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Everything posted by rjshae
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Actually I'd prefer that the exceptional fights (such as dragons) be unique and memorable; not Skyrim main quest-like where I felt like I was constantly fighting dragons.
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Which TRPG do you want to see adapt for CRPG?
rjshae replied to btsam's topic in Computer and Console
Fate/FUDGE -
Cloaks and Pendants
rjshae replied to sepulsolja's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well it's not so much about what a Wizard can and can't do with magic. It's about what two different Wizards operating with independent aims and means can do. Remember the miscibility rules from the old style D&D? -
Cloaks and Pendants
rjshae replied to sepulsolja's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Overthinking it by thinking about it? Hmm. Sure bub. -
Cloaks and Pendants
rjshae replied to sepulsolja's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't understand what you are proposing but suppression didn't add any gameplay/systemic depth, it is just a rule to uphold the balance. Certain slots giving certain buffs removes the problem altogether. No, not altogether. The example states both gloves and boots can give Dex bonuses, so there is still stacking. I'm saying why allow stacking at all? A Dex bonus from gloves tries to improve your action; a Dex bonus from boots also tries to improve your Action -- why should the result be cooperative? It's more likely to trip you up. Two forms of magic providing the same benefit wouldn't necessarily stack; they're more likely to interfere with each other. -
Cloaks and Pendants
rjshae replied to sepulsolja's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Why allow magic item buffs to stack? If they aren't part of a set, it would be more interesting if they interfered with each other. For example, two +3 Might items should net out at +2 Might. That makes stacking easier to resolve mechanically, and gives the player more of a challenge to decide what gear to use. -
Actually, that's kind of understandable. Their music is a tad on the eclectic side.
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It would probably be too expensive to change up all the game mechanics to suit the Beyond. Perhaps simulated combat will just be a mental manifestation, so it looks the same but without inflicting the same physical wounds. Instead you'll suffer from a "confused mind" or "overpowering emotions", which can be just as crippling. Instead of dying, you go catatonic.
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I still check these forums from time to time. Most of the NWN2 action is on the Vault though.
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Sandgary
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And the bite. Don't forget the bite (speaking from experience).
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When you find somebody's posts to be consistently unpleasant to the point where you always want to skip them, then Ignore makes forums easier to scan through for enjoyable posts. Whether the blocked individual learns from the experience is beside the point. They no longer exist. You still see when the person posts though lol It just hides their comments, if the person is very active you will still see their name alot. They never fully dissapear. Yes I'm aware. But it's "good enough".
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A {beautiful mermaid|handsome merman} is spotted following your ship, and as you look below you see {her|him} gazing at you longing from underwater, inviting you into the depths. A haunting, desperate need fills your soul as {her|his} mesmerizing visage ensnares your thoughts. Do you: 1) Hold your breath and dive into the icy waves 2) Make anchor and drop your fishing nets in the water 3) Fire your cannons in salute and sail onward