- What things do you NOT want in Project Eternity?
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Relationship/Romance Thread IV
Having played Alpha Protocol, I now want a "I'm not interested, go away." dialog option. If only for the love interests and the final boss (though more couldn't hurt, I liked telling Annoymen that I was evil back in BG2). *Love interest slides up to PC* "What are you doing? No koffiekoeken for you."
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What's the one RPG trope you can deal without in PE?
Of course, when it comes down to it, most RPG main characters are murderers and thieves. The difference between good and evil is if they are smug about it, or if they're just a big jerk doing brutish things for no good reason.
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What's the one RPG trope you can deal without in PE?
Always Evil means always Evil from the perspective of who's describing the ... Evil. Like Volo, or Elminster, who will call orcs and ogres always Evil because in their experience they are. If an orc scholar would write a book he'd write something else, maybe that all Elves are Evil (or Elvis, I forgot which) or something.
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Other D&D-Like PnP games that you want to suggest the dev's take inspiration from?
Das Schwarze Auge 3rd Edition. The 4th was rendered in English as "The Dark Eye".
- What things do you NOT want in Project Eternity?
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What's the one RPG trope you can deal without in PE?
The two RPG tropes I hate: "RPGS equal Combat" because I think action adventure games already have the "story with combat" type of game covered. The other one is the one were being good gets you everything you could want and being evil nets you almost nothing.
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Water Effects and Flooded Dungeons
Graphics have the useful effect of giving a hint to the underlying mechanics. E.g. a character is tromping through water, with half 'is body below the surface. It helps show why his movement speed suddenly dropped to snail's pace. There's also decorative effects, of course (e.g. falling leaves) which add atmosphere and can do wonders for immersion and suspension of disbelief.
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Other D&D-Like PnP games that you want to suggest the dev's take inspiration from?
DSA 3, where a battle eventually winds up taking like 8 hours to be fought just rolling and rerolling attack, parry, dodge, damage,... Which had the effect that we became really good at avoiding fights."Soldier? No, no I'm a carpenter." Also a hobo "class" (classes only decided what skills you start with, only mages and priests had skills the other classes couldn't learn from a teacher). Magic was more balanced as well, my favorite quote about the game goes a little like "a decent wizard can tell the universe to shut up and sit down, but a decent fighter can do the same to the wizard."
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Power of classes (Realism vs. Filling unlimited power)
Yeah, but in 3.5 a wee little kobold can become destroyer of the multiverse, if you'll pardon the pun.
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Dialog mostly voiced?
...Maybe we should get MS Sam.
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What will the real name be?
Yeah, and obsidian looks cool. It's a really dark type of rock. Too subtle? I'm referring to Dark Souls.
- Strength and Dex Phenotypes
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What will the real name be?
If anyone who suggests something wouldn't mind doing a quick google lookup... Pretty much all possible titles will already be taken, but if it's taken by something small it doesn't matter too much. I still think that Project Eternity sounds better then any other videogame title I know of.
- Commandos, a stealth perspective.
TMTVL
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