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Elerond

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Everything posted by Elerond

  1. If there is romancable companion it should be race- and gendershifting creature who is sent to seduce your main character (some sort of mix of succubus and incubus maybe). And how it will appear to you should entirely depend on your answers in psychological profile questionare which you must do in character creation. This way romanceable companions will only take one companion slot, but same time it gives player options to all character which s/he want to play. And it also opens possibilities to write not so happy ending romance as this creature's main purpose in game is to spy and maybe betray player character. Maybe with approach like this we could get something new to typical romance stories, and this story arc can be nearly any character who wants to have more intimite relationship with his or her party member, but same time it's not too intrusive approach that eats all companion slots for romance. This is just random idea born from this persistent depate, so don't take it too seriously
  2. I would like to see mix of new and typical fantasy monsters, just like they did with races and classes.
  3. My opinion is that Justin Bell should compose music by himself and Obsidian should only hire live musician to play his compositions. And this means that Obsidian don't necessary need to hire creative artists, but ones that have enough talent to play music made by others (like those musicians who do song covers in youtube) . Singer/s is/are of course more difficult choice/s (if there is need for one or more) as s/he/they need great voice/s which fits with in PE's theme. Celebirities and semi-celebrities are of course most easiest thing to people to suggest as other people in discussion know them and those who don't usually can easilly find some samples.
  4. I think you meant to say ridiculous looking character as if they in your opinion prefer first draft of the Candegund with it's comical bumb for double D breasts instead of second draft where Cadegund is really has very good, healthy and feminine looking and without need for silicon implanted breasts from plastic surgeon.
  5. Elves should be long, because I need my basketball team back
  6. How about if put this question around What would you say if full plate would look like this on female character, but when you put it on you male character it will look like this? What you think would that cause uproar among male players?
  7. Lot of people, who say that don't want or don't really care if game has romances in it, depate furiosly should there be romance in the game. I have growing suspion that those who are most vocal against romance are really biggest supporters for them as they keep topics from this subject up day after day
  8. That is good place to start http://forums.obsidian.net/topic/61020-the-monk-class/
  9. That armour is for those men who have sore private parts from gonorrhea which they got from cheap prostitute in their last leave
  10. But this is a civilization where women warriors, women in armor, is the norm - armor design is obviously going to be different from our world where only men were allowed to be knights...Maybe the women wanted to have stylistically different armor from the men...I mean there are women's t-shirts in our world that accentuate the form and are more comfortable - why not women's armor that does the same? The human form is beautiful, and there's nothing wrong with accentuating certain aspects of it. It's also way more fun for the artist to draw figures like that. But breast bugles weaken breast plate's protective capacities as they don't in all cases guide hits away from vital areas. You can stylized armour to fit women better and be more femine without losing any of it's protectiveness. Breast bluges are similar oversexualisation as breast battings in girls swimsuites. EDIT: There is women in armies now, and they use same armored vests as men, each person chooses that vest which has right messurements to fit and there is no need for make bulges for breast in steel/ceramic plates.
  11. Cadegund's orginal picture is fine example about oversexualization as breast bulges in her armour don't have any practical purpose, but only reason for them to exist is to highlight her gender
  12. Question: How many lines one needs to write for romance dialog between player character and npc and and other npcs banters and and dialog metions about romance to pc? Is magnitude, hundreds, thousands, tens of thousands or do we speak about something like hundreds of thousands lines?
  13. If you design an encounter to an area you also must design how much experience points one can get from that encouter. So if designer want to be lazy and create only combat based objectives s/he can. And in that case you get xp similar to IE games. And there is no need for journal entrys for every object as there can be hidden objectives from where you get xp when you have fullfilled it. So objective based xp can be very similar with xp from kills and tasks, but it gives designer more freedom when s/he design areas and how much, often and where player will get xp and it make it easier to avoid double/triple xp from same thing bugs.
  14. That depends whole on purpose which said hammer is made For example Bec de corbin tactics consist more from stabs than swings Where horseman's pick was for swing attacks when horseman rides past his enemies Maul was not primaly for fighting, but it's was for exampled it's recorded that English longbowmen in Battle of Agincourt used them mainly to drive stakes in, but in middle of battle they used them as improvised weapons. So they are not probably as good in fight as those weapons that are designed mainly to used as weapon.
  15. Maps in PE will not be generated randomly, so when level designer design an area, s/he will also fill it full of objectives. So if there is random encounter, it will be an objective and depending on designer you may have also some other way to solve it than fighting. Objectives can be anythign from small task to quest, they can have multiple solutions or be very straight forward, like kill that bandit group that ambushed you. Adding objectives to everything in game is not such tasking thing as one could first tough as everything what you see and encounter in game is designed by some one. And actually it is much easier to design game with good xp gain balance when you using objective based xp system as it is much harder do create xp loops to grind or that mundae tasks, like defuse mine, will give player more xp than you planned to player get from your encouter as s/he will not get billion xp point for defusing every mine on your labyrintic like mine field, but only from that that s/he survives somehow to other side it.
  16. You are right that is just right kind of armour design for virgin female characters .
  17. I agree, finnish artists are superior choice to anyone else So "Pikku G" rather than Jeremy Soule for an example. Way to go. touche
  18. I agree, finnish artists are superior choice to anyone else
  19. Publishers are responsible about translaiting majority of games to other languages. In case of NWN2, Atari was one in charge of distribution and translaiting it and in case of New Vegas, Bethesda was one in charge of those. And why Obsidian don't follow standard format with PE it is because they self publish it and therefore they must themselves pay translation and make distribution deals. And reason why they didn't promise Italian transaltion was probably that they don't have right connections to Italian translators to promise translation before they even know how much there is material to translate. But there is always hope that they can find Italian distributor who is willing to do traslaiting by itself.
  20. That is phrase which you can use most of the professional writters.
  21. It is time to think future and not dwell in past so I would make a time fork where in one branch I would save Project Eternity and in another one I would save Wasteland 2 .
  22. Might have something to do with time difference. This thread is about month old, so there has been plenty time for people to vote.
  23. That is because most nerds like laugh stereotypical views about them
  24. In my opinion mature content is delving into topics like poverty and how it causes people to do things that are against their morale values. Slavery from such perspective, why people think it is justified (so not usual approach that people who have slaves are evil, bad or etc.). Prejustice from prespective that why they have born and whose agenda is to feed thrm to grow and why. Drugs from such perspectives as why there is drugs, is there some other reason to use drugs than self plesure, better and darker sides of hedoism. Mature themes that I am not keen on are exploitation themes like erotism (like over sexualised characters, nude scenes, etc.), sex for sex sake (this cover also rape for including rape sake), exaggerated violence and etc.
  25. My brother was too lazy to register account for this forum so I put quote from him where he describes his ideas what kind things he would like to see in game.
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