Everything posted by Veca
-
Combat - Immersion v. Simplicty II
In regards to the arrows/bolts having finite amounts. True it is more realistic to have a finite amount of projectiles. But on the other hand, in for an example the IE games, you never were in danger of running out of arrows, all you had to do was stock up on a bunch of them before going adventuring, and on your adventures, plenty of adversaries had bolts and arrows their corpses freely passed on to you. So the factor of always having projectiles for your ranged classes ended up beeing, "did you remember to stock up, spending 2 min clicking between select arrow, buy, then back to select arrow". Which in my opinion was more of a hassle than immersion. Therefor I voted, infinite of nonmagical arrow, but finite amounts of magical arrows.
-
Which game hook brought you to Project Eternity and interests you the most?
Every single game they mentioned would have been incentive for me to open my ears wider and listen to what they had to say. Its a really impressive roster of games they represent, all of them which I've played while growing up, beginning with Baldurs Gate 1 which I got when I was 13
-
COMBAT SYSTEM SUGGESTION - Turn By Turn
I would like to see something akin to what they did in, I believe it was, Fallout Tactics (correct me if I'm wrong), where you could choose between fully Turn based, Squad turn based and full real time combat. It gave diversity to the fights. Although with the full real time combat I would like to see it implemented as it was in IE games, in which you could spacebar the game to pause and think of what to do with the situation, without forcing it into fully turn based
-
Armour and weapon designs - a plea.
OHH GOD, flails ! I really hope they include flails as weapons.
-
The planescape torment style
I completely agree with the romance part. And with the rest of the text, but the romance especially. I have no interest in an artificially romance with some pixels, its enough of a stress in real life. #edit, lulz whats with the almost identical portraits 2 posts in a row
- Voice acting- Jim cummings
-
Number of companions vs number of classes
I'm hoping for something that surpasses Baldurs Gate 1 in regards to available companions. At least a couple of comps pr class, it gives diversity and improves replayability since you can in concurrent playthroughs pick up different comps and get an entirely different feeling of your party. I've always felt that there were too few party comps available in Baldurs Gate 2 for instance.
-
Evil PC Options
This, a thousand times this
-
Evil PC Options
I really hope they will make it fully possible to play an evil party as it is possible to play goody two shoes. It increases diversion in replaying the game.
-
Female character designs - let's have variety.
I came here to say this. I would really like to see old people as playable characters. I agree, on the other hand if they don't actually let you play them as old, if the story never really is built for an older character and treats you like a young start up for too long? It feels off. The option, I'd love it there, but it can't just be there, the story needs to support it, or, more importantly, not contradict the choice you made. True For example, it was possible to make an old looking dwarf avatar in Baldurs Gate, with grey hair and all, but you were supposed to be the adopted child of Gorian. But once you were past the first chapter I didnt think of the weirdness of it instead I immersed myself in the character I've made.
- Cloaks and Capes
-
Female character designs - let's have variety.
I came here to say this. I would really like to see old people as playable characters.
- [Merged] Voice Acting- Suggestion