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Everything posted by Karkarov
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Ohhhh, right. I forgot about that. Oops... 8P Looks like that was useful for Endrosz. Good call, That's all well and good but they really need to just fix it so we can simply edit the pledge. Contacting support, waiting for them to respond, etc etc. It just seems a little silly for something that should have been a no brainer inclusion to the pledge editing system from day one.
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In ZA our IP changes based on ISP and termination point is that of the ISP. This is not unique to ZA. Managing via IP is not a solution and never will be. Simple 2-factor authentication is the better solution. Okay allow me to rephrase. My ISP doesn't provide internet to people in Germany. So if a guy with a IP that is from a company that provides internet in Germany is trying to log into my account..... odds are good it isn't me. Pretty simple concept.
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So, yeah, I think that's part of it. They're honestly worried about being held legally accountable for the results of someone hacking into your account and running amock in their game world. Then, you coming in and going "WHAT THE HELL?! YOU SHOULD'VE KNOWN THAT WASN'T ME FROM THE IP ADDRESS!" Fair enough however IP Addresses are very specific and the numbers aren't random. Once you know how to read them you can tell where a person is located within a small region based off the IP alone. So an IP that is assigned to a guy who lives down the street from me won't be hugely different, but some dude tries to log in to your account in China it is obvious it isn't likely to be you. I have no problem with them doing this but they need to apply it in a way that makes more sense.
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I don't know personally I think DRM is getting to be out of hand in many ways, these days games that shouldn't even have DRM do. I logged into Elder Scrolls Online yesterday and it told me I couldn't play yet because it didn't recognize my computer and sent a code I had to enter to my email. Thing is.... this is the only computer I have ever played it on. More than likely my ISP just shuffled me onto a new IP addy for whatever reason. However it is stupid that this is even being checked for, who gives a rats ass where I log into my account from? If my password is so weak some dude can crack it then that's my problem not some corporations issue.
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random allocation of stat points
Karkarov replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Going to have to go with Junta on this one. This is not a hard to implement feature, but it is a feature that in all honesty no one needs. If you want to make a character with random stats there are plenty of ways to do it on your own without needing a random button on the character stat screen. Heck just number each stat one through whatever and roll a dice, if the number of the stat comes up add 1 to it, if you roll a stat you can't raise anymore for whatever reason just roll again, keep doing this until all your points are spent. Simple as pie. -
Well I didn't try to rename Imoen "Blind Three Legged Dog with a Cranial Dysfunction" because her path finding was tolerable. So yeah, sure would be nice if the characters in this game moved around as if they had feet... and could do basic functions like stepping to the right a couple times as opposed to headbutting a rock for three minutes before they realize that no... you can't walk through rocks. The corridors themselves didn't bother me too much but making them slightly bigger won't hurt even if it is unrealistic. I mean seriously, when was the last time you were in a hallway in a normal house and it was wider than 5 maybe 6 foot from wall to wall?
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Order Add-Ons.
Karkarov replied to Fluff's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah this has been an ongoing thing, I am waiting for them to fix it as well. -
Yeah here is the thing. They are bandits, they fight unfairly. They fled to this barn and are cornered knowing you are coming to wipe them out since that is what you were hired to do. It doesn't take a genius to stop and think.... hey... they fled in there, they fight dirty, maybe it is a trap? So someone who thinks about it can maybe anticipate they fled to the barn because they have some strong advantage fighting there. As for the dragon..... it is a red dragon... you had no clue this was anything other than regular bandits, and I don't care how BA the bandits are they are not as dangerous as a full on dragon. He will have crazy hp, huge stats, probably magic powers, deadly fire breath, the whole enchilada. Like I said, one way the fight is hard, but reasonable. You could anticipate some level of what is going down before it does just by stopping, thinking, and analyzing what could be happening. With the dragon it is totally out of left field, you have no reason to expect it, you had no way to prepare for it, and it is totally out of nowhere. It also goes from being a hard fight in a tough scenario to potentially being unwinnable.
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And was it fun for all, or did they disallow you to DM ever again. The answer may reveal much I only did it in situations where they were supposed to lose anyway or the effects would not be permanent. The worst case time I did it to them I actually played it off as a shared dream sequence because my the end I had not only killed them, but some of them would have been trapped in extra dimensional space, some of them their family got killed, one guys whole town burned down, etc etc. So yeah they probably would have been miffed that time had I not written it off as a hallucination caused by a local glut of sudden Feyr population.
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You are tasked with taking out a bandit camp, you fight your way through, in the end you trap the bandit leaders in an old farm house and move in. Turns out the old farm house is full of dry hay and the leaders have outfit a group of archers up in the rafters with fire arrows and stacked the hay so it is all near where you enter. That combined with the best melee fighters being on the bottom floor holding your group near the entrance can make for a very tough fight that is in no way a "sucker punch". It is a little mean but they are held up in a barn, it is not unreasonable to expect there to be hay in a barn, and they are bandits they are going to fight dirty. That same fight goes down except now the archers have normal arrows and the hay isn't arranged this way. Oh but the Bandit leader is actually a Red Dragon who has polymorphed himself into a human... now it is a sucker punch. See the difference?
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It got rave reviews upon release, so that was hardly it. It sold badly (relative to the other IE games) because it was set in the obscure Planescape setting, whereas Icewind Dale and Baldur's Gate were set in the Forgotten Reams, which was a big draw back then. The Fallout games, which also took place in a non-traditional setting, apparently sold even less than Torment. I have one issue with that. I love Planescape. It was easily my favorite 2nd Ed campaign world. I actually owned every single book for it at one point. Yet even I didn't buy Planescape: Torment at release. Also no offense, but the rave reviewers were idiots who got mystified by the story, cause it sure wasn't the gameplay that got it good scores. The people who said it would have been a better game as a adventure game were 100% right as far as I am concerned. The "gameplay" of Torment actually gets in the way.
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Nah. The combat is quite literally terrible, not mediocre. I also liked DA2 just fine other than the weak characters and pretty shaky late game plot, the combat was the best thing about it actually. Torment has a ton of problems. Endings and lore being locked behind stats = bad, not good. The player is told "make the character you want, but if your character is anything other than a high int/wisdom caster prepare for the game to suck!" The game was obscenely pretentious with things like merchants yelli..... You know what, no. I could go on about what was bad about Torment for hours but it isn't worth it. Just trust me when I say it was a lot more than just the combat. Torment does make a good story, but it was a terrible game. It's sales figures at release prior to becoming a "cult classic" reflect that quite well.
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A sucker punch is going into an old crypt to slay a zombie infestation, opening a door to one of the rooms, and finding yourself face to face with three mind flayers. What the hell are three mind flayers doing in an undead infested crypt? Why was I sent to kill zombies when the damn far worse illithids have moved in? Why were they placed in such a way that not only was I given false expectations about what to expect in the dungeon (I expected just undead, no prior evidence to suggest there would be anything else) but as soon as I open the door they see me and combat is on cause they are staring at the door? Unless you are insanely paranoid and just pre cast mind protection spells ALL THE TIME you have no way of being ready for that fight when you first encounter it. The guy who opened the door is probably dead outright, you may not have the spells you need to counter them even memorized, if you opened the door with your rogue well forget about stealth cause they will see him open the door as they are staring at it, and even if you do have the spells ready they still get to likely go first due to surprise so you may not live to cast them anyway. That is a DM Sucker Punch. An encounter specifically designed for the party to get nailed and have no reasonable expectation of being ready for it. In contrast your "random basilisk" argument doesn't hold because even when you could run into one of them in the overworld in BG there would always be some hint. A npc would warn you about them in the area, you would see stone statues scattered around, there might even be a sign saying "danger" or whatever. The only other times you encountered them was when you were already reasonably leveled and in an area that would lead you to expect almost anything. Like Irenicus's lair, or some part of the Underdark. That said could a "random basilisk" be a sucker punch? Yes. Depending on how it is used in the game. Bear in mind I sucker punched a D&D party many times with things like 1 HD goblins and kobolds. You will be surprised how much damage you can do with 20 goblins simply charging down a hallway that is 3 feet wide when the walls are covered in acidic slime.
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Hi guys. I'm a new backer :)
Karkarov replied to Falkentyne's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Welcome newbie poster! Now that you have backed the game and joined the elite few you must finish your initiation by sacrificing a live Chicken to Obsidian! Or you can use a bucket of KFC... whatever is more convenient. The big advantage is basically three things. 1: There tend to be pre order bonus items like costumes, special missions, etc etc. 2: On steam or other download services many of them will let you "pre load" so you can download the game before actual launch that way you can play the very moment it goes live. 3: Many retailers online will give you discounts or special prices if you pre order. Greenman Gaming is really good about doing that. -
Gamecrate Previews (From the Update)
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Doubtful, he is probably behind on his loan to the agent of all that is unholy Tom Nook and the Mafia was sent to educate him on his mistake. He is lucky he got away with only a broken desk and keyboard. -
Gamecrate Previews (From the Update)
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey man last time I saw Nook I was just looking to buy some note pads with the cute autumn leaf motif. By the time I left I had been sold a house extension, a new roof, told the local home owners association scored my house poorly and said it was unoriginal, and was suddenly in a locked loan to him for the next 35 years. Evil bastard. -
Gamecrate Previews (From the Update)
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What the hell..... Is that Sawyer's work desk? Why is that damn capitalist swine Tom Nook there? It is now clear.... this game is a trap. If you buy into it not only will the Raccoon Mafia be on you for life but you will learn the fear of the ten year loan. -
Why? When IWD obviously worked. At the time it sold even more then the lauded Torment. Well the fact that IWD was playable with good mechanics, not pretentious, didn't force specific stats or you get a crap ending, and didn't require more reading than crime and punishment probably helped. Personally I will tell you Torment was a great story that was a wonderful read, but it was an absolutely terrible game and by far the worst of the IE titles.
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Making it different
Karkarov replied to cornishr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In all fairness people... when someone says they are a "Games Journalist" you need to basically shut them off to begin with. You aren't in the middle east dodging IED's, you are not on Wall Street breaking some major news about a potential market shift, you aren't in DC interviewing a Senator about some new legislature. You are sitting in an office playing Call of Duty. You are not a "Journalist". -
I would say efforts better spent elsewhere. IWD was just combat game with a pretty par story slapped on it. It wasn't bad at all but I would rather they work on RPG's that are more narrative and character focused. Also if they want to go full on combat strategy style game .... Well other posters already said it. They need to go pure turn based and look at a different setting all together and probably build up the classes/rules/world from there.
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Well first off would you please stop saying D&D uses the "Trinity". It doesn't. It uses some craptastic dumbed down version of it that basically is a joke because it removes character diversity in almost all respects. It also adds even more roles to remove even more choice from the system and shoehorn your characters even more than they already are. Second... why would you explain it in D&D 4.0 edition terms? I don't know.... cause it is a nostalgia game based on the IE games that were all based on D&D and they figure most of the backers will be familiar with D&D 4.0 even if it is the worst version of the game ever made? As for similarities I am sure there will be some, but guess what, there will also be similarities to other RPG's too. Pathfinder, older versions of D&D, hell probably even some mmo's like WoW. You can have "similarities" to D&D 4.0 and still not "be" 4.0. I have also already said in other posts that classes need to have diversity and be more than one trick ponies. Yes a Rogue should be best as a DPS, but that doesn't mean that they shouldn't be able to also have other methods of combat or abilities. Such as traps to root mobs, poisons to give them status penalties, special combat moves to stun opponents or even cause them to suffer penalties to armor. You could even do something crazy like give them some dodge based ability so they can temporarily "tank" a mob, or god forbid even ranged combat options. In a well designed RPG no two Rogues will be the same. Now if Eternity is going the D&D 4.0 route where every character is basically a cardboard cutout with little actual depth that's fine, it is their game. That said it will be a worse game for it and I am not afraid to let them know it either, and if D&D 4.0 has "tactical depth" you need to play some better games. Modern D&D is nothing but a bad WoW knockoff.
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Not quite, they are explaining it that way so people will "get it". They have been very clear no class in the game is a "one trick pony" who can only do one thing and be totally worthless at anything else. You can't play D&D with a team of fighters and expect to win unless the DM literally designs it so you can, which won't be happening in Eternity. So the fact that it is possible means the fighter can obviously do more than just get punched in the face and not fall down. Also again, no, there are three roles in real Trinity games, hence the name "Trinity". WoW does not have four roles, adding a fourth role also does not make it more complex or interesting. It actually makes it worse and dumbs it down farther.
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Well here is the problem you are playing D&D Crap Edition. I wouldn't touch it with a 20 foot pole as it is basically just a bad WoW clone as far as combat design goes. Also only D&D would be stupid to associate "healer" with "leader". I wouldn't let the cleric of any group I ever ran with be in charge of a picnic much less my group in general. In the real "Trinity" there is no such thing as a leader or a buffer or a controller. There is tanks, healers, and DPS. Everyone has some level of "controller" powers, everyone has some kind of buffs, everyone has some kind of debuffs. The idea that a class exists only to "control mobs" or "buff the party" is a sign of bad class design.