Haplok
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Elemental dots don't ignore armor at all. Combusting Wounds, Brand Enemy, Dragon Trashed, etc. are completely useless against enemies with high burn resistance. No, they don't ignore. But if you stack enough damage ticks on Combusting Wounds, even high resistance will hardly help most enemies (unless they are outright immune).
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Well, monks and berserkers get Tenacious self-buff for +2. Priests can cast it on everyone (doesn't stack with weapon modals though). Rogues have cheap Crippling Strike and more expensive Strike the Bell for +2 (with +5 for ranged Pierce the Bell). Ciphers have +1 passive abilities. Casters have elemental bonus penetration abilities (includes Paladins and their Flame of Devotion fire attack (+potentially corrode for Bleak Walkers). Food can give +2. Marksmen Ring gives +1 vs enemies outside melee range. You don't need such extreme Pen very often. DoTs ignore Armor. So do Raw attacks. You can use Animancer's Energy Blade or Eccea's Arcane Blaster. Also you can stack so many damage ticks on something like Combusting Wounds with dual blunderbuss attacks, as not to worry about Armor much.
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Yeah, I also thought this. But it kinda works in a party and at later levels. Well, it's not kamikaze melee. More like a mix. Often he runs around smacking skellies summoned by Pallegina, who take enemy attention. I have Eder and Pallegina in my party, plus Aloth battlemage. My char usually isn't surrounded. When the going gets hot, he casts Mental Binding or some such, so he's rarely in serious danger. He opens with Thunderous Report and Dazed enemies can't hurt him much. And he will pull dual mortar blunderbusses to stunning blow the enemies at range sometimes as well. Also often heavy armor can help. Plus I mentioned "if you're not set on melee".
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Or Trickster/Soulblade for more durability. If you're not set on melee, Ascendant is stronger IMO. Personally I really like Ascendant/Helwalker monk, as that will boost your Ascension duration, duration of spells (both buffs and CC/debuffs), provide more speed, boost the damage of spells and weapons with Helwalker bonus Might and lashes and provides extra Penetration. Early on it will feel squishy, but it works very well ranged. Nowadays I actually play it in melee range (love Grave Calling saber Chillfogs, which generate Focus, Ectopsychic Echo, Mental Binding, Secret Horrors). Other excellent multiclasses are Ascendant/Ranger (for unrivaled single target accuracy(+crits) and a meatshield/ecto echo anchor), Ascendant/Streetfighter with blunderbusses (for machine-gun-like cast recovery and rapid Focus generation) or Ascendant/Berserker - for speed, crits, penetration and passives. Hell, with the new DLC rapier, it could be even interesting to try a Psyblade. Its DoT in Clear Out aoe would be pretty cool and Intuitive Strikes would help land crits. Or a Witch, the Berserker bonus would also help with crits. But that rapier is late-game.
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Hmm, good points. But the effect should be quite comparable in power with Disintegration... and I can imagine quite a few scenarios where it's easier to land a crit against Deflection then a hit against Fortitude. Also the attack speed is significantly faster then cast + recovery... and the rapier even gets an Accuracy bonus. It's potentially even better for the other Cipher subclasses, as Disintegration is expensive for them, but swinging the rapier costs nothing (apart from lost opportunities). Well, paradoxically maybe not great for a Soulblade as he likes to spend all of his Focus. Still, a new playstyle might be possible, where he temporarily holds to it and starts dumping SAs after he affected his enemies with DoTs. We actually wanted the Soulblade's playstyle to become more interesting. Perhaps this is it.
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Actually the opposite. Frostseeker aoe does not transport special attacks (although multiple projectiles are nice on the one main target). BUT the dual blunderbuss mortars or the Blights DO. So you Cripple/Arterial Strike everyone in the aoe... or Confounding Blind/Gouge them... or Devastating Blow them. Also works for Monk Stunning Blowing in mass aoe. Does not work for Pierce the Bell Penetration bonus though, this only affects the main target.
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Yeah, yeah. That's a damn powerful combo. On the other hand, you might as well abandon casting and stick to attacking then. And using tricks like Powder Burns kinda hurts your accuracy (you debuff Perception AND can't buff it). Frequent weapon switching is a pain too. I must say I personally really enjoy Helwalker/Ascendant: gets speed, might, penetration, aoe sizes AND damn long durations on both buffs and debuffs. And I hate my spells expiring. Stuff like Mental Binding is A LOT more useful if it lasts 15 seconds.
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Well, ranger/Cipher is good for landing stuff and getting crits. But personally I like classes that magnify damage output and/or increase speed. With the rapier, a case could even be made for a Psyblade. Clear Out with fighter's Intuitive Strikes at max Focus would be pretty awesome. Can then switch weapons after affecting a few enemies with the DoT. Single weapon style for even more crit chance? Berserker Witch would also work. Can't aoe DoT, but the critical conversion, speed and bonuses would be nice.
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Well to reach those numbers you have to hold your focus since the values update as your focus fluctuates and it also needs to crit to apply. For something like an Ascendant, you'll drop your focus after gaining ascended and you have to decide whether to use your actions to attack or to cast spells. Soul Blades have a pretty low focus cap, but I think you probably can do burstier damage just Soul Annihilating rather than waiting for ticks to go. The ability does sound pretty good for tankier builds that outlast though. Oh, okay, its on crit. Missed that. Still it stacks with the regular hit DoT from final upgrade, which isn't too shabby either. And it looks pretty sweet for my Ascendant / Helwalker... Regarding Ascension, with SoT it lasts plenty of time to do both
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That does sound pretty cool. Hope it's not the whole damage over the effect duration (16 seconds plus Int).
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Yeah, I am never Bloodied, as I panic heal instantly at 75 percent (or has the scripts heal). So I guess for my safe style it's not for me. Oh boy. Maybe try Flanked then? Either by actually getting surrounded or artificially by blinding/distracting your character. Blunderbuss modal Powder Burns would do the trick. Or standing inside a Chill Fog cast by your wizzie (would be good to have Perception Resistance to downgrade Blind to Disoriented to avoid the additional heavy Accuracy penalty). Though a Fighter is not great for that, as you'd loose Inspired Strikes buff, which is awesome. So... try to get surrounded. Charge first and provoke as many enemies as you can.
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So I misunderstood the suggestion to apply confused in a party. Obviously can't do it, unless the caster is confused himself. But now that I think about it, a rogue's Sap could maybe work? Will have to check when I get there.
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Sadly in 3.0 beta I was not able to cast Tenuos Grasp or Whispers of Treason on party members (to reflect with Mirror/Reflection and self-confuse for mass skelly kills and mass deadly fogs).
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How is this achieved? I never noticed it during any of the fights. You must have achieved it, but maybe missed it. "Heating Up" is the condition prior to "On the Edge", when you're flanked, but not yet blooded or blooded, but not flanked. It provides 50% Recovery reduction too, btw. Of course the bonuses persist when you're both Flanked and Bloodied and "On the Edge" (when additional +100% Crit damage kicks in).
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Depends. They can make a squishy melee char with speed boosts, like a Helwalker monk, Streetfighter rogue or Berserker quite durable (and still reasonably fast, particularly when dual wielding). Recovery penalty mitigation, such as special pets or fighters Armored Grace ability provides more benefit in heavy armor. Generally not strictly necessary for party play.