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Everything posted by Karkarov
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3.03 patch. Where is it?
Karkarov replied to Kingsman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's the second time I see this argument and I still have no idea who said anything along those lines. We know Obsidian has fixed the game-breaking bugs. You are making a mistake. You are assuming what they are calling "game breaking bugs" are actually in fact "game breaking bugs". They aren't. Eternity has never had very many game breaking bugs and any that were there has been fixed some time ago. Meanwhile.... Jojobo... where in your right mind are you getting these numbers? You have no clue how fast this patch can be ready to release, you don't know how many people are on it now, and there is absolutely no freaking way in hell anyone can know for a fact putting 10 more people on it for one week will be some magical catch all fix that will see it pushed out tomorrow. Get over it. You are asking for something unreasonable and it isn't going to happen no matter how much you complain or use flawed logic to make yourself believe it is reasonable. Common sense rules the day at the Friendly Arm. -
The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I will bring him along, but only if he is a healer, and even then he must be restricted in that he can cure anything except Lupus. Because it is never actually Lupus. -
3.03 patch. Where is it?
Karkarov replied to Kingsman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Look I am going to be blunt. I won't discuss my work here other than to say I deal in the realities of business on a daily basis. Obsidian has put out two expansions (though technically it is just one), and invested a near year and a half of continued support for PoE. It isn't an MMO. It isn't even multiplayer. You are comparing the support offered by a company that is literally worth hundreds times more than Obsidian, with more cash flow on it's worst day than Obsidian had on it's best day, that was supporting a online action RPG, one that was making them money in continued sales and multiple xpacs. It isn't even a remotely fair comparison. It is actually a ludicrous one. Why didn't you just compare them to Call of Duty Modern Warfare? It would have been just as fair. Asking for a bug free game is a monumental ask whether you like it or not, it isn't "unreasonable" to ask for it but it isn't something any company has ever done on anything other than a console. Even then it is extremely rare. Wanting a bug free game is understandable and all game companies should try to get there. Asking for a significant work force to patch a single player game, that only has 2 significant (but definitely not game breaking) bugs left, that is almost 1.5 years old, and is no longer making significant income... ? That's pretty unreasonable. -
3.03 patch. Where is it?
Karkarov replied to Kingsman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Few problems with this statement. 1: We have absolutely no clue how complex fixing these issues will be or if other bugs that were caught and needed to be resolved were created by the fixes. 2: Those people you want to pull off don't come from no where. They are working on some other project, a project maybe being funded by a company with strict deadlines that will pay Obsidian less money if they fail to meet those deadlines.... or maybe kill the project altogether. Those people are working on something that will make the company money in the future, not a product that has reached the end of it's life cycle. There comes a time where you have to make the smart business choice and invest your employees into something progressive. We have no clue what taking people from other projects for this patch would cost but I am willing to bet someone at Obsidian does, they did the math, and the cost benefit analysis said it was a bad idea. -
Meh they are not my bag. I will take a nice leather 2 piece strap any day of the week. But then my idea of "nice leather 2 piece" is probably a hell of a lot more expensive than most watch owners idea of the same. NATO's just seriously don't work for me though, I have an 8 - 8.25 inch wrist, unless the NATO is extra long I can't even get it through the second ring normally.
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The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Surely you don't need "all" those custom pics? I would just look at the original versions, choose the ones you want to use, then take the normal download files and just resize the ones you need to pillars suggested dimensions. -
3.03 patch. Where is it?
Karkarov replied to Kingsman's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I know exactly where the 3.03 patch is. Somewhere else. Not to be a ****, but do you really want them to rush a patch instead of making sure it will not create any major bugs first? This is the games last patch, seriously, they need to take their time and not release it until it is perfect because there is not likely to be anything after. -
Obsidian wanted to make a game with no "trap" builds where if you could imagine it, you could build it, and it could work. They did that. That said, just because you can make a melee wizard and that wizard can work and be effective doesn't mean it is "optimal". So yes, you are correct, a wizard who is made the traditional way is always going to be more effective in general than one made as a melee wizard. The melee wizard still works though, and this game doesn't require perfect min maxing to beat it, not even on the highest difficulty. Play what you find fun, not what you find "optimal for beating the game the easiest way possible".
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Well I have no idea, because I think a Eternity 2 kickstarter would be less an appeal to nostalgia and more an appeal to fans of Eternity 1. Considering that game came out like a year ago I can't see appealing to it's fans as being "nostalgia" driven. That would be like saying Madden 2017 is running a "nostalgia" campaign in it's commercials for fans of Madden 2016. Your analysis is interesting and a great read. I think it is flawed, but that doesn't change the fact that they are interesting observations. That said if you want to see a game that is REALLY about nostalgia and driven exclusively by that.... you need to look at something like Beamdog's new Baldur's Gate 1/2 bridging game Siege of Dragonspear. That is what a game meant purely to appeal to fans of an old gaming series or style looks like. Eternity wanted to pay respects to old infinity engine games but it was also trying to do a lot of new things as well.
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Well I like how he confirmed it because it mirrors what I have said in other threads. There was no way Obsidian was not going to make Eternity 2, Eternity 1 was a huge success for them and a new IP was always the plan. It was foregone conclusion. @Negative Edge - You are reading wayyyyyyy to much into the games story. If you actually paid attention in the kickstarter they made it very clear the goal was to make something new that hearkened back to a similar style of the old games. Keywords being "something new" and "similar style". They never said "We are making Baldur's Gate 3" that's just what people wanted to hear, so they convinced themselves that's what Obsidian said. I would like to think most backers backed for Pillars of Eternity, I know I did, and I got what I paid for.
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The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The top 3 could work well for eternity. -
The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not at all. The amaua especially strike me as a people that are supposed to be pretty colorful and bold. It makes sense for their faces and markings to be a little saturated. Also great work on those new edits, they are excellent! -
The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For example it did take me about 25 minutes, but using basically the techniques I described up top I took what I felt was the worst of the first set of images. The one with the bright gold armor. The key thing is I made no changes to the face or the background, all I did was color correction, some highlighting, and decided to go the extra mile and do color changes to the rivets and shoulder pad edging which is actually where most of the 25 minutes went. Just so show it isn't the color it is just the saturation/lack of contrast I am going to put your original beside it too. Please bear in mind, not ragging on you at all. I am just trying to give you some ideas so you can up your game a bit I am a big fan of anyone out there doing custom portrait work for eternity, bad ass elite portrait maker and pure novice alike. -
The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks for the tip! Honestly, I haven't touched photoshop (well, GIMP in this case) in like....~10 years, and even then I just made *really* crappy/amateur forum sigs, so I really have no clue what I'm doing. I do agree that my edits take away from the more natural look Obsidian put in their portraits, but with the armor, I could only get the 'colorize' option to color the armor without any weird color fragments. Also, do the eyes also stick out too much? It was hard for me to notice the eye color without the saturation, and I really like more visible eyes in my portraits, adds personality. I can fiddle around with the saturation more, is that basically your problem with the first set, it 'pops' too much? Thanks again! Not at all, for someone trying this for the first time you did great! My personal tips would be ... use just a shapeless selection tool to pic the specific area you want to work with. Then create a new layer. Take your selection and fill it with something like a red or whatever. Then set the transparency on the layer to 50% maybe even less. Then you can just colorize that layer as much as you want to get an idea of how it will look in different shades. Once you have an idea of where you want to go just merge the layer down and do some contrast adjustment to make sure things stay dark so black is black etc but don't over due it. Then if you need to adjust highlights just pic a mid tone, make it lighter, and go in with a very low spread and pressure airbrush with decent opacity like at least 50 and just touch up where you want it lightened. If it "pops" too much just do a few light taps with blur. I make it sound complex but it isn't that bad and it really works well. Keep up the good work! -
The Custom Portraits Thread
Karkarov replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Second set is considerably better. My only suggestion would be to take caution when adding in the armor. Try not to make it all one color especially if they are almost all midtones or highly saturated. It makes the armor look "flat". For the one where you edited it to be red for example I would have gone somewhere like.... this.... -
Exactly, you can get to level 4 before you deal with Maerwald at least and there is no reason not to have Eder that early in the game. Honestly after trying to do it myself I advise against using hired adventurers early on because your money is short and you don't have the gear to get them equal to the things the story companions start with. Later on you do have that bank roll and the access to better gear easier.
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You are level 3 at caed nua? That seems pretty low to be honest. Get all the npcs who will join you to join you. At that point you could have Eder. Aloth. Durance. amd Kana Rua. That plus your character and 1 merc you would have a full team. Like others have said lower the difficulty if needed. Try different tactics or abilities. Honestly the beginning of the game is the hardest part of the game, once you get to Defiance Bay it opens up and things can get a lot easier.
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Pillars of Eternity 2 questions
Karkarov replied to Daermon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't be sorry it is better than my general response to these types of questions when I am on the clock. "I don't know, I just work here." -
Best race
Karkarov replied to NoobersCheesyBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like humans, cause I am one, and I typically play them. Racials in this game like all others are minor at best and I don't even consider them when making a character I just ask "what kind of character do I actually want?" and make what fits that. -
Just remember, there is no in game reason to ever inspect a backer NPC or read one of the obelisks/grave markers. I know I don't. They add nothing to the game and are there purely because of the kickstarter promises.
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