Jump to content

Elerond

Members
  • Posts

    2620
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Elerond

  1. That screen shot is magnificent... hups I just drooled on it.. but it just looks so yummy Yei for the stronghold and triple yei for the another big city. And lore sound great, it gives me impression that world will feel relistic and I would even care about lore, which hasn't been case in so many fantasy worlds. I give for this update A+
  2. If some class will still be added, I would prefer if it is lich. I see liches as person who have trained to drain soul power from other people to prolong their life and to enhance their own power.
  3. Excelent update, but there one think what I started to wonder. How about add-on where you get three expansion copies, so that I can take it with my three extra copies of the game itself.
  4. Gandalf cheated against that balrog, because he carried Narrya (ring of fire), one of the three rings with him. That is not just fair fight
  5. Yes, but final decision about when product is ready for markets is publisher's hands. For example no-one ever blames that Idian software subcontractor if you have bugs in your phone, but all blame goes to that phone making company which made that phone and didn't test phone enough to be sure that there is no bugs in it's software. But of course truth is that company which made the game(or software) also made those bugs in first place, but in the end it's publisher who decides when they feel that product works good enough to be send to be sold instead of new iteration of bug fixing. So when I got product with annoying bugs I blame that company which did bring it to market. But of course it would be better if company which made the product, had not done any bugs in first place.
  6. One thing what should be remembered is that publisher is always the one who carry responsibility about quality and assurance. If you buy buggy game the main blame is on that who published it. And Obsidian is never before self-published game, so we really can't say anything about quality of their QA, except that they have told that they had their own QA team for Dungeon Siege 3, which don't have many bugs in it. But in that game they had Square Enix as publisher, whereas Sega published Alpha Protocol, Atari was publisher on Neverwinter Nights 2 and it's expansions and Lucas Arts was publisher in Knights of the old Republic 2. So we can't be sure if DS3 lesser bug count was because Obsidian's QA team or Square Enix has better QA checking than those other publishers (or both). But we know that Obsidian can do "bug free" games and this game's timetable is entirely planned by Obsidian and they have best knowledge what they can and can't do. And I trust that they can do and will excellent game, even master piece is not too far-fetched and that is why I have pledged on their product.
  7. $100k for creative lead from 18 months work isn't really so much. What I looked that $100k in year is about average what people in his postion earn in IT sector in USA.
  8. http://en.wikipedia.org/wiki/List_of_alternate_Dungeons_%26_Dragons_classes I don't think that one can really invent any useful classes to fantasy rpg, which don't have similar or nearly similar class in D&D. And if you add rolemaster in that equation, then you really must be very creative to invent something new http://www.rattousai.com/rolemaster/ccprof.html So in my opinion the easiest and best route is to take those common class archetypes that fit in your world. And would like to point out that is just what obsidian has done with PE.
  9. But knighthood is not enough for such addressing as correct addressing for knight is Sir or Dear Sir. You should be at least Lord Channelor, Lord Mayor or something like that .
  10. There should be any universal morale code. One man's villian is another's hero should be main deisign practice in choices. Choice design in Witchers had right direction, but there should be more than two factions. Fallout New Vegas also had right idea which direction player's choice options should go.
  11. Magic chip which you can use to magically transfer money from your account to merchants and vice versa I like idea that money has weight in RPGs, as nothing is so evil than dungeon master who says that dragon has 10 million silver coins in his hoard and you can only carry 10k of them.
  12. CRPG should always have option for mode where saiving and loading is not restricted any way. Because it put least constraints for level and story design It adds new roleplaying options like choosen by god of luck to never fail Omniscient character who always knows how people will react on his or her choices, and alway knows where enemies lurk. But it also don't restrict traditional roleplaying, where you accept consequence as they come. And it also allow save point system, if players really want such idiotism, in form of autosaves as level desingers can put autosave script to those locations where they feel that savepoint is needed. It also don't restrict save only in quit and load only in start modes.
  13. Imprisonment, though in some encouters you it had bad habit to broke scripting especially in TOB.
  14. I wonder how people around here knows the epic fight between Eric and the Dread Gazebo? I though that was cautionary tale in all rpg circles. As it has its own wikipedia page and all . http://en.wikipedia.org/wiki/Eric_and_the_Gazebo
  15. Companies plan their future project always several years in future. So game companies usually plan expansion packs and time frame to do them in same time as they plan main game. And they do that because they need constantly have products to sell (to publishers or gamers) or they must close their doors. These expansions packs don't cut anything from orginal games. And for Obsidian giving their next product as reward, and so cutting their future income, to fund this game, shows at least to me that Obsidian has great desire to make this game as good as possible. Of course when Obsidian promises their future product as reward they of course put themselves in postion where they can fail to delivere their promises, but fundraising has always such risks. And it's to backers to decide if they have enough faith to raiser him/her/it to keep his/her/its promises.
  16. Facebook likes are for to make Project Eternity wider know and so get more people to become interested about it and so get more money to make game better to all of us. Better rewards on higher tiers is also method to get more money for the project. And on higher tiers cost of rewards to Obsidian is relatively much lower, which is reason why they want people to go pledge on higher tiers. And when people pledge on higher tier it mean more money to make game better to us all. And planing to start making expansion pack for the game immediately after the game is realeased is common bussiness practice as company don't usually give time for its employees to roll their thumbs. And usually companies plan to make this expansion pack from that money what they get from the game. And this is also what obsidian mean to do. And putting expansion pack as extra to higher tiers only reflect that they want make best possible game and cutting from their future income to do so. So I would say that obsidian hasn't gone too far in their updates.
  17. Most combat oriented roques you can find from mmos, where player don't have any kind of save option. So plainly adding unlimited saving/loading to game will give us most non-combat roques. That argument... kinda doesn't work. Yes I know. But also argument that roques are combat oriented class because save scumming doesn't work, which was point what I tried to bring up in my post.
  18. Most combat oriented roques you can find from mmos, where player don't have any kind of save option. So plainly adding unlimited saving/loading to game will give us most non-combat roques.
  19. I would probably put my real name, but I don't see anything wrong if one uses his or her nickname.
  20. If one fights agaisnt armored opponet without any weapons, one should of course not hit opponents most armored places, as they are made to endure hits from weapons, but aim those places which aren't so armored. And triping armoured opponet is always good tactic as what heavier opponents armour more s/he is hindered by it when trying to stand up. And for example chain mail is good agaisnt penetraiting or slashing weapons, but it's protective capacity is not so great against blunt weapons, where you could easily count hits from iron fist. And what comes for the weapons, of course monk should be able to use them (as one could in BG2 and D&D), but maybe monks weapon skills should not be so much weaker than his unarmed combat skills. Vargr is right one his/her point that unarmed fighter is heavily disadvantaged against multiple armed opponets, although so is single armed fighter.
  21. If I undestand correctly in classic seven continents division Israel is in Asia http://upload.wikimedia.org/wikipedia/commons/1/19/Continents_vide_couleurs.png But in plate tectonics division Israel is mostly on African plate http://upload.wikimedia.org/wikipedia/commons/8/8a/Plates_tect2_en.svg
  22. The game is still being fleshed out, if we voice our discontent loudly enough the monk class just might not be made at all. They already announced monk class in their update, so it is very unlikely that they don't bring one in final product.
  23. I there is save point, then I want play game with my Xbox. My opinion is that in normal mode game should not have any limitations for saiving and loading. Ironman and hardcore modes are different thing all together, because in those player gives for him/herself knowingly limitations to challenge him/herself. And in PE you can toggle such modes on so that you can't toggle them off without starting new game, so I don't really see any point why there should be such limitations in normal mode also.
×
×
  • Create New...