotten Realms, I'd rather see it based in a whole new locale. How about letting us explore Algarond or Chondath, for example?
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Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I just tried working an example. In D&D v3.5, a +2 Con adds a +1 to hp total. For a fighter, a 1d10 hp/level gives an average of 5.5 hp/level. So the +1 hp increases the total for the fighter by about 18% for a +2 Con. In PoE, a +2 Con gives a +10% health and endurance. It's similar for Str and damage: +2 Str increases long sword 1d8 (~4.5) by +1, for a 22% damage bonus. In PoE a +2 Mig gives a +6% damage bonus. To me it looks like PoE has scaled attribute impacts back by roughly half or more. But that may be to balance out lack of level scaling for spell damage, as well as other factors. I think we would need to look at the entire picture. -
Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Whoops, double-post -- sorry. -
Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Hmm, this topic has already been heavily debated with little consensus reached between the two sides. The main concern seems to be that dealing direct damage is the only way to build a good Wizard (or a good Druid for that matter). This is simply a false assertion. However, I do think it's incumbent upon the developers to make it possible to build a Wizard that can inflict direct losses on the enemy forces without the need for a high Might score. That might require things like providing more longer duration spells that apply damage over time. For example, maybe your wizard will need to exchange a Fireball spell for a Pool of Fire spell. -
It might be easier to implement the reverse: have individuals who express a preference for a particular race and gender. That way the developers only have to code for one possibility rather than many. "Well, since you're a... one of those... divinely touched, I'll even throw in an extra 100cp to appease the gods. Blessing of Magran upon you, brother."
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When you say "you", presumably you mean 'you' rather than 'us'. I usually don't track the battle logs in cRPGs in enough detail to notice what difference the attributes make, but the differences are still there in terms of the raw data. You would normally notice the stats in D&D because of the skill modifiers. In PoE, you notice the attributes during the scripted interactions.
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Idk why you've put Llengrath to easy ones, for me it was the hardest (solo) Phantoms in Caed Nua - only few of classes can beat them solo, better to stealth out. I think he meant lagufaeth, that being the Pillars equivalent to the sahuagin, instead of Llengrath. I think those were pretty easy to beat myself. It depended a lot on your level. For me they started out being quite a challenge, and by the time I'd leveled up a bunch they were trivially easy.
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No, pumping up both stats creates a versatile Wizard, just like pumping up Cha and Dex creates a versatile Rogue in D&D. You don't need a high Mig to cast deleterious alacrity of motion, expose vulnerabilities, confusion, dimensional shift, slicken, curse of blackened sight, bewildering spectacle, merciless gaze, &c.
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Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
Here's NWN2 Plug #12: -
This isn't true. Compared to D&D, they've actually expanded the range of possible Wizards. You can now have a stupid brute who can cast targeted damage-causing arcane spells in a powerful manner. This just isn't possible with a game system where arcane magic is entirely dependent on Int. You can still play a physically weak but mentally powerful Wizard by focusing on AoE spells and non-damage spells. In many battles, a larger area will more than make up for a diminished damage rate.
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Might in PoE isn't anything except a representation. One may choose to intepret it in a certain way, but it isn't defined as a specific physical property. I choose to interpret it as muscle power that serves as a magical capacitor; you choose to view it as a property of the mind. Either way works; they both could be wrong.
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Gen. Michael Hayden: N Korea will make nuke capable of hitting Seattle! Situation will be dire as soon as they can hit a city worth saving. — Ann Coulter (@AnnCoulter) April 6, 2017 Disregarding the pure evil nature of her statement, implying that an opponent can strike a U.S. city without repercussions will encourage that opponent to do so. The only logical position is to say that a strike on any U.S. city is a strike against the entire country, be that city Seattle, Detroit, New Orleans, or M. Coulter's kitchen.
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The end of the game is the point where your character is supposed to be at their highest level, and accordingly the items are among the best you're likely to obtain. It wouldn't make sense to put them earlier because they'd let you plow through any battles. An alternative would be to have upgradable items and make the best upgrades available toward the end.
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Bring new meaning to the term 'spanner'...
