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LordCrash

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Everything posted by LordCrash

  1. No need to contact them. They are already aware of the error and are working on it. Just try again later...
  2. Kickstarter badge still missing here... And what's about the OOoE badges? Or won't there be any??? Edit: You can use my OOeE sign/sigil as a badge if you want so.
  3. THIS Three smaller badges all on one horizontal level (e.g. backer level badge, kickstarter badge, and OOoE badge) would be way better than the big badges now.
  4. No, you will be able to choose your distribution platform (Steam included). This "DRM-free" text is same for every single tier, not only for slacker backers. The wording is maybe a bit misunderstanding, but don't worry, you will be able to chose.
  5. 2014 will be a great year with Pillars of Eternity and Divinity Original Sin, dear Sir. Two very different RPGs in feel and execution, but both so tempting and interesting and - by all mean - oldschool. Can't wait to play both of them.
  6. I would say "yes" in general BUT I have a few questions first: 1) How do you plan to collect money for additional stretch goals? 2) How do you plan to get the stretch goals done? 3) Will there be a postponement of the game in the case of new stretch goals reached?
  7. Do you have any active firewalls? VPN tunnels? Proxies enabled? Or do you live in China and your internet is fu.... cencored?
  8. This is the ONLY RTwP oldschool RPG left on the plate. Thanks, Obsidian, for making a dream come true. And now give me my fu...... kickstarter badge....
  9. Awesome! Is the world almanac the same as the campaign almanac? Is it included in the 500 bucks tier?
  10. Nice update! The backer system is looking good and it's damn time for it.... But Hector: everyone knows that BG2 is the best Infinity Engine game. And more than that, it's the best game ever made so far.... :D
  11. The conversation UI looks great (very well performed IE feeling) but I would suggest a differentiation between speech and descprition. Either a slighty other colour or italic letters or something....or just without the name before because the description in the first line looks like a dialogue line without being one.....
  12. They should avert "the money problem" in the first place by adjusting basic design. There should be only very limited options to get into possession of higher amount of money if at all. There simply shouldn't be an option to buy epic weapons and stuff at traders and if so only for a horrendous price you won't likely be able to pay for a single element. Spending money you get from corpses and looting on things like arrows and stuff, magical supplies and alchemistic supplies is ok. But there is simply no need to give the player more money than just a few bucks to get that basic, daily life stuff. There is no need to put money in every crate and chest (it's poisoning immersion after all) or giving the player high amounts of money for quest rewards. Give the players "intelligence" options to get epic stuff and upgrade the stronghold and things like that. Make them part of exploration, characters and quests. Make them connected to the world and the story and not to the need or luxury of spending insane amounts of money. That's just flawed design in the first place.
  13. Man, Obisidian should hire David Walgrave from Larian for that backer fulfilment site. He installed a proper working solution on the LarianVault within weeks......
  14. Durability should have nothing to do with money mechanics. If you need crafting+durability for that you are just unable to implement a proper working money system.... Imo epic/rare weapons should never be available for purchase in shops. They should always be special craftable items or items you find by exploration. That's the reason why you don't need much money at all in the game. Many RPGs use lots of money and stuff you can find everywhere. But they do it because their systems are flawed or because the are too lazy to think about other solutions and implement them properly. And I'm seriously worried about the "sinking money in the stronghold" line. That's just horrible. Another sign of a flawed money/economy system imo. Why don't you make that all part of quests and relationsships? There is no need to inflate the world with cheap money just because you have no better idea how to implement epic items and things like the stronghold. Just look at Assassins Creed 3 for example. You can say much about this game (I liked it though) but the village part was perfectly executed or at least the idea was properly implmented without money inflation. You gathered people and rescued them in the world and they decided to settle at your place building a village over the time. THAT'S a good way to implement a stronghold or something like it. Let it be a part of a questline. Let epic weapons be a part of the questline or part of the environment for decent explorers, like Carsomyr and Lilarcor were implemented in BG2. This whole money thing makes me seriously worried and annoys me. Please think it over. Oh, and please think durability over. Make it at least a part of a difficulty setting for people who like "realistic" mechnics....
  15. Tbh I don't have that much problems with the durability gone (though I liked the idea for normal, not magical stuff), my concern is more about the way of communication and the iteration itself. In my opinion this wasn't communicated well enough by Sawyer that he had doubts about these mechnics from the beginning. And the short time between announcement and "180" does let me doubt that this was part of a regular iteration. I fear (and that's more a feeling) that Sawyer just used the public backlash to pull his opinion through. I would have been satisfied with a reaction like this "We saw that many people are upset about the durability mechanics and the crafting skills and we will think about these mechanis in deep. Please give us feedback on the forums about the topic." This kind of very sudden 180 turn without much reason is just strange. But perhaps I'm only upset because of the increasing numbers of sudden 180s in the last time..... Btw: why not introducing durability as a flexible game mechanic or as a part of a difficulty setting. "Annoying" mechanis are probably not annoying to everyone, just keep that in mind. It's also not about the wealth in endgame, it's about "realism" in game, like hunger mechanics or perma-death. There are better ways to prevent wealth in end game: just lower the rate of gold which can be found in the game. Only enable a big income as part of treasure hunting or as part of quest rewards but not as part of finding regular stuff in the game.....
  16. Yeah a bit of a swing and a miss there buddy He wasn't sold on the mechanic in the first place. Yeah, but what was the purpose of the update in that case? Are they (Tim and Josh and whoever) not able to clear that in the group BEFORE they go public? It seems like Sawyer only wanted a "backing" for his opinion.....in that case he should have had the guts to talk about the systems and his stance on it himself like "hey guys, we talked about a system in the group and we want to hear your opinion on the topic"......instead he sent Tim to make an update about it withouth mentioning his own doubts.....that's just lame, sorry.
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