Everything posted by evdk
- Backer Beta: Coming August 18th
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Instant Death
No, I do not enjoy slowly whiting down some boss's bloated HP reserves, better it be done quickly. Give me my save or die.
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Porting P:E to OUYA?
No.
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Instant Death
I thought it was fun.
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Instant Death
Bring back save or die spells. Also bring back the protection spells. Who says there are no tactics involved? Ad the no resurrection argument - maybe there shouldn't be any crits either, eh?
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Will there be any 3d-vision support?
Yes, I mean look at how enormously successful 3DS has been. Dohoho.
- How much money should Obsidian put aside to bribe reviewers?
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Respec?
Changing gear is not respec. Diablo III does not even enter into this discussion. WHAT ARE YOU TALKING ABOUT?!
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Respec?
WE ELITISTS DO NOT NEGOTIATE WITH TERRORISTS! There can be no compromise!!11 There can be only war! WAR! "Todd, what is best in life?" "Riding on a horse killing monsters with your faithful love interest on your side in a pseudo European Middle Ages setting" "WRONG! Vince, what is best in life?" "To crush popamole, drive it's developers before you and hear the lamentation of the players who couldn't get through character generation! Good ****ing riddance!" "Good!"
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Awesome Interview with Avellone
Feel free to hope, the crushing disappointment will be even funnier that way.
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Respec?
Still stupid and unwelcome.
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Awesome Interview with Avellone
Bwahaha.
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Respec?
Respec? Despect!
- Arcanum and should PE use a stamina/endurace and rest/camp System.
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[Wisdom]Using this dialogue option is a better choice.
You know, BG does not have skill tags on account of having no skills to use in a dialogue. And as far as I remember dialogue in both of the BG games was a fine example of Bioware's "six choices, one outcome" school of game design. Anybody remembers Gaider's famous exponential quote?
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party members in PE
The whole point of the adventurer's hall was so that the player could - as an option - create character race/class combinations that the player won't see via the NPCs. Because there was no way they were going to do 66 companions. In which case the answer has already been posted - play BG in multiplayer mode. No guarantee Obsidian would implement it that way, especially if the companions are more interactive. Maybe Obsidian will want to try a new way. I suppose they could create "personality" types that align with the 5 companions and then give personality/class/race dialogue to the created party member so they're still somewhat responsive to gameplay events (if lacking in character related aspects). Or they could just create a small generic dialogue tree for created companions. But I imagine that it'd be more like IWD if you have a party of created characters. They could create more personality types and let you choose from them at character creation, Wiz8 style.
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party members in PE
In which case the answer has already been posted - play BG in multiplayer mode. No guarantee Obsidian would implement it that way, especially if the companions are more interactive. Maybe Obsidian will want to try a new way. Of course we can only speculate, but it does not hurt to look at examples from the past.
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party members in PE
In which case the answer has already been posted - play BG in multiplayer mode.
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[Wisdom]Using this dialogue option is a better choice.
I know, but since they were not tied to skills they were there to set tone, not signify skill usage. All the dialogue choices tied to attributes were not tagged at all You most certainly can. People have a way of assuming things. If you don't behave the way they expect you too, they assume they were wrong about you. In a fantasy setting it means that an old man with a stick can convince a bunch of bandits that he's actually a powerful wizard and some trainee with a sword, who has accidentally hit an arrow in flight, might pretend to be a great swordsman. It might even go on for quite a while depending on the perceptiveness of people you try to fool. Let's just say I absolutely disagree with using bluff skill as it is to intimidate and leave it at that, because obviously we have no common ground on that one.
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[Wisdom]Using this dialogue option is a better choice.
Mostly because some people do not believe that you can use bluff that way at all. And PS:T had no skill tags.
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Respec?
I'm sorry sir, but I'm going to have to see your invitation. Be gone from this place, Priestly.
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Respec?
No respec. Howgh.
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party members in PE
Well since the Adventurer Hall is just an optional add on it needs not bother you, unless you have some kind of disorder forcing you to make use of all the game's features
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[Wisdom]Using this dialogue option is a better choice.
Neither FO nor BG had tags (well, BG didn't even have skills), PS:T only had the lie/truth tags as far as I recall.
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[Wisdom]Using this dialogue option is a better choice.
No, just a failed Persuasion check.