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Everything posted by Karkarov
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'Body type' customization?
Karkarov replied to AndAnAnimal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Like Prudent said, due to the way the game will be shown you won't get to see a ton of character detail anyway beyond armor and weapons. I am sure there will be some basic stuff you can change though but I expect it to be on level with like Torchlight or something similar. -
Ugghh...Bioshock: Infinite. Note to developers: if you want to approach a controversial subject (such as American exceptionalism, early 20th century racism in the United States, religious fundamentalism, class divisions, etc.), have something a little more interesting to say than, "See? All of these people are cartoonishly evil, without exception! Now go out and kill all of them!" Just as an aside... this is the american consumer / media at work. The games story had nothing to do with any of that, or it was touched on lightly at best just to give you a reason to not like Comstock. The story was actually about you and Elizabeth/all that that entails and the weird pseudo science time traveling alternate dimension nonsense. I am not saying your gripes aren't legitimate.... only that the subject matter was nothing but a explanation for the setting and a cheap easy way to get the ball rolling and create conflict. They were not trying to make a story that was a political commentary, hell by the time you got out the museum that stuff pretty much never got touched on again in any noticeable way. That out of the way *tosses soap box aside* I have no issue with them bringing in class or race struggle to Eternity. It only makes sense, it isn't like this sort of stuff didn't exist in medieval times or anything. They just need to address it in an intelligent way, not make it hamfisted or blatantly overt, and let the player react in a natural way. Not shoe horn it into the main plot and force it into your face/limelight. I know people don't get it today for example but guess what... back in olden times no one in England thought it was weird that they hated the french. In colonial times no one thought it was odd that a guy might own slaves. It is just the way things were at those times. It is like how today no one would be caught dead with bellbottom jeans or giant poofy 80's hair. Games run into trouble and handle this subject matter poorly because they try to force modern pre conceptions on a non modern period and it just never works.
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Animal companions
Karkarov replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But, and this is important for the sound team, what does the fox say? Until i took arrow in the knee ? I am pretty sure the fox doesn't say crap about taking an arrow in the knee. Retarded meme crap. It obviously tells you about how upset it is because someone stole it's sweetroll. -
It is interesting you say that considering they made these mod tools you apparently feel no right to request using your money. Mod tools only help a game, even if the game isn't popular. Bethesda's Elder Scrolls games are wildly successful, they build their own engine, the budget and dev time are also astronomical compared to Eternity. Yet with every new release not only do they release "mod tools" they actually give you the entire program they used to write the whole game. This wasn't because some fan pushback or demands, they are just smart and realized a healthy mod community can only do good things for a game. Bear in mind it isn't like we are even asking them to do anything. JFSOCC is basically saying "hey if they did make a custom tool to build the game give it to us". We aren't asking them to go out of their way and build some new tool, or hand us some special mod kit with full on new resources not in game. We are asking them to make any tools they made for themselves already available to modders and be transparent about file types. Considering, once again, the backers funded their game.... I don't really feel like that is asking for much. Now if all they are using is straight Unity and did nothing to make custom tools to help them I can't really think of a good reason to not just be up front and say that. However, I don't notice them saying that.... do you?
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The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The antimancers or whatever idiot name they have for themselves are still trolling so I guess so. -
Animal companions
Karkarov replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would just want a giant saint bernard dog with a little beer keg on his color, some armor, and a saddle so I could ride him around. -
Uh no, they aren't supporting modding at all. The game is being made with Unity, which means you can use Unity to mod it. Just like any other game made with Unity. But per their own interviews they are not doing anything to assist actual modders or making any kind of tool to make modding easier. Read the more recent interviews. Also no PC game is "mod unfriendly", any game can be modded even games that are designed not to be. It is just a matter of how much work the modder has to put in to do it.
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The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And you wonder why I have almost no respect for the people constantly arguing about how romance is bad and the detriment of all good games? Re read your own post then ask yourself, "Why doesn't he think I am worth responding to?" Because you aren't. -
Actually that is pretty similar to what a modern Chaos Warrior model will look like. They don't always have the super huge shoulder pads anymore and almost always have the fur capes. The only real issue is no icon of Khorne was to be seen and the nance elf actually won against 4 chaos warriors by himself. Doesn't quite happen that way in the real game. In fact in the real game that would have been a total slaughter with almost no losses on the Warrior's side. For example this guy. He is actually a Chaos Warrior "exalted hero" which is sort of like a unit commander/really weak general.
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From all current evidence... nope that is not the case at all. Apparently they will not be supporting mods in any form. Will it be possible to mod the game? Yes. But you can already mod any game if you have the tools. In this case it looks like anyone who wants to mod it is going to need a Unity License..... good luck buying one of those.
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No romances confirmed
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Uh what? The sex scene with Triss was about as emotionally charged as when I go to the grocery store to buy eggs. The Witcher 1 is the poster child of how NOT to do "romance" in a game. Hell it even contradicts his character in the books where he actually tosses Triss off him more than once saying he is over her. Yet in the games he is more than happy to hop in the sack with her and remembers feelings that he never even had in the first place. Not to mention the Lady who kills chickens for a living... the chick he escorts home one night, Shani because she will give it up for basically anyone but Dandelion, the Princess who he should actually be anything but attracted to... -
The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You couldn't be more wrong. I have even posted that I don't care that romances aren't in. I just don't like the overwhelming troll attitude of those who are staunchly against romance or the over all explanation from Obsidian as to why it isn't there. I am also tired of the constant Bioware trolling from people who clearly either never played those games or blow a tiny miniscule issues out of proportion or think that for romance to be good it has to be half the games plot apparently. -
The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're operating under an impression that the resources are unlimited. Whereas, in reality, it's a question of allocation. Obsidian simply chose to employ the writer talent, which they have at their disposal, differently - and some people (I count myself among them) are happy with this decision. Like I said in another post which none of you will read because you don't like not having something to nitpick. If they had said "We did not consider romances a top development priority and we had to cut things due to time and money constraints. As a result Romances were not going to be included because of those issues." It would be one thing. What they said was "I don't like writing romance" and "even if everyone wanted it I don't think we can do it at a high quality so we aren't doing it." So frankly budget never entered into it from the get go from Dev statements they just didn't want to do it. I was merely responding to idiotic posts by people insisting that the inclusion of any sort of romance would somehow make the game worse nor am I the one who started inventing budget numbers or saying writing one romance would take a full year. Thanks for the Mass Effect 2 comment though, I am glad to know a bunch of completely optional romances that you could play the whole game and never see somehow ruined one of the best games made the year it came out for you. Also I wonder how that game even saw release, what with one romance costing 100K+ and taking at least 1 year to write. It had like what a dozen of them? It should have taken at least 6-7 years to see release based on you guys who are so "in the know about game development". Funny thing it only had like 6 maybe 7 writers. Funny how they managed to write all those romances, all the game dialog, all the buddy party member dialog, all the branching dialog based on things from the first game, and all that other nonsense in just 3 years, apparently they had to code it all too since all writer must also write their own code and set their own triggers. -
The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
FALSE. Unless of course you make romance an out-of-the-blue option after 5 dialogues without any buildup like BioWare. If you want romance you need to pay; * Writer for a full year (say, 10K) * Actual gameplay dev(s) to implent said writing (triggers, script, writing) (another 10K) * If aside from just the writing you want more (say, a quest)... add 30k minimal (for a short one) Total cost; 50k (and as stated, this is a low estimate). Feel free to pay OE that for the romances. I won't stop you... but I doubt you will. What? You think it takes a full year to write one romance? There are people who write entire novels in a year dude don't be insane. We aren't trying to recreate gone with the wind in RPG form, and if that is what it takes for you to think the romance is "okay" then yeah I hope no one ever bothers putting in what you think of as an okay romance. Implementing the triggers is no different than doing the same thing for a billion other in game things.... like talking to Bob the Generic NPC at the town gate. You don't need to hire someone just for this one set of triggers and it sure as hell better not take them a year to do it or you need to fire them. Also no one said anything about a quest, even if there was a quest it could be a BG2 levels and those things were fairly simple, straight forward, and could be completed in less than 30 minutes. If we are paying someone 30k to write a simple 30 minute quest then this game better add some stretch goals stat cause we are WAYYYYYY over budget by now. Also I need a new line of work, one where a week of writing and trigger making earns me 30k sounds like a dream come true. Edit: Actually to be fair it might take 2 weeks.... maybe 3. If you got one person doing all writing and one person doing all triggers and it takes them more than a month to put one romance in game your development either has too much red tape and editing or you hired incompetent people. -
Impressions incoming
Karkarov replied to C2B's topic in South Park: The Stick of Truth: General Discussion
I know the people who play tested it at Giantbomb thought it was very cool and loved the hell out of the parts they had played so far. Really hoping this game delivers. -
The Case for Romance.
Karkarov replied to NanoPaladin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
All they have to do is hire a person experienced at writing romance who has a talent for it. Also doing that costs far less both in time and money than say..... developing an interior for a blacksmith shop. Funny thing, there won't be one player romance in game, but I bet you there will be 4-5 different blacksmith shop interiors. The "including this would make the rest of the game weaker" is not only false, but out and out fail logic. How is including an option romance going to weaken the main plot? Does including romance change the gameplay mechanics of combat? Did we have to erase a whole faction from the game to include this one romance? No on all counts. If they want to argue "we had to prioritize and we felt that this was something we did not consider a big enough issue and now that crunch time is on us we just don't have to time/resources to add it in" then that's fine. But people saying "having romance in games makes it a weaker game" just sound stupid. -
No romances confirmed
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Depends on the forum Bruce. RPGCodex's only real rule is "be as big a douche as you can possibly be". This is probably a major factor in why it is such a crap forum and why it is filled with posters who frankly I hope stay there and never join the real world. Or maybe they will migrate to 4chan instead. Whatever works for them. -
I would wait until you can afford to do it in one go if you want to pledge higher. They haven't put in a way to "add" to your pledge without outright picking a new tier yet so once you do the initial pledge you can't get to a higher one without throwing that base min money out not including your original pledge. Also yeah, it is in US Dollars.
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What about Aumaua?
Karkarov replied to Scottfree6000's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah personally I am far more interested in Aumaua than the other "new races" and really not concerned about Godlikes at all.... sadly coverage/info drops seems to be the exact opposite direction. We know they won't be orc like and they live near water... that's really about it. We still have a long way to go before release though, I am sure they will do a big update on them sooner or later. Just hope it is the former not the latter. -
Where is your Subtitle?
Karkarov replied to StrangeCat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
in that case there needs to be three games in the series. Pillars of Eternity: Death of a Father Pillars of Eternity: The Six Fingered Man Pillars of Eternity: Prepare to Die -
Do you want Alpha Protocol 2?
Karkarov replied to Marburg's Postman's topic in Alpha Protocol: General Discussion
I think we all really want Heck to make a return. Though the odds of a spiritual successor happening is probably more realistic, and perhaps it would be better. A spiritual successor would be fine, there is no need to actually get the Alpha Protocol IP. Hell be tongue in cheek about it and call it the Omega Directive. -
No romances confirmed
Karkarov replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seriously guys I am sorry but Bioware has made some great games. The amount of hate they get lately just makes the internet look stupider than it normally is. Of god the ME3 ending was bad, not that! Actually no, it really wasn't that bad. I am sorry some people didn't like it but I bet more people were mystified it was even an issue than were upset. As for Dragon Age 2 it was still an okay game. Was it great? No. Was it even above average? No. But was it a bad game? Not really. If Dragon Age 2 is the worse game your company has ever made you are not doing bad. Get over it Bioware haters your schtick is old. Please note I am not singling out Monte Carlo here despite the quote. His offenses on this front are few and far between and quite minor compared to many I have seen. I am calling down the whole attitude of Bioware hate the fanboi on this forum have.- 562 replies
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I will never mod this game, ever. If they say they will offer a Obsidian made mod tool to modders though if they hit an additional funding level I will throw money at it though. The game does not "need" a modding community to be a good game, or do well. A strong modding community can and will however help a whole lot, help turn good games into great ones, and keep a game alive with fesh and fun content years after it's original release. Obsidian may not "need" to release mod tools, but there is no real con to doing so and can be a serious long term pro for Eternity on the whole.