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Everything posted by Elerond
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True. I just can't say with certainty that there isn't some vector program/graphics-engine-component that someone designed specifically to take individual 2D components and create a shadow layer-copy of them, mathematically skewing them for various perspective angles, etc. Or some kind of mask over the 2D image, etc., and everything not under it gets shadowed. *shrug* Even then, if anything like that existed and made the process much more efficient/easier, it might still be not worth the resources. I mean, how the hell did they raise and lower water, fluidly (pun completely intended), on a 2D image? It seems like the whole "you'd need a completely different shadow for every single stage of sun/light placement" doesn't necessarily have to be that complex. Here is line of sight demo, which uses vectors to map walls, but if one with little motivation could quite easilly conver it to light source and shadow casting. http://jsfiddle.net/bornander/vUZvz/
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Most important factor in RPGs is how control of things is given to player, more player can roleplay better roleplaying game it is. With roleplaying I mean how much player can control what character does in the game, how character reacts happenings in world, how character solves problems and puzzles, what character does in fight, where character goes and why and etc. So great rpgs are always compination of things in questionary, but any of this things don't make game as RPG, which is why focusing one of these things or multiple these things don't make rpg, as RPG is game where these things make it possbile for player to roleplay his/her character and mechanics are there only to give player tools to do so. And when those mechanics give player ability to play such character they want then game is great rpg at least for that character.
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Document worth to watch, about english armours and especially full plates http://www.youtube.com/watch?v=HO-pX9PrzSI
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And with adamantium weapons you have quite killing machines on your hand, which can challenge even demi-god level heroes.
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When speaking about women using men sized breast plates it should be remembered that average men has larger chest size than average women, so women problem with men's armor is not that they don't fit in but that armor is too large to use and move comfortably. For example comparison in shirt sizes http://wiki.answers.com/Q/How_do_you_convert_men's_shirt_size_to_women's_size
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In my experience easiest strategy to win in MoM was to make custom wizard with all point put in life and take Invunerability spell, which make unit/hero immune to non-magical weapons, which make it very easy to conquer all neutral cities near you with your spearman and swordman unit that you get in start and this gives you quite good ability to expand more and more and then conquer both dimensions quite easilly, even in highest difficulty levels where computer gets humongous starting bonuses. Of course magical creatures are still problem but you usually can evade them until you got 8-10 cities and troops that can destroy them easilly.
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Idea was that if we take assumption that armors will be fitted to women we would only see smaller armors from visual stand point and other changes are such that onlooker can't see them, such as different paddings and etc. As they did now even 15th and 16th century how to make under garments and clothes to fit women where men.
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Female body armor named among best inventions by Time Magazine http://www.army.mil/article/90697/ If you compare these to male body armors, you see that most major visual change is size and most changes are under the garments. And I belive if we would make breast plates or other medieval armours to fit women we would see only similar changes.
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Now after countless replays I must say that I love background sounds: birds, crickets, waterfall, etc. things that make sound in background but don't take foucus. And this sounds where quite brilliantly combined activity sounds (character foot steps, light movement sound). And these sounds didn't hinder background music that bring nice feel of serenity. I would like highlight chorus part of music which was just excelent choice in my opinion. Such sound and music design gives scene more life, but also makes me believe that PE's atmosphere will be just magical.
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Icewind Dale is part of Forgotten Realms IP which is under D&D IP, which owner is Wizards of the Coast, who is owned by Hasbro. I was talking about the IWD brand which i think belongs to Obsidian. However, yes if they want to use it they must license D&D by hasbro Only ones that I could find belogn WotC http://www.trademarkia.com/icewind-dale-85043957.html and Atari, which is abadoned http://www.trademarkia.com/icewind-dale-77380064.html
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Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
The style of her physical model looks identical. And neither is 'human', they are both cartoony looking. If you say so, but in playstation magazine (where the picture is from) they say that they did just such adjustment on aesthetics style and that they changed her role more active one. So I but that picture and text clip here to so that not always critic or succestions to games tone make game worse (given that you don't think that B:I would had been better if Elizabeth had been typical damsel in distress without active role in game) -
Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
No, I pointed out they changed their artistic vision of here from doll to more human. -
I have Nokia Lumia 920 as my primary phone and mobile internet device, and then I have Nokia E7, because it haven't yet found new home for it and then I have Nokia 6610i in store if I need some reason phone that works weeks without charging. Addition to those I have also laptop, if that is counted as mobile device .
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Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
Elizabeth changed quite bit from orginal vision to character which we see in the game. Her role changed also bit more active during development if I have understand correctly (I think that I read that orginal vision was that she is just damsel in distress character ) -
I don't like this either. There is absolutely no dynamic shadowing. None. Zero. Zilch. The shadows from trees, bushes, etc. never move. If you watch the character cross the river, you can see his shadow shift. But yeah, that's about it. Dynamic shadowing would probably be a very hard problem to solve with these 2D graphics, so I think we just live with it. Then again, maybe in this world the sun doesn't set... it just turns off for the night. Nah... Maybe there is no sun, but something like Valinor's two trees.
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Cold hearted messed up wench. She was already hitting on me 20 minutes into BG2, considering what just happened and found out in irenicus' dungeon, that's way too soon. Totally messed up crazy in the head. Had to dump her from the party for her own good... I must agreee Jaheira is always feel bit crazy to me also, but I loved to keep her, Viconia and Aerie in party as Jaheira and Viconia constantly pick Aerie for her innocence and goody two-shoes attitude, which in my opinion was best writen bantering whole game.
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People who are asking dynamic shadows, I must point out that their character shadows are at least dynamic (as you can see weapons and limbs moving in them and character's shadows disappears in water) and by looking them in day-night cycle demo, you see that they don't move overall ('sun' source) light source, but only change color and luminous intensity. So I think that they can do shadows that move by day cycle, but I see that it can also bring some problems up.
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I think you could even widen that so every time you open any action menu game pauses it self and unpauses when you have selected action and target for it if such is needed. I think it could make pausing and unpausing feel more natural and help keep tempo up in fights (and of course there should be manual pause mode that don't go away until you unpause game).
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Yes there is gurantee of a perpetual exclusive if that is what contract says (if there is writen contract as it is in case of PE), promises in advertaisments can be broken in some extent, but legal contract are binding to what is writen them (if it is not against law, when contract is null and void at least for that part of it). Pledging in KS project is not typical pre-order, but legally binding funding contract where you give your money to company to make some product and they will give you what they promised in their reward which you have choosen. If KS project creator don't want to fullfil that contract they can withdraw from it by returning your money to you or otherwise you have right to sue them from breaking contract (what is something that people can't do with normal pre-orders, if product is not what promised). And in contracts are tedious for that reason that all what is writen them is bindig by how it is writen, so if you want time-excusive you need to metion that in contract, if you only write excusive then it will be read as perpetually exclusive contract as there is not metioned when exclusiveness ceased to exist in the contract.
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I think they don't want to create separate address database for paypal backers.